
Need Upgrade Code +3 No Fail
look for
replace with
just change the number im prity sure it sould work
Code: Select all
CGame::RequestItemUpgradeHandler(int iClientH, int iItemIndex)
Code: Select all
{
int i, iItemX,iItemY, iSoM, iSoX, iSomH, iSoxH, iValue; // v2.172
DWORD dwTemp, dwSWEType;
double dV1, dV2, dV3;
short sItemUpgrade = 2;
Code: Select all
{
int i, iItemX,iItemY, iSoM, iSoX, iSomH, iSoxH, iValue; // v2.172
DWORD dwTemp, dwSWEType;
double dV1, dV2, dV3;
short sItemUpgrade = 3;
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under
editBOOL CGame::bCheckIsItemUpgradeSuccess(int iClientH, int iItemIndex, int iSomH, BOOL bBonus)
Or so i think.switch (iValue) {
case 0: iProb = 30; break; // +1 :90% +1~+2
case 1: iProb = 25; break; // +2 :80% +3
case 2: iProb = 20; break; // +3 :48% +4
case 3: iProb = 15; break; // +4 :24% +5
case 4: iProb = 10; break; // +5 :9.6% +6
case 5: iProb = 10; break; // +6 :2.8% +7
case 6: iProb = 8; break; // +7 :0.57% +8
case 7: iProb = 8; break; // +8 :0.05% +9
case 8: iProb = 5; break; // +9 :0.004% +10
case 9: iProb = 3; break; // +10:0.00016%
default: iProb = 1; break;
}
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nice one didn't see that one when looking. good goingomar_omiez wrote: under
editBOOL CGame::bCheckIsItemUpgradeSuccess(int iClientH, int iItemIndex, int iSomH, BOOL bBonus)
Or so i think.switch (iValue) {
case 0: iProb = 30; break; // +1 :90% +1~+2
case 1: iProb = 25; break; // +2 :80% +3
case 2: iProb = 20; break; // +3 :48% +4
case 3: iProb = 15; break; // +4 :24% +5
case 4: iProb = 10; break; // +5 :9.6% +6
case 5: iProb = 10; break; // +6 :2.8% +7
case 6: iProb = 8; break; // +7 :0.57% +8
case 7: iProb = 8; break; // +8 :0.05% +9
case 8: iProb = 5; break; // +9 :0.004% +10
case 9: iProb = 3; break; // +10:0.00016%
default: iProb = 1; break;
}
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