Code: Select all
{
case 12: // Stone-Golem
// ĂƒĂ–Â»ĂłÂ±Ăž
switch (iDice(1,8)) {
case 1: if (iDice(1,(200 * fProbA)) == 3) iItemID = 647; break; // NecklaceOfStoneGolem
case 2: if (iDice(1,(666 * fProbA)) == 2) iItemID = 858; break; // NecklaceOfMerien
case 3: if (iDice(1,(1000 * fProbA)) == 2) iItemID = 620; break; // MerienShield
case 4: if (iDice(1,(1000 * fProbA)) == 2) iItemID = 621; break; // MerienPlateMail(M)
case 5: if (iDice(1,(1000 * fProbA)) == 2) iItemID = 622; break; // MerienPlateMail(W)
case 6: if (iDice(1,(1000 * fProbA)) == 3) iItemID = 1424; break; // MerienChainMail(M)
case 7: if (iDice(1,(1000 * fProbA)) == 3) iItemID = 1425; break; // MerienChainMail(W)
case 8: if (iDice(1,(2000 * fProbA)) == 3) iItemID = 862; break; // BerserkWand(MS.40)
}
break;
case 13: // Cyclops
// ĂƒĂ–Â»ĂłÂ±Ăž
switch (iDice(1,1)) {
case 1: if (iDice(1,(1000 * fProbA)) == 3) iItemID = 852; break; // CancelManual
}
break;
case 69: // Wyvern...stupid koreans
// ĂƒĂ–Â»ĂłÂ±Ăž
switch (iDice(1,7)) {
case 1: if (iDice(1,(6000 * fProbA)) == 3) iItemID = 845; break; // StormBringer
case 2: if (iDice(1,(5000 * fProbA)) == 3) iItemID = 848; break; // LightingBlade
case 3: if (iDice(1,(3000 * fProbA)) == 2) iItemID = 614; break; // SwordofIceElemental
case 4: if (iDice(1,(4500 * fProbA)) == 3) iItemID = 380; break; // IceStormManual
case 5: if (iDice(1,(4500 * fProbA)) == 3) iItemID = 852; break; // CancelManual
case 6: if (iDice(1,(4500 * fProbA)) == 3) iItemID = 853; break; // E.S.W.Manual
case 7: if (iDice(1,(4500 * fProbA)) == 3) iItemID = 857; break; // I.M.CManual
}
// »ó±Þ
if( iItemID == 0 )
{
switch( iDice(1,6) ) {
case 1: if (iDice(1,(500 * fProbB)) == 2) iItemID = 642; break; // KnecklaceOfIcePro
case 2: if (iDice(1,(2000 * fProbB)) == 2) iItemID = 643; break; // KnecklaceOfIceEle
case 3: if (iDice(1,(1000 * fProbB)) == 3) iItemID = 636; break; // RingofGrandMage
case 4: if (iDice(1,(1500 * fProbB)) == 3) iItemID = 734; break; // RingOfArcmage
case 5: if (iDice(1,(500 * fProbB)) == 3) iItemID = 634; break; // RingofWizard
case 6: if (iDice(1,(500 * fProbB)) == 2) iItemID = 290; break; // Flameberge+3(LLF)
}
}
break;
case 73: // Fire-Wyvern
// ĂƒĂ–Â»ĂłÂ±Ăž
switch (iDice(1,10)) {
case 1: if (iDice(1,(5000 * fProbA)) == 3) iItemID = 847; break; // DarkExecutor
case 2: if (iDice(1,(3000 * fProbA)) == 2) iItemID = 630; break; // RingoftheXelima
case 3: if (iDice(1,(3000 * fProbA)) == 2) iItemID = 860; break; // NecklaceOfXelima
case 4: if (iDice(1,(3000 * fProbA)) == 2) iItemID = 735; break; // RingOfDragonpower
case 5: if (iDice(1,(3000 * fProbA)) == 2) iItemID = 20; break; // Excaliber
case 6: if (iDice(1,(3000 * fProbA)) == 3) iItemID = 382; break; // BloodyShockW.Manual
case 7: if (iDice(1,(3000 * fProbA)) == 3) iItemID = 381; break; // MassFireStrikeManual
case 8: if (iDice(1,(3000 * fProbA)) == 3) iItemID = 852; break; // CancelManual
case 9: if (iDice(1,(3000 * fProbA)) == 3) iItemID = 853; break; // E.S.W.Manual
case 10: if (iDice(1,(3000 * fProbA)) == 3) iItemID = 857; break; // I.M.CManual
}
// »ó±Þ
if( iItemID == 0 )
{
switch( iDice(1,9) ) {
