[Need]CODE WeaponDye`s
Spic much? English mother fucker.. learn to speak it before u ask for stupid shit.... i can hardly fucking understand you...blai wrote: Hello, need save to ask to him if somebody save the CODE of WeaponDye`s and his knew podria to it to say to me already from Thanks
and these faggots using Babblefish translators and shit suck...
And Instead of begging for a source.. here ill show you something..
Take Armor Dyes, Change some stuff and ur done...
Copy+Paste never got Sam No where...
<_<
<b>-<span style='color:green'>ACiD-x </span><span style='color:red'> Owning PCs Since 1987</span><br><img src='http://img204.imageshack.us/img204/2245/hackertf5.gif' border='0' alt='user posted image' /><br><img src='http://img509.imageshack.us/img509/6697 ... 4sc4ed.png' border='0' alt='user posted image' /><br><span style='color:orange'>i am Pwn NetGAYLORDS !</span></b><br><span style='color:blue'><br>I Pwn HBUSA =)</span>
It's one thing to use a translator. It's a whole other thing to not know your own fucking language well enough for it to be translated.
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia
</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.

game.cpp
item.h
client.cpp
enjoy.
edited: its from Crossfade
Code: Select all
case DEF_ITEMEFFECTTYPE_ARMORDYE:
if ((sDestItemID >= 0) && (sDestItemID < DEF_MAXITEMS)) {
if (m_pClientList[iClientH]->m_pItemList[sDestItemID] != NULL) {
if (m_pClientList[iClientH]->m_pItemList[sDestItemID]->m_cCategory == 6) {
m_pClientList[iClientH]->m_pItemList[sDestItemID]->m_cItemColor = m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sItemEffectValue1;
SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_ITEMCOLORCHANGE, sDestItemID, m_pClientList[iClientH]->m_pItemList[sDestItemID]->m_cItemColor, NULL, NULL);
return TRUE;
}
else {
SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_ITEMCOLORCHANGE, sDestItemID, -1, NULL, NULL);
return FALSE;
}
}
}
break;
Code: Select all
case DEF_ITEMEFFECTTYPE_WEAPONDYE:
if ((sDestItemID >= 0) && (sDestItemID < DEF_MAXITEMS)) {
if (m_pClientList[ iClientH ]->m_pItemList[sDestItemID] != NULL) {
if (m_pClientList[ iClientH ]->m_pItemList[sDestItemID]->m_cCategory == 1) {
m_pClientList[ iClientH ]->m_pItemList[sDestItemID]->m_cItemColor = m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sItemEffectValue1;
SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_ITEMCOLORCHANGE, sDestItemID, m_pClientList[iClientH]->m_pItemList[sDestItemID]->m_cItemColor, NULL, NULL);
return TRUE;
}
else {
SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_ITEMCOLORCHANGE, sDestItemID, -1, NULL, NULL);
return FALSE;
}
}
}
Code: Select all
#define DEF_ITEMEFFECTTYPE_ARMORDYE 32
#define DEF_ITEMEFFECTTYPE_WEAPONDYE 35
Code: Select all
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 255, 127, 0), &m_wWR[12], &m_wWG[12], &m_wWB[12]); // Orange
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 205, 205, 0), &m_wWR[13], &m_wWG[13], &m_wWB[13]); // Yellow
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 178, 34, 34), &m_wWR[4], &m_wWG[4], &m_wWB[4]); // Crimson-Red
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 0, 100, 0), &m_wWR[11], &m_wWG[11], &m_wWB[11]); // Green
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 130, 90, 10), &m_wWR[3], &m_wWG[3], &m_wWB[3]); // Critical
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 16, 78, 139), &m_wWR[10], &m_wWG[10], &m_wWB[10]); // Heavy-blue
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 238, 233, 233), &m_wWR[15], &m_wWG[15], &m_wWB[15]); // White
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 123, 104, 238), &m_wWR[9], &m_wWG[9], &m_wWB[9]); // Violet
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 139, 58, 58), &m_wWR[14], &m_wWG[14], &m_wWB[14]); // Heavy-Red
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 135, 104, 30), &m_wR[6], &m_wG[6], &m_wB[6]); // Black
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 255, 106, 106), &m_wWR[8], &m_wWG[8], &m_wWB[8]); // Peach
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 139, 69, 19), &m_wWR[2], &m_wWG[2], &m_wWB[2]); // Bronze
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 108, 166, 205), &m_wWR[7], &m_wWG[7], &m_wWB[7]); // Aqua
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 10, 60, 70), &m_wWR[5], &m_wWG[5], &m_wWB[5]); // TealGreen
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 176, 48, 96), &m_wWR[1], &m_wWG[1], &m_wWB[1]); // Pink
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 200/2, 200/2, 200/2), &m_wR[0], &m_wG[0], &m_wB[0]);
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(176, 48, 96), &m_wR[1], &m_wG[1], &m_wB[1]); // (Pink)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 139, 69, 19), &m_wR[2], &m_wG[2], &m_wB[2]); // (Bronze)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 145, 104, 30), &m_wR[3], &m_wG[3], &m_wB[3]); // (Gold)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 178, 34, 34), &m_wR[4], &m_wG[4], &m_wB[4]); // (Crimson-Red)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 10, 60, 70), &m_wR[5], &m_wG[5], &m_wB[5]); // (TealGreen)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(28, 28, 28), &m_wR[6], &m_wG[6], &m_wB[6]); // (Black)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 108, 166, 205), &m_wR[7], &m_wG[7], &m_wB[7]); // (Aqua)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(255, 106, 106), &m_wR[8], &m_wG[8], &m_wB[8]); // (Peach)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 123, 104, 238), &m_wR[9], &m_wG[9], &m_wB[9]); // (Violet)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 16, 78, 139), &m_wR[10], &m_wG[10], &m_wB[10]); // (Blue)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0, 100, 0), &m_wR[11], &m_wG[11], &m_wB[11]); // (Green)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(255, 127, 0), &m_wR[12], &m_wG[12], &m_wB[12]); // (Orange)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 205, 205, 0), &m_wR[13], &m_wG[13], &m_wB[13]); // (Yellow)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 139, 58, 58), &m_wR[14], &m_wG[14], &m_wB[14]); // (Red)
m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 238, 233, 233), &m_wR[15], &m_wG[15], &m_wB[15]); // (White)
edited: its from Crossfade
<img src='http://img284.imageshack.us/img284/6717/fuckto1.jpg' border='0' alt='user posted image' />