Client V3.51 & V3.82 C++ Sources
so...i just showing you another bug...
<img src='http://img145.imageshack.us/img145/3999/firma1an0.jpg' border='0' alt='user posted image' />
Ok, if you don't like my attitude, don't answer me... what u can do is simply ignore me.. it's not necesary to use the aggression, u could just told me "fix it by yourself... that's the reason of why i posted the sources!" but NO... you are a person with very high temperament.. or it might be just for today?... well.. another thing... the ancient tablets doesn't appear in the ground...
gracias cali! sos groso
YoKo
gracias cali! sos groso
YoKo
<img src='http://img145.imageshack.us/img145/3999/firma1an0.jpg' border='0' alt='user posted image' />
not only for today... but it piss me off to see more than 150 useless post for reporting alway the same bug. 150 posts and only 5 bugs reported... or maybe 6...Psycho wrote: Ok, if you don't like my attitude, don't answer me... what u can do is simply ignore me.. it's not necesary to use the aggression, u could just told me "fix it by yourself... that's the reason of why i posted the sources!" but NO... you are a person with very high temperament.. or it might be just for today?... well.. another thing... the ancient tablets doesn't appear in the ground...
gracias cali! sos groso
YoKo
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This is fun.
This is when a developer has enough of seeing noobs. ( Just like me when I quit HB long time ago ^^ )
This is when a developer has enough of seeing noobs. ( Just like me when I quit HB long time ago ^^ )
<img src='http://ic1.deviantart.com/fs11/i/2006/1 ... leroth.gif' border='0' alt='user posted image' />
I don't use the sources atm becouse they seem to be little buggy still. I better use them when most of the bugs are fixed.
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
Last release: v1.0.1.1:
- Corpse will now fade as v351.
- Abaddon map music fixed
- ShieldCast removed
1- Transparent
2- Dying effects.
If you don't like this visual improvement, just change the code !
Did you test last release?
Do you use standard PAKs?
<span style='color:red'>New bug Found:
The cast of a spell is possible wuth a Shield equiped, as on old clients.</span>
Fixed function:
<span style='color:red'>New bug Found:
Corpse will now fade as v351.</span>
In ::DrawObject_OnDead(..), find else {}, replace by:
<span style='color:red'>New bug Found:
Abaddon map music fixed.</span>
In ::StartBGM(), fix the memcmp(m_cCurLocation, ".... with correct character number !
So I release the fixed version:
v1.0.1.1
- Corpse will now fade as v351.
- Abaddon map music fixed
- ShieldCast removed
- Corpse will now fade as v351.
- Abaddon map music fixed
- ShieldCast removed
I consideer the coded Fire wyvern as an improvement:Fire wyvern
1- Transparent
2- Dying effects.
If you don't like this visual improvement, just change the code !
Alreaddy fixed, I just back checked my released sources, and I'm unable to see this bug.Item XX don't show on ground
on f5 character info its visible but on character (every event like running attacking etc.). i think some bows also arent drawed on char.
Did you test last release?
Do you use standard PAKs?
This was fixed long ago, I just cjeckced, they show!ShieldM dont show on char
The siementec 351 client, does NOT fix the cost when casting with Berserk wand. On Equilibrium Project, the Berserk wand system is improved, so there is no fixed extra cost. That's too good reasons I will not add such feature in my released clients...Berserk Wands
<span style='color:red'>New bug Found:
The cast of a spell is possible wuth a Shield equiped, as on old clients.</span>
Fixed function:
Code: Select all
BOOL CGame::_bIsItemOnHand() // Snoopy: Fixed to remove ShieldCast
{int i;
WORD wWeaponType;
for (i = 0; i < DEF_MAXITEMS; i++)
if ((m_pItemList[i] != NULL) && (m_bIsItemEquipped[i] == TRUE))
{ if ( (m_pItemList[i]->m_cEquipPos == DEF_EQUIPPOS_LHAND)
|| (m_pItemList[i]->m_cEquipPos == DEF_EQUIPPOS_TWOHAND))
return TRUE;
}
for (i = 0; i < DEF_MAXITEMS; i++)
if ((m_pItemList[i] != NULL) && (m_bIsItemEquipped[i] == TRUE))
{ if (m_pItemList[i]->m_cEquipPos == DEF_EQUIPPOS_RHAND)
{ wWeaponType = ((m_sPlayerAppr2 & 0x0FF0) >> 4);
// Snoopy 34 for all wands.
if ((wWeaponType >= 34) && (wWeaponType < 40)) return FALSE;
//else if( wWeaponType == 27 ) return FALSE; // Farming's hoe !
else return TRUE;
} }
return FALSE;
}
<span style='color:red'>New bug Found:
Corpse will now fade as v351.</span>
In ::DrawObject_OnDead(..), find else {}, replace by:
Code: Select all
else if ((_tmp_iStatus & 0x20) != 0)
m_pSprite[iBodyIndex + (_tmp_cDir -1)]->PutTransSpriteRGB(sX, sY, iFrame, -2*_tmp_cFrame +5, -2*_tmp_cFrame -5, -2*_tmp_cFrame -5, dwTime);
else m_pSprite[iBodyIndex + (_tmp_cDir -1)]->PutTransSpriteRGB(sX, sY, iFrame, -2*_tmp_cFrame,-2*_tmp_cFrame,-2*_tmp_cFrame, dwTime);
<span style='color:red'>New bug Found:
Abaddon map music fixed.</span>
In ::StartBGM(), fix the memcmp(m_cCurLocation, ".... with correct character number !
So I release the fixed version:
v1.0.1.1
- Corpse will now fade as v351.
- Abaddon map music fixed
- ShieldCast removed
_\_ _<br> / , \__/ . \ Admin of Equilibrium Project<br> II\ \___ . O<br> III \_/ \ _ / <a href='http://www.equiprojet.com' target='_blank'>http://www.equiprojet.com</a><br> II I¯I