case 1: if (iDice(1,(1000 * fProbB)) == 2) iItemID = 645; break; // KnecklaceOfEfreet
case 2: if (iDice(1,(500 * fProbB)) == 2) iItemID = 638; break; // KnecklaceOfFirePro
case 3: if (iDice(1,(1000 * fProbB)) == 3) iItemID = 636; break; // RingofGrandMage
case 4: if (iDice(1,(800 * fProbB)) == 3) iItemID = 734; break; // RingOfArcmage
case 5: if (iDice(1,(500 * fProbB)) == 3) iItemID = 634; break; // RingofWizard
case 6: if (iDice(1,(500 * fProbB)) == 2) iItemID = 290; break; // Flameberge+3(LLF)
case 7: if (iDice(1,(500 * fProbB)) == 3) iItemID = 490; break; // BloodSword
case 8: if (iDice(1,(500 * fProbB)) == 3) iItemID = 491; break; // BloodAxe
case 9: if (iDice(1,(500 * fProbB)) == 3) iItemID = 492; break; // BloodRapier
}
}
break;
case 81: // Abaddon
// ĂƒĂ–Â»ĂłÂ±Ăž
switch (iDice(1,27)) {
case 1: if (iDice(1,(20 * fProbA)) == 3) iItemID = 630; break; // RingOfTheXelima
case 2: if (iDice(1,(33 * fProbA)) == 3) iItemID = 631; break; // RingOfTheAbaddon
case 3: if (iDice(1,(33 * fProbA)) == 3) iItemID = 734; break; // RingOfArcMage
case 4: if (iDice(1,(40 * fProbA)) == 3) iItemID = 860; break; // NecklaceOfXelima
case 5: if (iDice(1,(40 * fProbA)) == 3) iItemID = 858; break; // NecklaceOfMerien
case 6: if (iDice(1,(40 * fProbA)) == 3) iItemID = 865; break; // ResurWand(MS.50)
case 7: if (iDice(1,(40 * fProbA)) == 3) iItemID = 845; break; // StormBringer
case 8: if (iDice(1,(50 * fProbA)) == 3) iItemID = 847; break; // DarkExecutor
case 9: if (iDice(1,(45 * fProbA)) == 3) iItemID = 620; break; // MerienShield
case 10: if (iDice(1,(45 * fProbA)) == 3) iItemID = 621; break; // MerienPlate(M)
case 11: if (iDice(1,(45 * fProbA)) == 3) iItemID = 622; break; // MerienPlate(W)
case 12: if (iDice(1,(45 * fProbA)) == 3) iItemID = 1424; break; // MerienChain(M)
case 13: if (iDice(1,(45 * fProbA)) == 3) iItemID = 1425; break; // MerienChain(W)
case 14: if (iDice(1,(50 * fProbA)) == 3) iItemID = 762; break; // GiantBattleHammer
case 15: if (iDice(1,(66 * fProbA)) == 3) iItemID = 851; break; // KlonessEsterk
case 16: if (iDice(1,(2 * fProbA)) == 3) iItemID = 863; break; // KlonessWand(MS.50)
case 17: if (iDice(1,(2 * fProbA)) == 3) iItemID = 612; break; // XelimaRapier
case 18: if (iDice(1,(105 * fProbA)) == 3) iItemID = 610; break; // XelimaBlade
case 19: if (iDice(1,(111 * fProbA)) == 3) iItemID = 611; break; // XelimaAxe
case 20: if (iDice(1,(111 * fProbA)) == 3) iItemID = 848; break; // LightingBlade
case 21: if (iDice(1,(111 * fProbA)) == 3) iItemID = 849; break; // KlonessBlade
case 22: if (iDice(1,(125 * fProbA)) == 3) iItemID = 613; break; // SwordOfMedusa
case 23: if (iDice(1,(133 * fProbA)) == 3) iItemID = 932; break; // BerserkWand(MS.70)
case 24: if (iDice(1,(133 * fProbA)) == 3) iItemID = 850; break; // KlonessAxe
case 25: if (iDice(1,(142 * fProbA)) == 3) iItemID = 846; break; // The_Devastator
case 26: if (iDice(1,(142 * fProbA)) == 3) iItemID = 852; break; // CancelManual
case 27: if (iDice(1,(166 * fProbA)) == 3) iItemID = 857; break; // I.M.C.Manual
}
break;
}
Can some one tell me why? i was changed also abby drop but it dont working too..
how to do it? plz help...