Drop Bug?

All Helbreath Server Source Discussion here.
xmukox
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Post by xmukox »

Hi all i have some bug in my HG ver. 2.24d from all monster (Probably) droped hero items with options... inc... some one can help my with it?
Dshaked
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Post by Dshaked »

Get somewhere HGSource, and check items id numbers.
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xmukox
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Post by xmukox »

ya but i dont know where in sources is that code :>
Dshaked
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Post by Dshaked »

Check all drops.
If your herohauberk number is 204
Check all drops, if you see your heroitem numbers, change them.
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Mr.Buckethead
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Post by Mr.Buckethead »

xmukox wrote: Hi all i have some bug in my HG ver. 2.24d from all monster (Probably) droped hero items with options... inc... some one can help my with it?
<span style='font-family:Times'>2.24d Sux</span>
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marleythe9
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Post by marleythe9 »

ya i have the same problem, its not a item id problem :(, its something in the code that causes a random drop :(......
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RageIlluminati
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Post by RageIlluminati »

use the fucking search button.. this problem is solved in many topcis.. there is problem with some variable that has to be declared or set it be 0 or smthing.. dont remember...
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juggalo2
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Post by juggalo2 »

i think its ur secondary drops wich u need to recoded i recoded mine and worked no problem marley coem on msn
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marleythe9
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Post by marleythe9 »

im not sure if i fixed it or not heh, but i basicly used checked off 3.0 source, if sooo... could be a bad number when theres not that many cases.... but i think its a Tigerworm drop.... i just copyed past the tigerworm drop area in my code... not sure if its 100% fixed but ill ask my players ;)
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simonergo
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Post by simonergo »

any got sources for HgServer with angels, Direction bow fixed, majestics and stuff?

Plz post ít here..

Will be very happy..
juggalo2
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Post by juggalo2 »

simonergo wrote: any got sources for HgServer with angels, Direction bow fixed, majestics and stuff?

Plz post ít here..

Will be very happy..
Dont fucking spam a nother fucking post err get ur own topic

and i think its ur rare drop rates :P


P.S ppl that do this piss me the fuck off
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marleythe9
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Post by marleythe9 »

arg im not sure... rare drop 3.0 source didnt fix me :(....

most common rare drop monsters are Golems....

found somethign....
NpcDeadItemGenerator "function"

Code: Select all

    case 3: // Stone-Golem, Clay-Golem
      iItemID = 81; // TargeShield
      break;
think that would be a bug.... it dosnt use cases like all the others for items....

------------day2---
arg :(... it didnt do any thing... still buged..... just today a clay-golem dorped a Magicnecklace(RM25)

arg... do u hink its the tigerworm drop and what ever... becouse between helclaw and Tigerworm there is no break;... on funciton bGetItemNameWhenDeleteNpc
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hkepc
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Post by hkepc »

I have the similar question, who can help?
Crossfade
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Post by Crossfade »

hkepc wrote: I have the similar question, who can help?
inside the drop function add ItemID = 1 and it wont drop random drops anymore

FIND:

Code: Select all

void CGame::NpcDeadItemGenerator(int iNpcH, short sAttackerH, char cAttackerType)
UNDER:

Code: Select all

switch (m_pNpcList[iNpcH]->m_sType) {
  // NPC not dropping Gold
	case 21: // Guard
	case 34: // Dummy
	case 64: // Crop
  return;
	}
ADD:

Code: Select all

iItemID = 1;
ADDKiD
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Post by ADDKiD »

I was going to help, but someone beat me too it. v2.24d sux! Ty Mr. Buckethead
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