Anyone can help me with the weapons code?!
I'm wanting the codes of weapons and armors for my server like....
The devastor, Barbarian hammer and outhers.... and where i put this, if on paste "item" or "item2" or "item3"?!?!
Thank you all! :unsure:
Weapons
hope this helps
Items definition:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;-------Num-Name----Type-EPos-Effect--ETValue---------MaxLife-SEffect-Spri-SFrame-Price
Item = 1 Dagger 1 8 1 1 4 0 1 3 0 300 0 1 0 25
----Weigth--ApprV-Speed-L.Lmt--G.Lmt--HR--HR----Skil-Cat-Color
200 1 0 0 0 0 -10 7 1 0
Type: (main category of object)
¯¯¯¯¯
-1: Colored item(image is alreaddy colored)
0: No stackable ( alch parts, stones, balls)
1: Weapon, equipable things
3: Manual, Ticket, Scroll
5: Stackable
6: Arrow
7: Can eat it (potion, meal...)
8: Fishing rod
9: Map
10: Alchemy bowl, Anvil
11: Dye pot, Flag
12: Manufactured Bars
EPos: (position to Equip the object)
¯¯¯¯¯
0: Not equipable
1: Head
2: Armor
3: Under Armor (hauberk)
4: Legs
5: Feet
6: Neck
7: Shield
8: Weapon 1hand
9: Weapon 2hands
10: Finger
12: Cape
13: ?
Effect: (Main effect of the object)
¯¯¯¯¯¯¯
0: None
1: Physical damage
2: Increase defense
3: Ranged physical damage (bow)
4: Health increase
5: Mana increase
6: Stamina increase
7: Nutrition
9: Learn a skill
10: Map
11: Spell effect
12: Skin, hair change
13: Magic cost reduction for wands
14: Ring/Necklace next figure says effect:
1: Magic resistance
2: Magic cost reduction
3: Adds physical damage
4: Adds defense
5: % to avoid death!
6: Add magic damage
7: Lightning protection
9: See invisible
10: Ice protection
11: Poison protection
15: Ruby/Emerald Ring (MA 10/20 %)
16: Flag
17: Dye
18: Learn spell
19: Blood weapons
20: Wand MShield (?)
22: PG & SPG potions
24: Weapons with special effect
25: Armor with special effect
26: ZemStone
28: Unfreeze pot
ETValue: ( Depends on above value)
¯¯¯¯¯¯¯¯
Can be damage for weapons, value of above effect, ...
Armors: 1/Protection, 2/?, 3/?, 4/requested charac, 5/min charac, 6/?
SEffect: (Special effect, sometimes on activation only)
¯¯¯¯¯¯¯¯
0: None
1: Xelima (Ability that decreases oponnent HP by 50%)
2: Ice weapons (Ability that freezes oponnent)
3: Medusa (Ability that paralyzes oponnent)
4: Death (Ability that Kills eneny at one time)
5: Blood Weapons (Ability that earn some HP as you decrease enemy HP)
10: Wizard wands (Defense +10)
30: ShieldWand (Defense +30 <=> Permanent Defense Shield Spell)
50: Merien plate (Ability that exhaust ennemy weapon)
51: GM Power ring (Ability that Protect from physical attacks)
52: Merien Shield (Ability that Makes you untouchable)
53: GM Shield
Sprite & SFrame: (Image n° & Frame in image)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Refers to item-ground.pak & item-pack.pak files.
Note tha Capes and Helms have strange values?!?
Cape: 20 instead of 18
Helms: 21 instead of 19
ApprValue: (Item animations)
¯¯¯¯¯¯¯¯¯¯
For weapons, designates the animation
(ie: 1..12: Msw.pak (Swords), 20: Maxe1.pax (dblAxe)...)
For Armors & Shields, 1 more than Frame value. (some exeptions!)
L.Lmt: (Minimum level to use it)
¯¯¯¯¯
G.Lmt: (Gender)
¯¯¯¯¯
0: everyboby
1: Male
2: Female
HR: (Hit Ratio)
¯¯¯
Two figures here.
Weapon ToHit bonus against SmallMedium / Large.
R.Skill: (Requested skill)
¯¯¯¯¯¯¯¯¯
Needed skill to use the objet.
-1: No skill needed to use it (and Helms/Caps/Cape)
0: Equipable (armors/clothes/Shoes)
Category: (No real idea of the use here!)
¯¯¯¯¯¯¯¯¯
0: ZemStone
1: Weapons
3: Bows
4: Single arrow
5: Shields
6: Armor pieces can be repaired at BS...
8: Wands
11: Clothes can be repared at Shop...(Can be dyed)
12: Boots/Cape (Can be dyed)
13: HeroCape/ WizRobes (repared at shop but no dye)
15: Santa suits
21: Potions (+ AlBowl & SAnvil)
31: Alchemy parts + M/S stones + balls
42: Objet with some ingame effect
43: Fishing rod
46: Manu Parts / Necklaces & Rings
Armors Color
0 Normal
1 Indigo
2 Manu-Green
3 Gold
4 Crimson Red
5 Green
6 Black
7 Aqua
8 Pink
9 Violet
10 Blue
11 Knight
12 Khaki
13 Yellow
14 Red
15 Black
16 Normal
Weapons Color
0 Normal
1 Strong/Agile
2 Strong/Agile
3 Strong/Agile
4 Green
5 Gold
6 Sharp
7 Righteous
8 Ancient
9 Blood
10 Black
Items definition:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
;-------Num-Name----Type-EPos-Effect--ETValue---------MaxLife-SEffect-Spri-SFrame-Price
Item = 1 Dagger 1 8 1 1 4 0 1 3 0 300 0 1 0 25
----Weigth--ApprV-Speed-L.Lmt--G.Lmt--HR--HR----Skil-Cat-Color
200 1 0 0 0 0 -10 7 1 0
Type: (main category of object)
¯¯¯¯¯
-1: Colored item(image is alreaddy colored)
0: No stackable ( alch parts, stones, balls)
1: Weapon, equipable things
3: Manual, Ticket, Scroll
5: Stackable
6: Arrow
7: Can eat it (potion, meal...)
