Dk Glare

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Audioslave
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Post by Audioslave »

I need the code of BlackKnightTemple and BlackMageTemple glare, someone have them?.
Bye
Jaap
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Post by Jaap »

CGame::godDamnitGlareNowBitch(CItem& pItem);
Windy
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Post by Windy »

Jaap wrote: CGame::godDamnitGlareNowBitch(CItem& pItem);
worked for me =) thxxx l33t code :D
<span style='color:blue'>Coding with Evil Intentions....Evil at its Best....</span>
Audioslave
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Post by Audioslave »

Jaap wrote: CGame::godDamnitGlareNowBitch(CItem& pItem);
ja-ja fucking idiot... asshole :angry:
€M4NU€L
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Post by €M4NU€L »

Audioslave wrote:
Jaap wrote: CGame::godDamnitGlareNowBitch(CItem& pItem);
ja-ja fucking idiot... asshole :angry:
Nice vocabulary AudioSlave
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diuuude
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Post by diuuude »

Audioslave wrote:
Jaap wrote: CGame::godDamnitGlareNowBitch(CItem& pItem);
ja-ja fucking idiot... asshole :angry:
You seems to be more stupid than this code... It was posted only for joking, so don't flame him.
<a href='http://www.technohell.net' target='_blank'><b><span style='color:red'>>>> Helbreath Ressources Website Here <<<</span></b></a><br>C++ Sources, Tools, Server Files, Help on Forum, C++ Snippets, Toplist... Updated often, come visit us !
charlie
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Post by charlie »

lol funnies
Girlfriends are dedicated hookers.
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Post by binarydata »

charlie wrote: lol funnies
back charles?!?! get on msn
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Audioslave
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Post by Audioslave »

Please, someone can help me??. I'm trying to code it, but i have a few problems.
For example: when my character move or run, character move 1 step, but DarkKnightItem move 2 step :S
Drazz
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Post by Drazz »

Audioslave wrote:Please, someone can help me??. I'm trying to code it, but i have a few problems.
For example: when my character move or run, character move 1 step, but DarkKnightItem move 2 step :S
In DrawObject_OnStop, DrawObject_OnAttack, DrawObject_OnRun, etc :

Code: Select all

.
.
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    case 3: m_pSprite[iWeaponIndex]->PutTransSpriteRGB(sX, sY,  _tmp_cFrame, 0, 0, m_iDrawFlag, dwTime); break; // Blue Glare
    }
    if (((_tmp_iApprColor & 0xF0000000) >> 28) == 9) DrawMasterGlare(iWeaponIndex,sX,sY,_tmp_cFrame, m_iDrawFlag, dwTime); //Drazz: Master Glare
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Function DrawMasterGlare

Code: Select all


void   CGame::DrawMasterGlare(int iWeaponIndex,short sX, short sY,char _tmp_cFrame,int m_iDrawFlag, DWORD dwTime) //Drazz: Pintar brillo armas master
{
	//Pintar Aura Armas Master +15 M
	if ((iWeaponIndex >= 26916) && (iWeaponIndex <= 26980)) m_pSprite[iWeaponIndex]->PutTransSpriteRGB(sX, sY,  _tmp_cFrame, m_iDrawFlag , 0, 0, dwTime); // DragonSword
	if ((iWeaponIndex >= 27812) && (iWeaponIndex <= 27812+64)) m_pSprite[iWeaponIndex]->PutTransSpriteRGB(sX, sY,  _tmp_cFrame, m_iDrawFlag , 0, 0, dwTime); // Master Axe (Kloness)
	if ((iWeaponIndex >= 28068) && (iWeaponIndex <= 28068+64)) m_pSprite[iWeaponIndex]->PutTransSpriteRGB(sX, sY,  _tmp_cFrame, m_iDrawFlag, 0, 0, dwTime); // Master Hammer
	if ((iWeaponIndex >= 28388) && (iWeaponIndex <= 28452)) m_pSprite[iWeaponIndex]->PutTransSpriteRGB(sX, sY,  _tmp_cFrame, m_iDrawFlag , 255, 0, dwTime); // DragonWand

