Hi ive seen many ppl asking for this so:
Items definition:
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Type: (main category of object)
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-1: Colored item(image is alreaddy colored)
0: No stackable ( alch parts, stones, balls)
1: Weapon, equipable things
3: Manual, Ticket, Scroll
5: Stackable
6: Arrow
7: Can eat it (potion, meal...)
8: Fishing rod
9: Map
10: Alchemy bowl, Anvil
11: Dye pot, Flag
12: Manufactured Bars
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EPos: (position to Equip the object)
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0: Not equipable
1: Head
2: Armor
3: Under Armor (hauberk)
4: Legs
5: Feet
6: Neck
7: Shield
8: Weapon 1hand
9: Weapon 2hands
10: Finger
12: Cape
13: ?
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Effect: (Main effect of the object)
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0: None
1: Physical damage
2: Increase defense
3: Ranged physical damage (bow)
4: Health increase
5: Mana increase
6: Stamina increase
7: Nutrition
9: Learn a skill
10: Map
11: Spell effect
12: Skin, hair change
13: Magic cost reduction for wands
14: Ring/Necklace next figure says effect:
1: Magic resistance
2: Magic cost reduction
3: Adds physical damage
4: Adds defense
5: % to avoid death!
6: Add magic damage
7: Lightning protection
9: See invisible
10: Ice protection
11: Poison protection
15: Ruby/Emerald Ring (MA 10/20 %)
16: Flag
17: Dye
18: Learn spell
19: Blood weapons
20: Wand MShield (?)
22: PG & SPG potions
24: Weapons with special effect
25: Armor with special effect
26: ZemStone
28: Unfreeze pot
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ETValue: ( Depends on above value)
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Can be damage for weapons, value of above effect, ...
Armors: 1/Protection, 2/?, 3/?, 4/requested charac, 5/min charac, 6/?
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SEffect: (Special effect, sometimes on activation only)
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0: None
1: Xelima (Ability that decreases oponnent HP by 50%)
2: Ice weapons (Ability that freezes oponnent)
3: Medusa (Ability that paralyzes oponnent)
4: Death (Ability that Kills eneny at one time)
5: Blood Weapons (Ability that earn some HP as you decrease enemy HP)
10: Wizard wands (Defense +10)
30: ShieldWand (Defense +30 <=> Permanent Defense Shield Spell)
50: Merien plate (Ability that exhaust ennemy weapon)
51: GM Power ring (Ability that Protect from physical attacks)
52: Merien Shield (Ability that Makes you untouchable)
53: GM Shield
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Sprite & SFrame: (Image n° & Frame in image)
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Refers to item-ground.pak & item-pack.pak files.
Note tha Capes and Helms have strange values?!?
Cape: 20 instead of 18
Helms: 21 instead of 19
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ApprValue: (Item animations)
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For weapons, designates the animation
(ie: 1..12: Msw.pak (Swords), 20: Maxe1.pax (dblAxe)...)
For Armors & Shields, 1 more than Frame value. (some exeptions!)
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L.Lmt: (Minimum level to use it)
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G.Lmt: (Gender)
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0: everyboby
1: Male
2: Female
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HR: (Hit Ratio)
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Two figures here.
Weapon ToHit bonus against SmallMedium / Large.
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R.Skill: (Requested skill)
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Needed skill to use the objet.
-1: No skill needed to use it (and Helms/Caps/Cape)
0: Equipable (armors/clothes/Shoes)
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Category: (No real idea of the use here!)
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0: ZemStone
1: Weapons
3: Bows
4: Single arrow
5: Shields
6: Armor pieces can be repaired at BS...
8: Wands
11: Clothes can be repared at Shop...(Can be dyed)
12: Boots/Cape (Can be dyed)
13: HeroCape/ WizRobes (repared at shop but no dye)
15: Santa suits
21: Potions (+ AlBowl & SAnvil)
31: Alchemy parts + M/S stones + balls
42: Objet with some ingame effect
43: Fishing rod
46: Manu Parts / Necklaces & Rings
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HOW DO I CHANGE ITEM COLORS???
