
Gathering All Helbreath Ideas
Hm guys will add these ideas?

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We have used that on EP since the beginning and v2.20 client.Other idea is to put second hand in use too for weapon.
So you can attack with both hands ,but low dmg and light weapons.
We only lack people with enough time to build all the sprites...
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This could be like a boot when you press ctrl+b or smtg then there comes your bag and other window where you can drag items.Pener wrote: <span style='color:red'>-----------------------------------------------------</span>
Feature's Name : Trading
Feature's Description : All players on all server still repeating "Trading something...blabla"... how about system where u can put item what u want trade and if any other player want to buy or trade just whisper u, and when u sold(trade) this items, its gone from "trade list"
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there is my idea:P
But how you put there what you wan't for it : /?
hum... it's not really related to the noticement...Dax wrote:Loading HTML into the noticement is nothing new. It's already coded inside the client. DEF_HTMLCOMM i think.locobans wrote: Feature's Name : News System
Feature's Description : A window that display the news in client, server news loaded up from a database or something.
Well I saw it on Cleroth's client...with F1 > NOTICES (News) a new window opened up...this feature will likely load the news out of a database or something related to php itself. Is not really interesting but I know it'll be hard to make.
It loads a web page into the client, that's all... Anyways it would be really usefull for a news system !
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Combining+translation some of these post: Just add a regular shop system like any other MMORPG. Lineage II etc.. about all MMORPGs have a playershop system.
<img src='http://i9.tinypic.com/2vs292h.jpg' border='0' alt='user posted image' />
and for all the dummies that never played L2 or other MMORPGs, what is a "regular shop system" ? what's a "playershop system" ?Slayer wrote: Combining+translation some of these post: Just add a regular shop system like any other MMORPG. Lineage II etc.. about all MMORPGs have a playershop system.
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An idea has just struck me while playing The Legend Of Zelda: Majora's Mask
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Feature's Name : In Date & Time System
Feature's Description : This feature will display a clock in the client which gets updated realtime. What purpose does it have?
Well for starters Night/Day will sync with the clock and change the game
-Certain monsters only appear at night
-Certain Quest have time limit (1 day)
-Certain Drops may drop at a certain time in the day.
-Certain Spells/Weapon will have a stronger effect at night/day
-GM's can set a certain time/date for spawns events.
i can go on forever.
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anyway thats my ideas.
<span style='color:red'>-----------------------------------------------------</span>
Feature's Name : In Date & Time System
Feature's Description : This feature will display a clock in the client which gets updated realtime. What purpose does it have?
Well for starters Night/Day will sync with the clock and change the game
-Certain monsters only appear at night
-Certain Quest have time limit (1 day)
-Certain Drops may drop at a certain time in the day.
-Certain Spells/Weapon will have a stronger effect at night/day
-GM's can set a certain time/date for spawns events.
i can go on forever.
<span style='color:red'>-----------------------------------------------------</span>
anyway thats my ideas.
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dark executor ?bolex17 wrote:
-Certain Spells/Weapon will have a stronger effect at night/day
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simmilarjoeri wrote:dark executor ?bolex17 wrote:
-Certain Spells/Weapon will have a stronger effect at night/day

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What about a Magic.txt Creator for Contents

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ask me€M4NU€L wrote: What about a Magic.txt Creator for Contents![]()
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i have some ideas .... all are realy nice!
1: Top ek in client! <-- yeah new dialog box whit top ek
2: Pit Maker (easy)<-- program
3: zerk ring <-- ring activate zerk atribute
4: diferent Shops and bs to elv and elvine
5: MSN in game <- hahahhaa like l2
6:dialog box whit all events ... example : "slime give u 42 exp","u got 32 gold"
7:/summonparty cmd (easy) i think
8:Hp and MP bar
9:ContriCandy<-- give u some contri
10:ShopScroll<--tp u to shop
11:PA and MA fixed
12: neck of beholder fixed
13: mass cancel <-- cancelation but the effect is more big (4 spaces)
14:NOTICEMENT WHIT HTML SUPPORT!(NEEDED)
15:friend list (drajwer please
)
16:pets whit lvls (only mages)
17:Personal Shop
18:Swiming mode
19:Map whit players ubication<-- like l2, sro.. and other mmporg
20:EMOTICON system<-- add some slimes in hb chat
i add more later
sorry for my english
1: Top ek in client! <-- yeah new dialog box whit top ek

