Please, anyone knows where I can find the Promisseland Map for server (version 2.191)
I need it urgently!!! If anyone knows... my icq is 59991005
Thank You
Promisseland Map
Promise land is included in base 2.191 and in the server files charlie has.
The map name is "2ndmiddle" and it has the same map and mob pits as HB USA did. Exsactly the same map as P2P version. The main problem I had was making a teleport to this map coming back out was easy. basically your going to have to edit your farm teleport to send you into promise land. I use that "telepad" that used to tele to town to make it easy. :rolleyes:
Here is for example what my telepoints are for "elvfarm". I also added a few hunting pits for newbs, and initial start point more like P2P was.
[MAP-INFO]
map-location = elvfarm
initial-point = 1 125 155
//-Teleportation-Set----SX-----SY-----DestMapName---------DX-----DY----Dir---;
//elvineTOWN
teleport-loc = 20 147 elvine 373 188 4
teleport-loc = 20 148 elvine 373 188 4
teleport-loc = 20 149 elvine 373 188 4
teleport-loc = 20 150 elvine 373 188 4
teleport-loc = 20 151 elvine 373 188 4
teleport-loc = 20 152 elvine 373 188 4
teleport-loc = 20 153 elvine 373 188 4
teleport-loc = 20 154 elvine 373 188 4
teleport-loc = 20 155 elvine 373 188 4
//Promiseland 2ndmiddle
teleport-loc = 117 158 2ndmiddle 126 32 6
teleport-loc = 117 157 2ndmiddle 126 32 6
teleport-loc = 116 158 2ndmiddle 126 32 6
teleport-loc = 116 157 2ndmiddle 126 32 6
//-WayPoint-Set---------Num-----X-----Y----;
waypoint = 1 106 69
waypoint = 2 107 69
waypoint = 3 108 69
waypoint = 4 106 70
waypoint = 5 107 70
waypoint = 6 108 70
waypoint = 7 106 71
waypoint = 8 107 71
waypoint = 9 108 71
waypoint = 10 106 69
//-No-Attack-Area----------Num-----RECT-------------
no-attack-area = 1 103 66 109 72
maximum-object = 150
random-mob-generator = 1 1
//-----------------------Num-Type-RECT---------------Mob-MobNum
//ants
spot-mob-generator = 1 1 50 165 72 175 16 15
//slimes
spot-mob-generator = 2 1 133 115 148 129 10 10
spot-mob-generator = 3 1 124 129 145 144 10 10
//scorps
spot-mob-generator = 4 1 120 197 145 215 17 10
spot-mob-generator = 5 1 160 190 190 210 17 10
//--fish-point
max-fish = 15
fish-point = 0 17 115
fish-point = 1 18 115
fish-point = 2 19 105
fish-point = 3 13 92
fish-point = 4 18 88
fish-point = 5 19 77
fish-point = 6 19 78
fish-point = 7 25 72
fish-point = 8 26 57
fish-point = 9 23 30
fish-point = 10 24 31
fish-point = 11 31 24
fish-point = 12 56 20
fish-point = 13 69 16
fish-point = 14 68 16
fish-point = 15 81 13
fish-point = 16 111 15
fish-point = 17 131 14
fish-point = 18 132 14
fish-point = 19 144 17

Here is for example what my telepoints are for "elvfarm". I also added a few hunting pits for newbs, and initial start point more like P2P was.
[MAP-INFO]
map-location = elvfarm
initial-point = 1 125 155
//-Teleportation-Set----SX-----SY-----DestMapName---------DX-----DY----Dir---;
//elvineTOWN
teleport-loc = 20 147 elvine 373 188 4
teleport-loc = 20 148 elvine 373 188 4
teleport-loc = 20 149 elvine 373 188 4
teleport-loc = 20 150 elvine 373 188 4
teleport-loc = 20 151 elvine 373 188 4
teleport-loc = 20 152 elvine 373 188 4
teleport-loc = 20 153 elvine 373 188 4
teleport-loc = 20 154 elvine 373 188 4
teleport-loc = 20 155 elvine 373 188 4
//Promiseland 2ndmiddle
teleport-loc = 117 158 2ndmiddle 126 32 6
teleport-loc = 117 157 2ndmiddle 126 32 6
teleport-loc = 116 158 2ndmiddle 126 32 6
teleport-loc = 116 157 2ndmiddle 126 32 6
//-WayPoint-Set---------Num-----X-----Y----;
waypoint = 1 106 69
waypoint = 2 107 69
waypoint = 3 108 69
waypoint = 4 106 70
waypoint = 5 107 70
waypoint = 6 108 70
waypoint = 7 106 71
waypoint = 8 107 71
waypoint = 9 108 71
waypoint = 10 106 69
//-No-Attack-Area----------Num-----RECT-------------
no-attack-area = 1 103 66 109 72
maximum-object = 150
random-mob-generator = 1 1
//-----------------------Num-Type-RECT---------------Mob-MobNum
//ants
spot-mob-generator = 1 1 50 165 72 175 16 15
//slimes
spot-mob-generator = 2 1 133 115 148 129 10 10
spot-mob-generator = 3 1 124 129 145 144 10 10
//scorps
spot-mob-generator = 4 1 120 197 145 215 17 10
spot-mob-generator = 5 1 160 190 190 210 17 10
//--fish-point
max-fish = 15
fish-point = 0 17 115
fish-point = 1 18 115
fish-point = 2 19 105
fish-point = 3 13 92
fish-point = 4 18 88
fish-point = 5 19 77
fish-point = 6 19 78
fish-point = 7 25 72
fish-point = 8 26 57
fish-point = 9 23 30
fish-point = 10 24 31
fish-point = 11 31 24
fish-point = 12 56 20
fish-point = 13 69 16
fish-point = 14 68 16
fish-point = 15 81 13
fish-point = 16 111 15
fish-point = 17 131 14
fish-point = 18 132 14
fish-point = 19 144 17
There is no spoon!!!