Netmessages.h

All Helbreath Client Source Discussion here.
Drajwer
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Post by Drajwer »

how about changed packets, modified encoding system and modified packed structure?

But you need to work on wl srv sources...
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juggalo2
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Post by juggalo2 »

if ur realy bored and wanan stop hacker change teh smg its elf not just the number the hole god dam thing change its all up.

reagrane your game.cpp so the final exe the stuff is not in the same place as a nother client :P so they cant hex it.

change port or such usless stops minor hackers :P change the version and version disaply have the real version and display a fake one :P.

i got mroe just to lazy to post :P
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snoopy81
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Post by snoopy81 »

did anyone think of re-writing the encode and decode functions for the hg <- -> client interaction using other methods than already existing?
Not only thinking about, but already done mounths ago by a skilled hacher on Siementec v3.51 client.
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ogeid
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Post by ogeid »

i dont understand a SHIT! :lol:
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Jensen
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Post by Jensen »

snoopy81 wrote:
did anyone think of re-writing the encode and decode functions for the hg <- -> client interaction using other methods than already existing?
Not only thinking about, but already done mounths ago by a skilled hacher on Siementec v3.51 client.
just wanted to poke another idea out to people that think solely changing netmessages will keep out someone that is dedicated to cracking the server, not to say that anything is fool proof
-><-
ADDKiD
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Post by ADDKiD »

I guess since i'm too dumb to get coding, that my server will be one of those ones that is "Unprotected" >.>, why the fuck does coding have to be so fucking difficult for people to understand?
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