hex edit da client !Pyro[GM] wrote: Umm, in 3,51 when using TSearch, my client closes. I even named it hlkgh.exe and still....wut do i do?
A little FAQ about HBHacking&Tools
Now one of the addresses / asm stuff that has recorded there should be something like 47354 mov [address+stuff],07
<- 07 is the thing you need, It is the value that makes your character fly (as in criticalhack) address is invented, not the right one
this is what u wrote...
okei...well i found the moving packet...do i have to change it to 7 or i just leave it like it is?
and wen i get critted from someone i dont get the ,07 end of it...i just get smthing 0x0
<- 07 is the thing you need, It is the value that makes your character fly (as in criticalhack) address is invented, not the right one
this is what u wrote...
okei...well i found the moving packet...do i have to change it to 7 or i just leave it like it is?
and wen i get critted from someone i dont get the ,07 end of it...i just get smthing 0x0
crit hack doesn't involve asm... its simple memory editing... freeze the value at 7 for crit hack... freeze it at 1 to always walk.. 0 to not move.. 2 to run..pelmeen wrote: Now one of the addresses / asm stuff that has recorded there should be something like 47354 mov [address+stuff],07
<- 07 is the thing you need, It is the value that makes your character fly (as in criticalhack) address is invented, not the right one
this is what u wrote...
okei...well i found the moving packet...do i have to change it to 7 or i just leave it like it is?
and wen i get critted from someone i dont get the ,07 end of it...i just get smthing 0x0
not sure about the others.. but one executes 100% skill slide dash attk thing.. another casts magic.. another picks up items.. i'm forgetting one i think.. oh well
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actually for me it always works better when i do it with easywrite, which is assembly related =)tyteman wrote:crit hack doesn't involve asm... its simple memory editing... freeze the value at 7 for crit hack... freeze it at 1 to always walk.. 0 to not move.. 2 to run..pelmeen wrote: Now one of the addresses / asm stuff that has recorded there should be something like 47354 mov [address+stuff],07
<- 07 is the thing you need, It is the value that makes your character fly (as in criticalhack) address is invented, not the right one
this is what u wrote...
okei...well i found the moving packet...do i have to change it to 7 or i just leave it like it is?
and wen i get critted from someone i dont get the ,07 end of it...i just get smthing 0x0
not sure about the others.. but one executes 100% skill slide dash attk thing.. another casts magic.. another picks up items.. i'm forgetting one i think.. oh well
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