Gathering All Helbreath Ideas
Feature name: Structured Exp multiplier,
Instead of everyone getting a blanked x3 to x52 exp boost a set up where the map your on determines the multiplier to exp.
Like Begginer zone = x1
Farm x2
town x3
d1/middleland/ef/rh x4
d2/tower of hell 1/ icebound/ middleland mine/ both gardens/ silent woods/ death valley - x5
and so on.
something like this set up so the further a player is from the begginer zone the higher their exp bonus. and it the bonus was town specific an area like silent wood swould be x5 for ares but for an elvine it would be x7 so to encourge the enemy to use the other towns hunt zone.
now you can put your choice of multiple in there like if you wanted it to be x5,x10.x15 but basicly the bonus being tied to the map determining what town your from.
Instead of everyone getting a blanked x3 to x52 exp boost a set up where the map your on determines the multiplier to exp.
Like Begginer zone = x1
Farm x2
town x3
d1/middleland/ef/rh x4
d2/tower of hell 1/ icebound/ middleland mine/ both gardens/ silent woods/ death valley - x5
and so on.
something like this set up so the further a player is from the begginer zone the higher their exp bonus. and it the bonus was town specific an area like silent wood swould be x5 for ares but for an elvine it would be x7 so to encourge the enemy to use the other towns hunt zone.
now you can put your choice of multiple in there like if you wanted it to be x5,x10.x15 but basicly the bonus being tied to the map determining what town your from.
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REquest this as a code...is for HGServerkhelben wrote: Feature name: Structured Exp multiplier,
Instead of everyone getting a blanked x3 to x52 exp boost a set up where the map your on determines the multiplier to exp.
Like Begginer zone = x1
Farm x2
town x3
d1/middleland/ef/rh x4
d2/tower of hell 1/ icebound/ middleland mine/ both gardens/ silent woods/ death valley - x5
and so on.
something like this set up so the further a player is from the begginer zone the higher their exp bonus. and it the bonus was town specific an area like silent wood swould be x5 for ares but for an elvine it would be x7 so to encourge the enemy to use the other towns hunt zone.
now you can put your choice of multiple in there like if you wanted it to be x5,x10.x15 but basicly the bonus being tied to the map determining what town your from.
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
It loads news from a site (HTML, not PHP).locobans wrote: Feature's Name : News System
Feature's Description : A window that display the news in client, server news loaded up from a database or something.
Well I saw it on Cleroth's client...with F1 > NOTICES (News) a new window opened up...this feature will likely load the news out of a database or something related to php itself. Is not really interesting but I know it'll be hard to make.
<img src='http://ic1.deviantart.com/fs11/i/2006/1 ... leroth.gif' border='0' alt='user posted image' />
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doable.. make some php script that modifies notification.txt.. and after that sends F2 key to WLserver... ppl who log in.. get notification...
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Actually, the notice was NOT sent if the checksum of the notice of the server would be equal to your client's saved checksum.
To simplify, if you have the same notice of the server, the notice window won't apear when you login.
To simplify, if you have the same notice of the server, the notice window won't apear when you login.
<img src='http://ic1.deviantart.com/fs11/i/2006/1 ... leroth.gif' border='0' alt='user posted image' />
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well.. thats the idea.. you get notified only when notification has changed...Cleroth wrote: Actually, the notice was NOT sent if the checksum of the notice of the server would be equal to your client's saved checksum.
To simplify, if you have the same notice of the server, the notice window won't apear when you login.
<img src='http://helbreath.pri.ee/userbars/hbest-gamemaster2.jpg' border='0' alt='user posted image' /> <img src='http://helbreath.pri.ee/userbars/hbsoccer-owner.jpg' border='0' alt='user posted image' /> <img src='http://helbreath.pri.ee/userbars/scorpa-rider.jpg' border='0' alt='user posted image' /> <img src='http://helbreath.pri.ee/userbars/logout-master.jpg' border='0' alt='user posted image' /> <br>.<br>................................Ego sum Rage, flagellum Dei!<br><br>The problem with America is stupidity. I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself? (bash.org)
make an event with an "unique item"...for example...Blizzard Sword....
when you kill the abaddon...he drops 1 Blizz Sword...and its unique...
YoKo

when you kill the abaddon...he drops 1 Blizz Sword...and its unique...
YoKo
<img src='http://img145.imageshack.us/img145/3999/firma1an0.jpg' border='0' alt='user posted image' />
Make fire sword
, it shows like flames or somefthing?
Or add new colors ? like this /purple and it shows like purple text or etc?

Or add new colors ? like this /purple and it shows like purple text or etc?

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Loading HTML into the noticement is nothing new. It's already coded inside the client. DEF_HTMLCOMM i think.locobans wrote: Feature's Name : News System
Feature's Description : A window that display the news in client, server news loaded up from a database or something.
Well I saw it on Cleroth's client...with F1 > NOTICES (News) a new window opened up...this feature will likely load the news out of a database or something related to php itself. Is not really interesting but I know it'll be hard to make.
Reppin' 127.0.0.1!!!<br><br><img src='http://img502.imageshack.us/img502/1348/sig4daxbn2.jpg' border='0' alt='user posted image' /><br><br>I contend that we are both atheists. I just believe in one fewer god than you do. <br>When you understand why you dismiss all the other possible gods, you will <br>understand why I dismiss yours.<br>~ <b>Stephen Roberts</b>
here is a good idea <a href='index.php?showtopic=6562' target='_blank'>My Idea</a>
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I already had something similar in mind... but i don't know if i'll use magic stones, orbs, scrolls or anything else to do it.NoobMaster wrote: umm make some kind of Enchanting
for Ex. mix 2 items or more and add it to ur weapon like hitting probability +21
...etc
i hope u got what i mean :huh:
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Feature's Name :
Majestics - gizon points
Feature's Description :
Using Majestic to all have the same thing, is.... boring!
Why not use them to upgrade stated item instead ?
ie: You have a nice Hammer HP28%
1 pt: HP+35
2pts: HP+42
4pts: HP+49
8pts: HP+56
16pts: HP+63
32pts: HP+70
....
Majestics - gizon points
Feature's Description :
Using Majestic to all have the same thing, is.... boring!
Why not use them to upgrade stated item instead ?
ie: You have a nice Hammer HP28%
1 pt: HP+35
2pts: HP+42
4pts: HP+49
8pts: HP+56
16pts: HP+63
32pts: HP+70
....
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That's a nice idea, but as this is already on Equilibrium project, that's why i didn't talked about it... Stealing other's ideas won't make my files better...snoopy81 wrote: Feature's Name :
Majestics - gizon points
Feature's Description :
Using Majestic to all have the same thing, is.... boring!
Why not use them to upgrade stated item instead ?
ie: You have a nice Hammer HP28%
1 pt: HP+35
2pts: HP+42
4pts: HP+49
8pts: HP+56
16pts: HP+63
32pts: HP+70
....
Anyways that's a good idea that deserve to be coded and added into any HG (maybe in Unadvised project's HG ??)
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