Bug In Forcerecall?

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xmukox
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Posts: 175
Joined: Sun Sep 11, 2005 9:53 am

Post by xmukox »

Hi all i have some bug if i use command '' setforcerecalltime '' and i use relog to charaker admin 0 and go to enemy shop i dont have forcerecall why? Some one can help my?
BlueChristmas
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Post by BlueChristmas »

xmukox wrote: Hi all i have some bug if i use command '' setforcerecalltime '' and i use relog to charaker admin 0 and go to enemy shop i dont have forcerecall why? Some one can help my?
why set it in game, you ever try setting it in npc.cfg? and your sources probally have it fixed so that you don't get force recall on entering enemy shop etc; check that first.
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xmukox
Member
Posts: 175
Joined: Sun Sep 11, 2005 9:53 am

Post by xmukox »

if i give to npc.cfg world-server-forcerecall-time = it not working in my hg... so i can only use that command.. or change in C++ in my hg forcerecalltime ;P but i have that bug's
BlueChristmas
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Posts: 216
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Post by BlueChristmas »

xmukox wrote: if i give to npc.cfg world-server-forcerecall-time = it not working in my hg... so i can only use that command.. or change in C++ in my hg forcerecalltime ;P but i have that bug's
just fix it in the hg source to not force recall you on entering enemy shop
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