8: Fishing rod
9: Map
10: Alchemy bowl, Anvil
11: Dye pot, Flag
12: Manufactured Bars
EPos: (position to Equip the object)
¯¯¯¯¯
0: Not equipable
1: Head
2: Armor
3: Under Armor (hauberk)
4: Legs
5: Feet
6: Neck
7: Shield
8: Weapon 1hand
9: Weapon 2hands
10: Finger
12: Cape
13: ?
Effect: (Main effect of the object)
¯¯¯¯¯¯¯
0: None
1: Physical damage
2: Increase defense
3: Ranged physical damage (bow)
4: Health increase
5: Mana increase
6: Stamina increase
7: Nutrition
9: Learn a skill
10: Map
11: Spell effect
12: Skin, hair change
13: Magic cost reduction for wands
14: Ring/Necklace next figure says effect:
1: Magic resistance
2: Magic cost reduction
3: Adds physical damage
4: Adds defense
5: % to avoid death!
6: Add magic damage
7: Lightning protection
9: See invisible
10: Ice protection
11: Poison protection
15: Ruby/Emerald Ring (MA 10/20 %)
16: Flag
17: Dye
18: Learn spell
19: Blood weapons
20: Wand MShield (?)
22: PG & SPG potions
24: Weapons with special effect
25: Armor with special effect
26: ZemStone
28: Unfreeze pot
ETValue: ( Depends on above value)
¯¯¯¯¯¯¯¯
Can be damage for weapons, value of above effect, ...
Armors: 1/Protection, 2/?, 3/?, 4/requested charac, 5/min charac, 6/?
SEffect: (Special effect, sometimes on activation only)
¯¯¯¯¯¯¯¯
0: None
1: Xelima (Ability that decreases oponnent HP by 50%)
2: Ice weapons (Ability that freezes oponnent)
3: Medusa (Ability that paralyzes oponnent)
4: Death (Ability that Kills eneny at one time)
5: Blood Weapons (Ability that earn some HP as you decrease enemy HP)
10: Wizard wands (Defense +10)
30: ShieldWand (Defense +30 <=> Permanent Defense Shield Spell)
50: Merien plate (Ability that exhaust ennemy weapon)
51: GM Power ring (Ability that Protect from physical attacks)
52: Merien Shield (Ability that Makes you untouchable)
53: GM Shield
Sprite & SFrame: (Image n° & Frame in image)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Refers to item-ground.pak & item-pack.pak files.
Note tha Capes and Helms have strange values?!?
Cape: 20 instead of 18
Helms: 21 instead of 19
ApprValue: (Item animations)
¯¯¯¯¯¯¯¯¯¯
For weapons, designates the animation
(ie: 1..12: Msw.pak (Swords), 20: Maxe1.pax (dblAxe)...)
For Armors & Shields, 1 more than Frame value. (some exeptions!)
L.Lmt: (Minimum level to use it)
¯¯¯¯¯
G.Lmt: (Gender)
¯¯¯¯¯
0: everyboby
1: Male
2: Female
HR: (Hit Ratio)
¯¯¯
Two figures here.
Weapon ToHit bonus against SmallMedium / Large.
R.Skill: (Requested skill)
¯¯¯¯¯¯¯¯¯
Needed skill to use the objet.
-1: No skill needed to use it (and Helms/Caps/Cape)
0: Equipable (armors/clothes/Shoes)
Category: (No real idea of the use here!)
¯¯¯¯¯¯¯¯¯
0: ZemStone
1: Weapons
3: Bows
4: Single arrow
5: Shields
6: Armor pieces can be repaired at BS...
8: Wands
11: Clothes can be repared at Shop...(Can be dyed)
12: Boots/Cape (Can be dyed)
13: HeroCape/ WizRobes (repared at shop but no dye)
15: Santa suits
21: Potions (+ AlBowl & SAnvil)
31: Alchemy parts + M/S stones + balls
42: Objet with some ingame effect
43: Fishing rod
46: Manu Parts / Necklaces & Rings
Armors Color
0 Normal
1 Indigo
2 Manu-Green
3 Gold
4 Crimson Red
5 Green
6 Black
7 Aqua
8 Pink
9 Violet
10 Blue
11 Knight
12 Khaki
13 Yellow
14 Red
15 Black
16 Normal
Weapons Color
0 Normal
1 Strong/Agile
2 Strong/Agile
3 Strong/Agile
4 Green
5 Gold
6 Sharp
7 Righteous
8 Ancient
9 Blood
10 Black
errr that isn't blood weapons ability. blood weaps have high hp and you can only regain 80% of your hp.DNE wrote: 5: Blood Weapons (Ability that earn some HP as you decrease enemy HP)
lil key key<br><img src='http://www.helbreathx.com/nitsig.gif' border='0' alt='user posted image' />