	//Pintar Aura Armas Master +15 W
	if ((iWeaponIndex >= 36916) && (iWeaponIndex <= 36980)) m_pSprite[iWeaponIndex]->PutTransSpriteRGB(sX, sY,  _tmp_cFrame, m_iDrawFlag , 0, 0, dwTime); // DragonSword
	if ((iWeaponIndex >= 37812) && (iWeaponIndex <= 37812+64)) m_pSprite[iWeaponIndex]->PutTransSpriteRGB(sX, sY,  _tmp_cFrame, m_iDrawFlag , 0, 0, dwTime); // Master Axe (Kloness)
	if ((iWeaponIndex >= 38068) && (iWeaponIndex <= 38068+64)) m_pSprite[iWeaponIndex]->PutTransSpriteRGB(sX, sY,  _tmp_cFrame, m_iDrawFlag, 0, 0, dwTime); // MasterHammer
	if ((iWeaponIndex >= 38388) && (iWeaponIndex <= 36452)) m_pSprite[iWeaponIndex]->PutTransSpriteRGB(sX, sY,  _tmp_cFrame, m_iDrawFlag , 0, 0, dwTime); // DragonWand
	
}
Hope it help you
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Audioslave
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Post by Audioslave »

thank you very very very very much :)
Bye :)
Audioslave
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Post by Audioslave »

Doesn't work :( Drazz, i will tell you in spanish..

Puse exactamente lo que dijiste arriba, puse la funcion y todo el resto, pero sigue sin funcionar, lo puse en todas la funciones DrawObject_OnAttack blabla pero no pasa nada, soy noob en el tema del cliente, porque no termino de entender bien el iWeaponIndex...

Bye
Drazz
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Post by Drazz »

Audioslave wrote:Doesn't work :( Drazz, i will tell you in spanish..

Puse exactamente lo que dijiste arriba, puse la funcion y todo el resto, pero sigue sin funcionar, lo puse en todas la funciones DrawObject_OnAttack blabla pero no pasa nada, soy noob en el tema del cliente, porque no termino de entender bien el iWeaponIndex...

Bye
Sorry, it's my fault

You need this code too:

Inside function UpdateScreen_OnLoading

Code: Select all

.
.
  	MakeSprite( "Msw2", 26020 + 64*13, 56, TRUE);
  	MakeSprite( "Msw3", 26020 + 64*14, 56, TRUE); //Drazz: DragonSword
  	MakeSprite( "MStormBringer", 26020 + 64*15, 56, TRUE); //Drazz: StormBringer
  	MakeSprite( "MDarkExec", 26020+ 64*16, 56, TRUE); //Drazz: Dark Executor
  	MakeSprite( "MKlonessBlade", 26020+ 64*17, 56, TRUE); //Drazz: Kloness Blade
  	MakeSprite( "MKlonessAStock", 26020+ 64*18, 56, TRUE); //Drazz: Kloness Esterk?
  	MakeSprite( "MDebastator", 26020+64*19, 56, TRUE); //Drazz: Debastator
  	MakeSprite( "MAxe1", 26020 + 64*20, 56, TRUE);// Axe
  	MakeSprite( "MAxe2", 26020 + 64*21, 56, TRUE);
  	m_cLoading = 64;
  }
  break;
	case 64:
  {
  	MakeSprite( "MAxe3", 26020 + 64*22, 56, TRUE);
  	MakeSprite( "MAxe4", 26020 + 64*23, 56, TRUE);
  	MakeSprite( "MAxe5", 26020 + 64*24, 56, TRUE);
  	MakeSprite( "MPickAxe1", 26020 + 64*25, 56, TRUE);
  	MakeSprite( "MAxe6", 26020 + 64*26, 56, TRUE);
  	MakeSprite( "Mhoe", 26020 + 64*27, 56, TRUE);
  	MakeSprite( "MKlonessAxe",26020+ 64*28, 56, TRUE); //Drazz: Kloness Axe
  	MakeSprite( "MLightBlade", 26020+ 64*29, 56, TRUE); //Drazz: LightBlade
  	m_cLoading = 68;
	
.
.
Now you understand it?
iWeapon Index DragonSword: from 26020 + 64*14 (26916) to 26980 (+64)
In my code M iWeaponIndex starts on 26020 and W starts on 36020
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Audioslave
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Post by Audioslave »

yes, now i understand, thank you a lot :)
Bye
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