Client V3.51 & V3.82 C++ Sources

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Psycho
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Post by Psycho »

so...i just showing you another bug...
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Psycho
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Post by Psycho »

Ok, if you don't like my attitude, don't answer me... what u can do is simply ignore me.. it's not necesary to use the aggression, u could just told me "fix it by yourself... that's the reason of why i posted the sources!" but NO... you are a person with very high temperament.. or it might be just for today?... well.. another thing... the ancient tablets doesn't appear in the ground...

gracias cali! sos groso


YoKo
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diuuude
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Post by diuuude »

Psycho wrote: Ok, if you don't like my attitude, don't answer me... what u can do is simply ignore me.. it's not necesary to use the aggression, u could just told me "fix it by yourself... that's the reason of why i posted the sources!" but NO... you are a person with very high temperament.. or it might be just for today?... well.. another thing... the ancient tablets doesn't appear in the ground...

gracias cali! sos groso


YoKo
not only for today... but it piss me off to see more than 150 useless post for reporting alway the same bug. 150 posts and only 5 bugs reported... or maybe 6...
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Cleroth
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Post by Cleroth »

This is fun.
This is when a developer has enough of seeing noobs. ( Just like me when I quit HB long time ago ^^ )
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Tafka12
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Post by Tafka12 »

I don't use the sources atm becouse they seem to be little buggy still. I better use them when most of the bugs are fixed.
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snoopy81
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Post by snoopy81 »

Last release: v1.0.1.1:
- Corpse will now fade as v351.
- Abaddon map music fixed
- ShieldCast removed
Fire wyvern
I consideer the coded Fire wyvern as an improvement:
1- Transparent
2- Dying effects.
If you don't like this visual improvement, just change the code !
Item XX don't show on ground
on f5 character info its visible but on character (every event like running attacking etc.). i think some bows also arent drawed on char.
Alreaddy fixed, I just back checked my released sources, and I'm unable to see this bug.
Did you test last release?
Do you use standard PAKs?
ShieldM dont show on char
This was fixed long ago, I just cjeckced, they show!
Berserk Wands
The siementec 351 client, does NOT fix the cost when casting with Berserk wand. On Equilibrium Project, the Berserk wand system is improved, so there is no fixed extra cost. That's too good reasons I will not add such feature in my released clients...

<span style='color:red'>New bug Found:
The cast of a spell is possible wuth a Shield equiped, as on old clients.</span>
Fixed function:

Code: Select all

BOOL CGame::_bIsItemOnHand() // Snoopy: Fixed to remove ShieldCast
{int i;
 WORD wWeaponType;
	for (i = 0; i < DEF_MAXITEMS; i++)
	if ((m_pItemList[i] != NULL) && (m_bIsItemEquipped[i] == TRUE))
	{	if (   (m_pItemList[i]->m_cEquipPos == DEF_EQUIPPOS_LHAND)
  	|| (m_pItemList[i]->m_cEquipPos == DEF_EQUIPPOS_TWOHAND))
  	return TRUE;
	}
	for (i = 0; i < DEF_MAXITEMS; i++)
	if ((m_pItemList[i] != NULL) && (m_bIsItemEquipped[i] == TRUE))
	{	if (m_pItemList[i]->m_cEquipPos == DEF_EQUIPPOS_RHAND)
  {	wWeaponType = ((m_sPlayerAppr2 & 0x0FF0) >> 4);
  	// Snoopy 34 for all wands.
  	if ((wWeaponType >= 34) && (wWeaponType < 40)) return FALSE;
  	//else if( wWeaponType == 27 ) return FALSE; // Farming's hoe !
  	else return TRUE;
	}	}
	return FALSE;
}

<span style='color:red'>New bug Found:
Corpse will now fade as v351.</span>
In ::DrawObject_OnDead(..), find else {}, replace by:

Code: Select all

else if ((_tmp_iStatus & 0x20) != 0)
     m_pSprite[iBodyIndex + (_tmp_cDir -1)]->PutTransSpriteRGB(sX, sY, iFrame, -2*_tmp_cFrame +5, -2*_tmp_cFrame -5, -2*_tmp_cFrame -5, dwTime);
  	else m_pSprite[iBodyIndex + (_tmp_cDir -1)]->PutTransSpriteRGB(sX, sY, iFrame, -2*_tmp_cFrame,-2*_tmp_cFrame,-2*_tmp_cFrame, dwTime);

<span style='color:red'>New bug Found:
Abaddon map music fixed.</span>
In ::StartBGM(), fix the memcmp(m_cCurLocation, ".... with correct character number !

So I release the fixed version:
v1.0.1.1
- Corpse will now fade as v351.
- Abaddon map music fixed
- ShieldCast removed
_\_ _<br> / , \__/ . \ Admin of Equilibrium Project<br> II\ \___ . O<br> III \_/ \ _ / <a href='http://www.equiprojet.com' target='_blank'>http://www.equiprojet.com</a><br> II I¯I
locobans
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Post by locobans »

:) Thanks a lot snoopy :)

Where the new link at? :unsure:
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diuuude
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Post by diuuude »

Wow... good job Snoopy!

--> Loco

It's still the same link, on the first post, Snoopy upload the new fixed source each time he fix it.
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binarydata
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Post by binarydata »

well your a beaner towel
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Treax2
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Post by Treax2 »

Lol i am watching the ppls pictures and saw there that coded by Diuue and Snoopy ... so i downloaded the source ... i builded it and i dont have it ... but if i log then i have there and if i open that restart and logout diaglog then there is too ...
diuuude
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Post by diuuude »

Treax2 wrote: Lol i am watching the ppls pictures and saw there that coded by Diuue and Snoopy ... so i downloaded the source ... i builded it and i dont have it ... but if i log then i have there and if i open that restart and logout diaglog then there is too ...
The "coded by Diuuude and Snoopy" is only added when you save a screenshot ;)

It would piss anyone off if it was always printed on screen :D
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Treax2
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Post by Treax2 »

Oh :D -.- nice :D ... now i know ... thx -.-
Dshaked
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Post by Dshaked »

Hm when abaddon die, it looks little different, but it dont lag server too much : )
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juggalo2
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Post by juggalo2 »

he taken out the gay sprits thats why
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Dshaked
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Post by Dshaked »

Okay good : >
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