Search found 23 matches
- Sun Jun 04, 2006 8:00 pm
- Forum: Helbreath Server Source
- Topic: Worldlserver Source
- Replies: 180
- Views: 35080
- Fri Jun 02, 2006 9:10 pm
- Forum: Helbreath Server Source
- Topic: My Hgserver Crash, Someone Can Help Me?
- Replies: 1
- Views: 361
- Fri Jun 02, 2006 1:35 pm
- Forum: Source Code Requests
- Topic: Trade Bug
- Replies: 5
- Views: 696
In game.cpp look for this function
After the last
Add this:
Code: Select all
void CGame::_ClearExchangeStatus(int iClientH)
Code: Select all
}
Code: Select all
m_pClientList[iClientH]->m_bIsExchangeConfirm = FALSE;
- Mon May 29, 2006 2:49 pm
- Forum: Helbreath Server Source
- Topic: Majestetic Bug.
- Replies: 4
- Views: 478
in Client.cpp, in Constructor CClient::CClient() add this:
Code: Select all
m_iGizonItemUpgradeLeft = 0;
- Mon May 22, 2006 2:58 am
- Forum: Helbreath Server Source
- Topic: Worldlserver Source
- Replies: 180
- Views: 35080
- Thu Apr 20, 2006 3:03 am
- Forum: Helbreath Client Source
- Topic: Client V3.51 & V3.82 C++ Sources
- Replies: 437
- Views: 70197
Change Set with majestics points has a little bug. Normally (in original client), when you decrease 3 stats points using majestics, you have m_iLU_Pool+3, and if you get disconnected or if you log-out, when you log-in again you have 3 points to add to stats, like level up system. But in Snoopy &...
- Wed Apr 19, 2006 12:34 am
- Forum: Helbreath Server Source
- Topic: [code] Want To Marry Me ?
- Replies: 20
- Views: 1680
- Thu Apr 13, 2006 3:11 am
- Forum: Helbreath Client Source
- Topic: Client V3.51 & V3.82 C++ Sources
- Replies: 437
- Views: 70197
- Wed Apr 05, 2006 8:29 pm
- Forum: Helbreath Client Source
- Topic: V3.51 Clone-client
- Replies: 51
- Views: 4471
- Tue Mar 28, 2006 7:29 pm
- Forum: Helbreath Client Source
- Topic: Building 2.20 Client Up
- Replies: 50
- Views: 4669
in Globaldef.h you will see something like that: //#define DEF_LANGUAGE 1 #define DEF_LANGUAGE 2 //#define DEF_LANGUAGE 3 //#define DEF_LANGUAGE 4 //#define DEF_LANGUAGE 5 you have to change that for this //#define DEF_LANGUAGE 1 //#define DEF_LANGUAGE 2 //#define DEF_LANGUAGE 3 #define DEF_LANGUAG...
- Tue Mar 28, 2006 1:55 am
- Forum: Helbreath Client Source
- Topic: Help Again :p
- Replies: 4
- Views: 544
I'm trying to code hero effects, but my code doesn't work, someone can help me with this? Bye ^_^ N00b de mierda andate a otro lado Are you retarded? I'm noob? you can't code a shit, your brother is the coder, you are a retaded noob so please if you can't code a shit and you can't say nothing good...
- Sun Mar 26, 2006 10:10 pm
- Forum: Helbreath Client Source
- Topic: Help Again :p
- Replies: 4
- Views: 544
- Sat Mar 18, 2006 1:39 am
- Forum: Helbreath Client Source
- Topic: Can Someone Help Me?
- Replies: 1
- Views: 429
I'm trying to code auras effect: PFM, PFA, Defense-Shield, and poison. Well, i have auras effects added into client and gameserver, but i have a bug. If some npc have special ability like anti-magic, anti-physical, critical poisonous or poisonous, etc. the npc has aura too -.-. If npc is anti-magic...
- Thu Mar 02, 2006 6:53 pm
- Forum: Helbreath Server Source
- Topic: Majestic Question
- Replies: 6
- Views: 474
It's coded client side... You can't change it in HG Sources. When I added majestic upgrade in 2.20 client source, i did it so you can upgrade any item that is binded to your char. Will allow much more items to be upgraded but it needs some editions in HG sources. You can also change in Client sourc...
- Mon Feb 27, 2006 8:57 pm
- Forum: Helbreath Client Source
- Topic: Dk Glare
- Replies: 13
- Views: 1407