Add Command /save
there was a set of files that had this command implemented though as a user command not an admin command so it was up to the player to save their own files...i cannot remember which version and whos files it was in though...:S
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who need that shit still? :/
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it was an easy solution to aid when server's got alot of problem with rollbacks...
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yea but i dont think it was alwais like that...otherwise why were server's having large rollbacks a while ago? that may have been implemented to suit that problem as the newest solutionTreax2 wrote: lol hg save automaticly data!!!
just search something #define savedata ***** ... put that nr to lower![]()

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Servers used to save every 30/60 mins. That's why. I generally set servers I work for to 1 minute. A little extra strain on the world process for more rollback security is worth it.
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</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.

yea and with 60 min till it backs up again the high stat/lvl server players could loose alot of items, majestic points and eks if it were to have a crash and rollback

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People care about losing 2 minutes work?-apok- wrote: yea and with 60 min till it backs up again the high stat/lvl server players could loose alot of items, majestic points and eks if it were to have a crash and rollback![]()

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Dax wrote:
People care about losing 2 minutes work?![]()
possible of 60 mins werk...-apok- wrote: yea and with 60 min till it backs up again the high stat/lvl server players could loose alot of items, majestic points and eks if it were to have a crash and rollback![]()
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server saves auto every 3min i put this on my server its not a Client side thing its HG server side. i put a limit on how often they can use it tho. there is still roll back. and the idea of the /save also makes the players feal more safe. even if your server may crash 1 time a week. players like the idea they can save when they like.
simple realy just add a new command in hg /save
then u send message to WL to save there character file
bSendMsgToLS(MSGID_REQUEST_SAVEPLAYERDATA, iClientH);
simple realy just add a new command in hg /save
then u send message to WL to save there character file
bSendMsgToLS(MSGID_REQUEST_SAVEPLAYERDATA, iClientH);
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To me, save is more of a risk than a safeguard. With save, you just made duping all that much easier. You may say "all dupe methods are fixed" but what if a new one comes out? A new feature may add a glitch. Now all they have to do is /save /crash /login xD Many servers have that little app that auto runs the exe on crash. Now it's just an endless loop. In reality, there shouldn't BE a need for this command. Servers should be stable enough for it to not crash regularly. Never has a server I've worked on had a /save command, but there was good stability. No one complained about not having a /save command.
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</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.

You were right about that, your servers hardly ever crashed. I think when HBxS was up, It crashed maybe once every 2 - 3 weeks. If you were lucky no crashes at all.
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