Has anyone managed to make a login.cfg and or code for the client so that it can connect using a DNS?
and if so, willing to share?
Connect using a DNS
dun think it would be smart, just my oppinion
btw what would you need it for?

btw what would you need it for?
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if u have hosters that arent on a static ip it can get really annoying having to redistribute the LOGIN.cfg to players all the time,
would be much easyer to use no-ip or something and tell the client to connect to to a DNS
i know its possible i was looking yesterday at some C++ code to resolve DNS addresses, its just getting them to work on the client thats gonna be the problem,
im sure it wouldnt be that hard to make the client accept a http:// adress in LOGIN.cfg
would be much easyer to use no-ip or something and tell the client to connect to to a DNS
i know its possible i was looking yesterday at some C++ code to resolve DNS addresses, its just getting them to work on the client thats gonna be the problem,
im sure it wouldnt be that hard to make the client accept a http:// adress in LOGIN.cfg
<span style='color:purple'>It was posted somewhere already. I don't remember where but Client Source too. Try to look around here.</span>
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hmm iv had a look around i cant see anything about it, maybe its an old post thats been deleted, can u remember how they went about it?
EDIT* I found some code on an old post for resolving a DNS address from the ip that used to be in the client,
iv edited it and made it work along side the login.cfg code we have now, so now my login.cfg will accept IP addresses, and http:// addresses
im just too good for my own good, and after only a week of teaching myself C++ muahahaha
EDIT* I found some code on an old post for resolving a DNS address from the ip that used to be in the client,
iv edited it and made it work along side the login.cfg code we have now, so now my login.cfg will accept IP addresses, and http:// addresses
im just too good for my own good, and after only a week of teaching myself C++ muahahaha
Of folks, for your viewing pleasure, heres the code for connecting via a DNS instead of an ip address (ip address still works btw)
i didnt actually code this myself i found a post on how to do it in an old client that u had to hex edit, heres how to do it on a newer client that uses the LOGIN.CFG
Ok in Game.h just under
add this right after:
next go to Game.cpp and find this,
scroll down a bit till u get to this
right after it, add this :
next you need to do a search for this:
there will be a lot of these, right after each one add this:
remember theres quite a few so search till u reach the end.
ok thats all the new code, just a few small edits of existing code to go,
go back up to the DEFAULT_IP: part i mentioned earlyer, and scroll up till you come to
WARNING this is not the one directly under DEFAULT_IP it is above ,it will be in the log-server-address bit
now u need to edit all three of those m_cLogServerAddr
so they say m_cLogServerAddrBuffer
your code will look like this:
ok next look about 5 or 6 lines above the code above and you will see if (strlen(token) > with a value, prolly 15 if (strlen(token) > 15
you will need to make this value larger i suddgest about 30
if (strlen(token) > 30
and last but not least do a search for
you should find one near the bottom of the file, this also has a value like char m_cLogServerAddr[15]; u need to edit whatever this value to about 30 as well
both these values are so that the client will actually remember a long http:// address, so bear in mind if yours is really long you will need to increase them a little more
and thats it all done, you should now be able to just wack either an ip or a http:// address into LOGIN.cfg and away you go
hope this all made sence to the less experienced of u
PS any address that works in internet explorer will alos work in LOGIN.CFG it doesnt have to be http:// it can be whatever as long as it works in internet explorer
i didnt actually code this myself i found a post on how to do it in an old client that u had to hex edit, heres how to do it on a newer client that uses the LOGIN.CFG
Ok in Game.h just under
Code: Select all
short m_sMonsterID;
short m_sEventX, m_sEventY;
Code: Select all
void GetIPByDNS();
char m_cLogServerAddrBuffer[100];
Code: Select all
BOOL CGame::bReadLoginConfigFile(char * cFn)
Code: Select all
DEFAULT_IP:
ZeroMemory(m_cLogServerAddr, sizeof(m_cLogServerAddr));
strcpy(m_cLogServerAddr, DEF_SERVER_IP);
m_iLogServerPort = DEF_SERVER_PORT;
return TRUE;
}
Code: Select all
void CGame::GetIPByDNS()
{
ZeroMemory(m_cLogServerAddr, sizeof(m_cLogServerAddr));
if (m_cLogServerAddrBuffer[0] >= 65 && m_cLogServerAddrBuffer[0] <= 122) {
char cDnsResult[40];
struct hostent *host_entry;
host_entry = gethostbyname(m_cLogServerAddrBuffer);
if (host_entry == NULL){
MessageBox(m_hWnd, "Failed to get DNS entry for the logserver!", "ERROR1", MB_ICONEXCLAMATION | MB_OK);
_exit(0);
}
ZeroMemory(cDnsResult, sizeof(cDnsResult));
wsprintf(cDnsResult, "%d.%d.%d.%d",
( host_entry->h_addr_list[0][0] & 0x00ff ),
( host_entry->h_addr_list[0][1] & 0x00ff ),
( host_entry->h_addr_list[0][2] & 0x00ff ),
( host_entry->h_addr_list[0][3] & 0x00ff ));
strcpy(m_cLogServerAddr, cDnsResult);
}
else strcpy(m_cLogServerAddr, m_cLogServerAddrBuffer);
}
Code: Select all
m_pLSock = new class XSocket(m_hWnd, DEF_SOCKETBLOCKLIMIT);
Code: Select all
GetIPByDNS();
ok thats all the new code, just a few small edits of existing code to go,
go back up to the DEFAULT_IP: part i mentioned earlyer, and scroll up till you come to
Code: Select all
ZeroMemory(m_cLogServerAddr, sizeof (m_cLogServerAddr));
strcpy(m_cLogServerAddr, token);
cReadMode = 0;
now u need to edit all three of those m_cLogServerAddr
so they say m_cLogServerAddrBuffer
your code will look like this:
Code: Select all
ZeroMemory(m_cLogServerAddrBuffer, sizeof(m_cLogServerAddrBuffer));
strcpy(m_cLogServerAddrBuffer, token);
cReadMode = 0;
you will need to make this value larger i suddgest about 30
if (strlen(token) > 30
and last but not least do a search for
Code: Select all
char m_cLogServerAddr
both these values are so that the client will actually remember a long http:// address, so bear in mind if yours is really long you will need to increase them a little more
and thats it all done, you should now be able to just wack either an ip or a http:// address into LOGIN.cfg and away you go
hope this all made sence to the less experienced of u

PS any address that works in internet explorer will alos work in LOGIN.CFG it doesnt have to be http:// it can be whatever as long as it works in internet explorer