pls any master make it

I'd do that, but instead of making a new folder and extra .txt files, i'd just amend [NOTES] onto existing character files and add it into the character loading routinelocobans wrote: Player logs in game and...
- Press xxx Key and client shows up a window.
- Player write on that window and click the SAVE button
- Client sends the player's request to HGServer
- HGServer save the data onto the folder named NOTES under the file with the charactername.txt
- When player log in, HGServer automatically load up his NOTES files and give player the option to delete or save again what has been showed up.
Implement this to c++ and you done![]()
can u make that code for me?Orkl wrote:I'd do that, but instead of making a new folder and extra .txt files, i'd just amend [NOTES] onto existing character files and add it into the character loading routinelocobans wrote: Player logs in game and...
- Press xxx Key and client shows up a window.
- Player write on that window and click the SAVE button
- Client sends the player's request to HGServer
- HGServer save the data onto the folder named NOTES under the file with the charactername.txt
- When player log in, HGServer automatically load up his NOTES files and give player the option to delete or save again what has been showed up.
Implement this to c++ and you done![]()
![]()
Yeah that could be something too B)Orkl wrote:I'd do that, but instead of making a new folder and extra .txt files, i'd just amend [NOTES] onto existing character files and add it into the character loading routinelocobans wrote: Player logs in game and...
- Press xxx Key and client shows up a window.
- Player write on that window and click the SAVE button
- Client sends the player's request to HGServer
- HGServer save the data onto the folder named NOTES under the file with the charactername.txt
- When player log in, HGServer automatically load up his NOTES files and give player the option to delete or save again what has been showed up.
Implement this to c++ and you done![]()
![]()