and nolifer€M4NU€L wrote:Your a n00b you don't know how to do anything, speacilly i dunno how you are a Moderator when your a n00b ass facking assholeTafka12 wrote: noob![]()


and nolifer€M4NU€L wrote:Your a n00b you don't know how to do anything, speacilly i dunno how you are a Moderator when your a n00b ass facking assholeTafka12 wrote: noob![]()
yes the hu ger time is in hgserver side and in thats hgserver that i coded that was a older hgsever not fixed i forgot it was in it so use at ur own risk. those files where saposted to have no hg but i forgot 1 old one so fuck itMagicMan wrote: hehe..I got a bug but not sure how to resolve it..anyone notice that your HUNGER decreases faster then normal..? aslo i have had a bug when in one map and revall to another map it corrupts the char data...IE
character-profile =__________
character-location = NONE
character-guild-name = NONE
character-guild-GUID = -1
character-guild-rank = -1
character-loc-map = ÍÍÍÍÍÍÍÍÍÍÍÿÿÿÿÿ
character-loc-x = -1
character-loc-y = -1
character-HP = 30
character-MP = -842150451
character-SP = 0
character-LEVEL = -842150451
character-RATING = 0
character-STR = -842150451
character-INT = -842150451
character-VIT = -842150451
character-DEX = -842150451
character-MAG = -842150451
character-CHARISMA = -842150451
character-LUCK = -842150451
character-EXP = -842150451
character-LU_Pool = 0
character-EK-Count = 0
character-PK-Count = 0
character-reward-gold = 0
character-downskillindex = -1
character-IDnum1 = 0
character-IDnum2 = 0
character-IDnum3 = 0
sex-status = 0
skin-status = 0
hairstyle-status = 0
haircolor-status = 0
underwear-status = 0
hunger-status = 100
timeleft-shutup = 0
timeleft-rating = 0
timeleft-force-recall = 0
timeleft-firm-staminar = 0
admin-user-level = 0
penalty-block-date = 0 0 0
character-quest-number = 0
character-quest-ID = 0
current-quest-count = 0
quest-reward-type = 0
quest-reward-amount = 0
character-contribution = 0
character-war-contribution = 0
character-quest-completed = 0
special-event-id = 200081
super-attack-left = 0
reserved-fightzone-id = 0 0 0
special-ability-time = 1200
locked-map-name = NONE
locked-map-time = 0
crusade-job = 0
crusade-GUID = 0
construct-point = 0
dead-penalty-time = -842150451
party-id = 0
gizon-item-upgade-left = -842150451
class-type = 0
appr1 = 0
appr2 = 0
appr3 = 0
appr4 = 0
appr-color = 0
[ITEMLIST]
[MAGIC-SKILL-MASTERY]
//------------------012345678901234567890123456789012345678901234567890
magic-mastery = 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
skill-mastery = 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
skill-SSN = -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451 -842150451
[ITEM-EQUIP-STATUS]
item-equip-status = 00000000000000000000000000000000000000000000000000
item-position-x = 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40
item-position-y = 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30
[EOF]
Anyone had this..? also the HG supplied in server 3.82..is there some source as I think some probs are server side and seeing as i done have source...anyone care to drop hint or help..? also complied CLient with 0 errors and warnings so it good there..
Using latest sprites .etc. cheers
Code: Select all
well, using oficial hg china i got some errors, when u try to get a heldenian fighter scroll, u spend the held points but dont get the scroll, already test with 3.51 oficial client and than it works
That just fixed the lil BUMPs bug problem...Open Game.cpp of Client.
Under function CommandProcessor
Search For:
case DEF_OBJECTRUN:
case DEF_OBJECTMOVE:
case DEF_OBJECTDAMAGEMOVE: // v1.43
Before:
// Snoopy: Illusion Movement
if ((m_bIllusionMVT == TRUE)&&(m_cCommand != DEF_OBJECTDAMAGEMOVE))
Add:
cDir = cGetNextMoveDir(m_sPlayerX, m_sPlayerY, m_sCommX, m_sCommY, TRUE);
Search For:
case DEF_OBJECTATTACK:
Before:
// Snoopy: Illusion Movement
Add:
cDir = m_Misc.cGetNextMoveDir(m_sPlayerX, m_sPlayerY, m_sCommX, m_sCommY);
<3 loco.. =Dlocobans wrote: Hey guys...long time don't post here![]()
I wanted to see if ya guys solved yourself the problem of MiM beeing bugged on the sources released by snoopy...
When a person is MIMED, the effect is same (you run backwards of your mouse cursor) but when you receive physical damage (a warr crits you) then you disappear and stay in one place (can't move) until you receive damage again (unlocks you)
Doing a lil research...I ve found on the topic some people says that the bug should be fixed with this code quoted...tho it's not working...at least not for me.
I'm also looking for kind of a program to compare files...trying to compare 2 game.cpp files and having a hard time doing it.
If anyone can point something out that might help me...go ahead will be appreciated.
P.S: No bitching!
That just fixed the lil BUMPs bug problem...Open Game.cpp of Client.
Under function CommandProcessor
Search For:
case DEF_OBJECTRUN:
case DEF_OBJECTMOVE:
case DEF_OBJECTDAMAGEMOVE: // v1.43
Before:
// Snoopy: Illusion Movement
if ((m_bIllusionMVT == TRUE)&&(m_cCommand != DEF_OBJECTDAMAGEMOVE))
Add:
cDir = cGetNextMoveDir(m_sPlayerX, m_sPlayerY, m_sCommX, m_sCommY, TRUE);
Search For:
case DEF_OBJECTATTACK:
Before:
// Snoopy: Illusion Movement
Add:
cDir = m_Misc.cGetNextMoveDir(m_sPlayerX, m_sPlayerY, m_sCommX, m_sCommY);![]()