2: Pit Maker (easy)<-- program
3: zerk ring <-- ring activate zerk atribute
4: diferent Shops and bs to elv and elvine
5: MSN in game <- hahahhaa like l2

6:dialog box whit all events ... example : "slime give u 42 exp","u got 32 gold"
7:/summonparty cmd (easy) i think
8:Hp and MP bar
9:ContriCandy<-- give u some contri
10:ShopScroll<--tp u to shop
11:PA and MA fixed
12: neck of beholder fixed
13: mass cancel <-- cancelation but the effect is more big (4 spaces)
14:NOTICEMENT WHIT HTML SUPPORT!(NEEDED)
15:friend list (drajwer please

16:pets whit lvls (only mages)
17:Personal Shop
18:Swiming mode
19:Map whit players ubication<-- like l2, sro.. and other mmporg
20:EMOTICON system<-- add some slimes in hb chat

i add more later
sorry for my english
"Prefiero morir de pie que vivir arrodillado"
ogeid wrote: i have some ideas .... all are realy nice!
1: Top ek in client! <-- yeah new dialog box whit top ek![]()
2: Pit Maker (easy)<-- program
3: zerk ring <-- ring activate zerk atribute
4: diferent Shops and bs to elv and elvine
5: MSN in game <- hahahhaa like l2
6:dialog box whit all events ... example : "slime give u 42 exp","u got 32 gold"
7:/summonparty cmd (easy) i think
8:Hp and MP bar
9:ContriCandy<-- give u some contri
10:ShopScroll<--tp u to shop
11:PA and MA fixed
12: neck of beholder fixed
13: mass cancel <-- cancelation but the effect is more big (4 spaces)
14:NOTICEMENT WHIT HTML SUPPORT!(NEEDED)
15:friend list (drajwer please)
16:pets whit lvls (only mages)
i add more later
sorry for my english
I'll add this right after i will finish the Friends List and i'll release it to public. I'm working on a similar module for stats... Wich will log the datas for the total amount of damage done, number of hits, average damage per hit, amount of killed monsters, and then make a dialogbox in client that will display your stats and a top10 for every stat.Top ek in client
I'm currently testing this feature (only damages / hits) to see if it doesn't load the server too much, but i hope when it'll be near finished someone will be able to make a test server with atleast 40+ peoples on the same HG killing many monsters to check the real server load in real playing situations.
Magic Weapons v2 are comming :zerk ring
- Weapons with storm bringer attack type (crit farther, attack from 3 blocks)
- Rings, Necks, Capes, Boots with defensive spell effects (ie : Heal ring 6%, you have 6% chances to cast heal when attacked. Heal, Great Heal, Paralyze, Zerk)
- Armors / Clothes with defensives spell effects (like the rings and so on but with PFM, Auto cure when poisonned, PFA, Defense shield...)
- Some additions to the previous magic weapons
We were talking about something similar with Snoopy few days ago, he'd like to add roger wilco in client to enable voice chat in game... i dunno if he'll add this or not and if he'll release it if he code it.MSN in game
Nice Idea, i think i'll work on HP bar, but i have many other ideas to code before starting working on this one.Hp and MP bar
I'm currently finishing mine, with some nice features for GameMasters, but as far as it's coded for locobans, he'll decide if it's released to public or not when i'll give him the codes !friend list
For the pets, it's a great idea, but i can't work on such a feature for now, i don't have sprites for the pets...
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All are preaty nice ideas but I would like to see HB as any other MMORPG and what I mean with this is that I want it to have different races, at least ORCs (only warrior), ELVES (bow/arrow + some heal spells), HUMANS (pure mage)... so when we choose any of the races described above we are limited to their abilities.
I don't think it's that difficult to do it but it takes time. One easy idea will be to check for the player skin (whose sprites will be edited according to the race) and by evaluating this variable, things could be limited to the race's abilities.
I don't think it's that difficult to do it but it takes time. One easy idea will be to check for the player skin (whose sprites will be edited according to the race) and by evaluating this variable, things could be limited to the race's abilities.