
.AMD hbmap specification:
Header (MAPSIZE X=x MAPSIZEY=y TILESIZE=10) <span style='color:blue'>size: 256 bytes</span>
im not sure about TILESIZE, it exists and it isnt used :blink:
Sprite frames etc. is after Header (starts from 256 byte and goes to file end).
Every Sprite is length 10 bytes and the bytes is:
0 byte = tile sprite
2 byte = tile sprite frame
4 byte = obj sprite
6 byte = obj sprite frame
8 byte = can move (byte and 0x80)
10 byte = teleport (byte and 0x40)
[][] [][] [][] [][] [][] [][] [][] [][] [][] [][]
soon i finish sprite loading and map drawing, then i do "pit editor" things like selecting area and putting npc on it.
Any ideas to "Pit Editor" ?
THanks