Nevermind Snoopy, i think he's using Shetar's Client...
Dark Knight weapons upgraded to +15 using majestic glow in red color.
V3.51 Clone-client
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nope =/diuuude wrote: Dark Knight weapons upgraded to +15 using majestic glow in red color.
Black Knight Temple +15 = Blue Glow
Black Mage Temple +15 = Green Glow
so...thats the weapons ; )
Yoko
<img src='http://img145.imageshack.us/img145/3999/firma1an0.jpg' border='0' alt='user posted image' />
True, + that their normal color should be red.Psycho wrote:nope =/diuuude wrote: Dark Knight weapons upgraded to +15 using majestic glow in red color.
Black Knight Temple +15 = Blue Glow
Black Mage Temple +15 = Green Glow
so...thats the weapons ; )
Yoko
<img src='http://i9.tinypic.com/2vs292h.jpg' border='0' alt='user posted image' />
cudn`t explain...but... the level up! button have something wrong...
YoKo

YoKo
<img src='http://img145.imageshack.us/img145/3999/firma1an0.jpg' border='0' alt='user posted image' />
Original was glowing, not mine..cudn`t explain...but... the level up! button have something wrong...
I guess you just have to use the coded posted somewhere here to change that.
PS: Mine appears faster too ....
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On void CGame::DisplayGold(int iGold)snoopy81 wrote: I know 3 main number formats "1200", "1 200", & "1,200" depending the countries. HB mainlly uses "1200" format, execpt on some cases. it's quite weird on v3.51 to "1,195" arrows in the bag, but "1195 Arrows" when you start dragging them.
Shouldn't HB use the same number format everywhere ?
Let's consideer using different formats as a minor bug. I fixed the Bolt font, but kept the "1200" format; the same used when dragging the item.
Code: Select all
for (int i = 0; i < iStrLen+1; i++)
{
if( (cnt != 0) && ((cnt+1)%4 == 0) )
{
G_cTxt[cnt] = ',';
i--;
}
else
G_cTxt[cnt] = cGold[iStrLen-i];
cnt++;
}
<img src='http://ic1.deviantart.com/fs11/i/2006/1 ... leroth.gif' border='0' alt='user posted image' />