lan_eng.h:
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#define DRAW_DIALOGBOX_CITYHALL_MENU46A "Would you like to receive this item?"
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char m_cTakeHeroItemName[100]; //Drajwer - hero item str
Find DrawDialogBox_CityHallMenu and add case:
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case 11: //drajwer - ask for tooking hero mantle
PutAlignedString(sX,sX+szX,sY+125,m_cTakeHeroItemName);
PutAlignedString(sX,sX+szX,sY+260,DRAW_DIALOGBOX_CITYHALL_MENU46A); // would you like..
if ((msX >= sX + DEF_LBTNPOSX) && (msX <= sX + DEF_LBTNPOSX + DEF_BTNSZX) && (msY >= sY + DEF_BTNPOSY) && (msY <= sY + DEF_BTNPOSY + DEF_BTNSZY))
DrawNewDialogBox(DEF_SPRID_INTERFACE_ND_BUTTON, sX + DEF_LBTNPOSX, sY + DEF_BTNPOSY, 19);
else DrawNewDialogBox(DEF_SPRID_INTERFACE_ND_BUTTON, sX + DEF_LBTNPOSX, sY + DEF_BTNPOSY, 18);
if ((msX >= sX + DEF_RBTNPOSX) && (msX <= sX + DEF_RBTNPOSX + DEF_BTNSZX) && (msY >= sY + DEF_BTNPOSY) && (msY <= sY + DEF_BTNPOSY + DEF_BTNSZY))
DrawNewDialogBox(DEF_SPRID_INTERFACE_ND_BUTTON, sX + DEF_RBTNPOSX, sY + DEF_BTNPOSY, 3);
else DrawNewDialogBox(DEF_SPRID_INTERFACE_ND_BUTTON, sX + DEF_RBTNPOSX, sY + DEF_BTNPOSY, 2);
break;
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case 7:
int iReqHeroItemID;
// Hero's Cape
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 95) && (msY <= sY + 110)) {
if(m_bAresden == TRUE) iReqHeroItemID = 400;
else iReqHeroItemID = 401;
ZeroMemory(m_cTakeHeroItemName,sizeof(m_cTakeHeroItemName));
memcpy(m_cTakeHeroItemName,DRAW_DIALOGBOX_CITYHALL_MENU47,strlen(DRAW_DIALOGBOX_CITYHALL_MENU47));
m_stDialogBoxInfo[13].cMode = 11;
m_stDialogBoxInfo[13].sV1=iReqHeroItemID;
PlaySound('E', 14, 5);
}
// Hero's Helm
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 125) && (msY <= sY + 140)){
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqHeroItemID = 403;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqHeroItemID = 404;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqHeroItemID = 405;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqHeroItemID = 406;
ZeroMemory(m_cTakeHeroItemName,sizeof(m_cTakeHeroItemName));
memcpy(m_cTakeHeroItemName,DRAW_DIALOGBOX_CITYHALL_MENU48,strlen(DRAW_DIALOGBOX_CITYHALL_MENU48));
m_stDialogBoxInfo[13].cMode = 11;
m_stDialogBoxInfo[13].sV1=iReqHeroItemID;
PlaySound('E', 14, 5);
}
// Hero's Cap
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 155) && (msY <= sY + 170)){
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqHeroItemID = 407;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqHeroItemID = 408;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqHeroItemID = 409;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqHeroItemID = 410;
ZeroMemory(m_cTakeHeroItemName,sizeof(m_cTakeHeroItemName));
memcpy(m_cTakeHeroItemName,DRAW_DIALOGBOX_CITYHALL_MENU49,strlen(DRAW_DIALOGBOX_CITYHALL_MENU49));
m_stDialogBoxInfo[13].cMode = 11;
m_stDialogBoxInfo[13].sV1=iReqHeroItemID;
PlaySound('E', 14, 5);
}
// Hero's Armor
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 185) && (msY <= sY + 200)){
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqHeroItemID = 411;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqHeroItemID = 412;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqHeroItemID = 413;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqHeroItemID = 414;
ZeroMemory(m_cTakeHeroItemName,sizeof(m_cTakeHeroItemName));
memcpy(m_cTakeHeroItemName,DRAW_DIALOGBOX_CITYHALL_MENU50,strlen(DRAW_DIALOGBOX_CITYHALL_MENU50));
m_stDialogBoxInfo[13].cMode = 11;
m_stDialogBoxInfo[13].sV1=iReqHeroItemID;
PlaySound('E', 14, 5);
}
// Hero's Robe
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 215) && (msY <= sY + 230)){
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqHeroItemID = 415;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqHeroItemID = 416;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqHeroItemID = 417;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqHeroItemID = 418;
ZeroMemory(m_cTakeHeroItemName,sizeof(m_cTakeHeroItemName));
memcpy(m_cTakeHeroItemName,DRAW_DIALOGBOX_CITYHALL_MENU51,strlen(DRAW_DIALOGBOX_CITYHALL_MENU51));
m_stDialogBoxInfo[13].cMode = 11;
m_stDialogBoxInfo[13].sV1=iReqHeroItemID;
PlaySound('E', 14, 5);
}
// Hero's Hauberk
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 245) && (msY <= sY + 260)){
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqHeroItemID = 419;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqHeroItemID = 420;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqHeroItemID = 421;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqHeroItemID = 422;
ZeroMemory(m_cTakeHeroItemName,sizeof(m_cTakeHeroItemName));
memcpy(m_cTakeHeroItemName,DRAW_DIALOGBOX_CITYHALL_MENU52,strlen(DRAW_DIALOGBOX_CITYHALL_MENU52));
m_stDialogBoxInfo[13].cMode = 11;
m_stDialogBoxInfo[13].sV1=iReqHeroItemID;
PlaySound('E', 14, 5);
}
// Hero's Leggings
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 275) && (msY <= sY + 290)){
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqHeroItemID = 423;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqHeroItemID = 424;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqHeroItemID = 425;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqHeroItemID = 426;
ZeroMemory(m_cTakeHeroItemName,sizeof(m_cTakeHeroItemName));
memcpy(m_cTakeHeroItemName,DRAW_DIALOGBOX_CITYHALL_MENU53,strlen(DRAW_DIALOGBOX_CITYHALL_MENU53));
m_stDialogBoxInfo[13].cMode = 11;
m_stDialogBoxInfo[13].sV1=iReqHeroItemID;
PlaySound('E', 14, 5);
}
break;
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case 11:
if ((msX >= sX + DEF_LBTNPOSX) && (msX <= sX + DEF_LBTNPOSX + DEF_BTNSZX) && (msY >= sY + DEF_BTNPOSY) && (msY <= sY + DEF_BTNPOSY + DEF_BTNSZY)) {
bSendCommand(MSGID_COMMAND_COMMON, DEF_COMMONTYPE_REQ_GETHEROMANTLE, NULL, m_stDialogBoxInfo[13].sV1, NULL, NULL, NULL);
m_stDialogBoxInfo[13].cMode = 0;
PlaySound('E', 14, 5);
}
if ((msX >= sX + DEF_RBTNPOSX) && (msX <= sX + DEF_RBTNPOSX + DEF_BTNSZX) && (msY >= sY + DEF_BTNPOSY) && (msY <= sY + DEF_BTNPOSY + DEF_BTNSZY)) {
m_stDialogBoxInfo[13].cMode = 7;
PlaySound('E', 14, 5);
}
break;

PS. Still it isnt looking as real 3.51... cuz i doesnt know how to put m_cTakeHeroItemName bolded