Where the new link at? :unsure:
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
Wow... good job Snoopy!
--> Loco
It's still the same link, on the first post, Snoopy upload the new fixed source each time he fix it.
--> Loco
It's still the same link, on the first post, Snoopy upload the new fixed source each time he fix it.
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- DBfiller
- Posts: 3816
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well your a beaner towel
<img src='http://img88.exs.cx/img88/2290/7666.jpg' border='0' alt='user posted image' />
The "coded by Diuuude and Snoopy" is only added when you save a screenshotTreax2 wrote: Lol i am watching the ppls pictures and saw there that coded by Diuue and Snoopy ... so i downloaded the source ... i builded it and i dont have it ... but if i log then i have there and if i open that restart and logout diaglog then there is too ...

It would piss anyone off if it was always printed on screen

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Hm when abaddon die, it looks little different, but it dont lag server too much : )
Old Helbreath Nemesis Player<br><img src='http://img232.imageshack.us/img232/9784/dshakedqc5.jpg' border='0' alt='user posted image' /><br><img src='http://img232.imageshack.us/img232/6475 ... barqj0.jpg' border='0' alt='user posted image' /><br><a href='index.php?showtopic=7107&hl=' target='_blank'>MainServer Hexing Tutorial</a><br><a href='index.php?showtopic=7663&hl=x-mas' target='_blank'>My Files</a>
he taken out the gay sprits thats why
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Okay good : >
Old Helbreath Nemesis Player<br><img src='http://img232.imageshack.us/img232/9784/dshakedqc5.jpg' border='0' alt='user posted image' /><br><img src='http://img232.imageshack.us/img232/6475 ... barqj0.jpg' border='0' alt='user posted image' /><br><a href='index.php?showtopic=7107&hl=' target='_blank'>MainServer Hexing Tutorial</a><br><a href='index.php?showtopic=7663&hl=x-mas' target='_blank'>My Files</a>