Change Language ....
Can I have your files?
<img src='http://ic1.deviantart.com/fs11/i/2006/1 ... leroth.gif' border='0' alt='user posted image' />
Can you tell me?jaysmart wrote:thanks ,The problem resolvegwaycc wrote: Remove the code in Game.cpp
if( (cMsgType==0) || (cMsgType==2) || (cMsgType==3) )
{
if( m_Misc.bCheckIMEString(cTemp)==FALSE ) return;
}
and
if( (G_cTxt[0]=='!') || (G_cTxt[0]=='~'))
{ if( m_Misc.bCheckIMEString(G_cTxt) == FALSE ) return;
}
Keep on quoting, you'll maybe find it.schooltv wrote:Can you tell me?jaysmart wrote:thanks ,The problem resolvegwaycc wrote: Remove the code in Game.cpp
if( (cMsgType==0) || (cMsgType==2) || (cMsgType==3) )
{
if( m_Misc.bCheckIMEString(cTemp)==FALSE ) return;
}
and
if( (G_cTxt[0]=='!') || (G_cTxt[0]=='~'))
{ if( m_Misc.bCheckIMEString(G_cTxt) == FALSE ) return;
}
<img src='http://ic1.deviantart.com/fs11/i/2006/1 ... leroth.gif' border='0' alt='user posted image' />
Code: Select all
#if DEF_LANGUAGE == 1 // ¾ð¾î:Taiwan
m_hFontInUse = CreateFont(12,0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, CHINESEBIG5_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, NONANTIALIASED_QUALITY, VARIABLE_PITCH, "MingLiu");
#endif
#if DEF_LANGUAGE == 2 // ¾ð¾î:Chinese
m_hFontInUse = CreateFont(12,0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, GB2312_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, NONANTIALIASED_QUALITY, VARIABLE_PITCH, "MingLiu");
#endif
#if DEF_LANGUAGE == 3 // ¾ð¾î:Korean
m_hFontInUse = CreateFont(12,0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, HANGUL_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, NONANTIALIASED_QUALITY, VARIABLE_PITCH, "¹ÙÅÁ");
#endif
#if DEF_LANGUAGE == 4 // ¾ð¾î:English
//m_hFontInUse = CreateFont(16,0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, NONANTIALIASED_QUALITY, VARIABLE_PITCH, "Comic Sans MS");
m_hFontInUse = CreateFont(12,0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, NONANTIALIASED_QUALITY, VARIABLE_PITCH, "Verdana");
#endif
#if DEF_LANGUAGE == 5 // ¾ð¾î:Japanese
m_hFontInUse = CreateFont(12,0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, SHIFTJIS_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, NONANTIALIASED_QUALITY, VARIABLE_PITCH, "MS PGothic");
#endif
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jamesJames! wrote:Nice , Thanksjaysmart wrote:m_hFontInUse = CreateFont(12,0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, SHIFTJIS_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, NONANTIALIASED_QUALITY, VARIABLE_PITCH, "MS PGothic") ;Cleroth wrote: You have to change the font for the Japanese characters to be shown. MSGothic or something.
???![]()
Do you have 3.51 lan_chi.h ?
give me

test the lang_chi.h of hb2 sourcesjaysmart wrote:jamesJames! wrote:Nice , Thanksjaysmart wrote: m_hFontInUse = CreateFont(12,0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, SHIFTJIS_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, NONANTIALIASED_QUALITY, VARIABLE_PITCH, "MS PGothic") ;
???![]()
Do you have 3.51 lan_chi.h ?
give me![]()

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It's possible to add "ä" "Ä" to language?
Like in finnish language we using "ä" and "Ä".
Can I have some way add these?
Like in finnish language we using "ä" and "Ä".
Can I have some way add these?
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