diuuude wrote: well... this is still not a sprite...
<span style='color:red'>
IT'S ONLY BMPS STORED TOGETHER IN A PAK FILE !!</span>
Now here is the work you still have to do before you can call it a sprite :
1 : Find the x and y starting point of each image composing each frame (about 15 mins per frame * 38 frames)
2 : Find the width an height of each image composing each frame (do it when searching the X and Y)
3 : Add a rect for each image composing each frame (done with the first and second steps)
4 : Fix X and Y values to display each image from each animation at the same coords in game. (yeah, the good part... about 30 mins to fix each animation * 38 frames)
5 : Remove the 13th rect in the first frame i made, i used it only to make a break in the animation when i was fixing it.
If you take a look on the upper bar of hbpak, you'll see some information about your current animation : width, height and frames number. The 2 animation i built have 12 frames, yours have 0... so if you click play, you can see the animations of my 2 frames, but nothing for yours.
Once again, before pretending, learn and work a lil bit more

. Next time you'll know how to build a frame and i guess you'll look like less stupid when you'll submit something.
Anyways, i have to admit that the part of work you already did is perfect

.
Good luck finishing it !