Just change the very last value in the item.cfg files, with these:
Armors Color
0 Normal
1 Indigo
2 Manu-Green
3 Gold
4 Crimson Red
5 Green
6 Black
7 Aqua
8 Pink
9 Violet
10 Blue
11 Knight
12 Khaki
13 Yellow
14 Red
15 Black
16 Normal
Weapons Color
0 Normal
1 Strong/Agile
2 Strong/Agile
3 Strong/Agile
4 Green
5 Gold
6 Sharp
7 Righteous
8 Ancient
9 Blood
10 Black
////Monster numbers
Name - Duh
Type - Sprite
HitDice - Hitpoints Dice (Will get the calc later)
DR - Defense Rate
HR - Hit Ratio
MinBrvy - How aggressively it attacks
ExpDice - Explains itself
ADT - Attack die ADT d ADR + 0
ADR - Attack die
Size - How much space it takes up (cant change it)
Side - 1 Ares 2 Elv 0 Neutral 10 Enemy
ActionLmt - What actions its limited to (explained in earlier post)
ATime - Attack time delay (time between attacks)
RstM - Magic Resistance (Absorb)
Magic - What set of spells it uses (Compare to find out whats what)
DayWeek - Hell if I know
Chat - If you can talk to ie (Ie shopkeeper)
Search - Hell if I know
RegenTime - How long till corpse disappears
Attr - Ill have to look it up later
AbsM - I think this is the actual absorb magic, but not sure will look later
MaxMana - Explains itself
MagicR is the "strength" of the magic...
Attk Range - Explains itself
////Magic Numbers
DEF_MAGICTYPE_DAMAGE_SPOT 1
DEF_MAGICTYPE_HPUP_SPOT 2
DEF_MAGICTYPE_DAMAGE_AREA 3
DEF_MAGICTYPE_SPDOWN_SPOT 4
DEF_MAGICTYPE_SPDOWN_AREA 5
DEF_MAGICTYPE_SPUP_SPOT 6
DEF_MAGICTYPE_SPUP_AREA 7
DEF_MAGICTYPE_TELEPORT 8
DEF_MAGICTYPE_SUMMON 9
DEF_MAGICTYPE_CREATE 10
DEF_MAGICTYPE_PROTECT 11
DEF_MAGICTYPE_HOLDOBJECT 12
DEF_MAGICTYPE_INVISIBILITY 13
DEF_MAGICTYPE_CREATE_DYNAMIC 14
DEF_MAGICTYPE_POSSESSION 15
DEF_MAGICTYPE_CONFUSE 16
DEF_MAGICTYPE_POISON 17
DEF_MAGICTYPE_BERSERK 18
DEF_MAGICTYPE_DAMAGE_LINEAR 19
DEF_MAGICTYPE_POLYMORPH 20
DEF_MAGICTYPE_DAMAGE_AREA_NOSPOT 21
DEF_MAGICTYPE_TREMOR 22
DEF_MAGICTYPE_ICE 23
//--Num-Name--Type-Delay--Last--ManaCost--range23--
*Num* is Spell Number for casting circle
*Name* is the spell name
*Type* is the magic type listed above
*Delay* is ??? Every spell has 0. I'm guessing for delayed affects?
*Last* is duration of spell. Used for spells like poison, zerk, invis
*ManaCost* is how much mana to cast the spell
*Range23* are 2 numbers for area of affect
---effect456- effect789-effect101112-ReqInt-Cost--Category--Attr
*effect###* as far as I can tell are just used for damages
*ReqInt* is the required Int to buy/cast the spell
*Cost* is gold cost to buy from WzdTwr (if buyable)
*Category* from what I found is 0 - generic spells (can be cast anywhere), 1 - offensive spells, 2 - defensive spells (probably used to determine where you can cast the spell)
*Attr* seems to be spell attributes. 4 - Ice Damage, 3 - Fire Damage, 2 - Lightning damage, 1 - Other Damage?? not sure because spells like Tremor, Poison, EarthwormStrike, Cure are in this category?, 0 - appears general defensive,general NPC affects (berserk, recall, para, invis).
////Quests
#define DEF_QUESTTYPE_MONSTERHUNT 1
#define DEF_QUESTTYPE_MONSTERHUNT_TIMELIMIT 2
#define DEF_QUESTTYPE_ASSASSINATION 3
#define DEF_QUESTTYPE_DELIVERY 4
#define DEF_QUESTTYPE_ESCORT 5
#define DEF_QUESTTYPE_GUARD 6
#define DEF_QUESTTYPE_GOPLACE 7
#define DEF_QUESTTYPE_BUILDSTRUCTURE 8
#define DEF_QUESTTYPE_SUPPLYBUILDSTRUCTURE 9
#define DEF_QUESTTYPE_STRATEGICSTRIKE 10
#define DEF_QUESTTYPE_SENDTOBATTLE 11
#define DEF_QUESTTYPE_SETOCCUPYFLAG 12
Num=the number of the quest
Side=Of what city is the quest 1 Aresden 2 Elvine
Type=one of the numbers above
Target=The monsters type (ex= Slime 10) (it also depends of the quest type if the quest is a GOPLACE put 0 and so on)
MaxC=Number of enemies you should kill
From=Dont know but every quest has 4 ''EVERY''
MnL=The Lowest level needed to do the quest
MxL=The Max Level needed to do the quest
Rqsn= dont know but i think its something required...every quest has -1
Rqsl=dont know but i think its something required...every quest has -1
TL=Dont know but is -1 on every quest
Don= -1 on every quest
R1....A1= R1 is -1 and the A1 is the first exp you can get
R2....A2= R2 is 90 and A2 is the money you can get in gold pieces
R3....A3= R3 is 90 and A3 is the amount of exp you can earn
Con= How much contribution does the quest gives you
ConL=Here you put the same as MnL
ResMode= here every quest has 1 so put 1
map=here you put the map in server name example=Elvine Farm...elvfarm
X...Y= here you put the coordenates if needen if not put 0 in both things
Rng=Dont know
Id= Is the content that is going to appear in the game 417 monster hunt content and 209 is the go and spy content (GOPLACE)
ReqCon=Here pyou put if you want to the required contribution to do the quest for example if you want that the quest is only up to the ones that have more thatn 50 contribution just put here 50 and so on
thats all now enjoy
Translations.....Items...NPC...Magic...Quest
lol u just try to help ppl on this site and look what u get.k2bi wrote: Why do you copy other ppl's shit? its easyer to post the links.. <_<
There is no difference between copying it here and posting a link.
I have a question:
Most servers that have santa suits have the problem that u can wear helm, leggings, hauberk so on with the santa suit.
I have edited my santa suit so that when u equip it it de-equips all armor but when santa suit is equiped it show up as if im wearing what ever i had on befor i equiped it.
I have not changed ne of the graphics values so it shud work. Do i need to set a different ApprValue or what??
<span style='color:red'><span style='font-size:11pt;line-height:100%'><b><a href='http://www.stickdeath.com/killbox.html' target='_blank'>Look at this :p</a></b> </span></span><br><span style='color:red'><span style='font-size:11pt;line-height:100%'><b><a href='http://www.badgerbadgerbadger.com' target='_blank'>and this</a></b> </span></span>
Wrong i fixed it it de-equips everythin even the cape but i cant see the santa suit after i equip it.k2bi wrote: You only can wear santa suits like a plate male. You cant fix that
<span style='color:red'><span style='font-size:11pt;line-height:100%'><b><a href='http://www.stickdeath.com/killbox.html' target='_blank'>Look at this :p</a></b> </span></span><br><span style='color:red'><span style='font-size:11pt;line-height:100%'><b><a href='http://www.badgerbadgerbadger.com' target='_blank'>and this</a></b> </span></span>
EPos: (position to Equip the object)
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0: Not equipable
1: Head
2: Armor
3: Under Armor (hauberk)
4: Legs
5: Feet
6: Neck
7: Shield
8: Weapon 1hand
9: Weapon 2hands
10: Finger
12: Cape
13: Santa Suit( or rather Head, Armor,Under armor, Legs, cape and feet)
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0: Not equipable
1: Head
2: Armor
3: Under Armor (hauberk)
4: Legs
5: Feet
6: Neck
7: Shield
8: Weapon 1hand
9: Weapon 2hands
10: Finger
12: Cape
13: Santa Suit( or rather Head, Armor,Under armor, Legs, cape and feet)
<span style='color:red'><span style='font-size:11pt;line-height:100%'><b><a href='http://www.stickdeath.com/killbox.html' target='_blank'>Look at this :p</a></b> </span></span><br><span style='color:red'><span style='font-size:11pt;line-height:100%'><b><a href='http://www.badgerbadgerbadger.com' target='_blank'>and this</a></b> </span></span>