if u cqnt find tehre mailing code then ur just to much of a noob lol tehy take a few sec to get they wernt tyring to hide its in the opens dont forget to get the mail.cpp an .h
dotn ahve to mucyh fun with the gay crap now
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juggalo2 wrote: if u cqnt find tehre mailing code then ur just to much of a noob lol tehy take a few sec to get they wernt tyring to hide its in the opens dont forget to get the mail.cpp an .h
dotn ahve to mucyh fun with the gay crap now
if u cant find there mailing code then ur just to much of a noob, lol it takes a few seconds to get them, They where not trying to hide it, (???in the opens???) dont forget the mail.cpp and .h
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m_pSprite[DEF_SPRID_INTERFACE_ADDINTERFACE] = new class CSprite(m_hPakFile, &m_DDraw, "interface2", 0, FALSE);
m_pSprite[DEF_SPRID_INTERFACE_HPBAR] = new class CSprite(m_hPakFile, &m_DDraw, "interface2", 4, FALSE);
#define DEF_SPRID_INTERFACE_HPBAR 13
#define DEF_SPRID_INTERFACE_SPRFONTS 22
add tehy dd was made there own spirt into interface2
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m_pSprite[DEF_SPRID_INTERFACE_ADDINTERFACE] = new class CSprite(m_hPakFile, &m_DDraw, "interface2", 0, FALSE);
m_pSprite[DEF_SPRID_INTERFACE_HPBAR] = new class CSprite(m_hPakFile, &m_DDraw, "interface2", 4, FALSE);
#define DEF_SPRID_INTERFACE_HPBAR 13
#define DEF_SPRID_INTERFACE_SPRFONTS 22
add tehy dd was made there own spirt into interface2
Is that what i think it is ? (I think those are the HP Bar Sprites)
eh you could make it not lag by simpley, makeing hp bars only apear when you put your mouse on them, just like when you put your mous on it to see the name of the monster.
pluse the HG is already sending messages of the dmg you do on the monster.
marleythe9 wrote: eh you could make it not lag by simpley, makeing hp bars only apear when you put your mouse on them, just like when you put your mous on it to see the name of the monster.
pluse the HG is already sending messages of the dmg you do on the monster.
I havn't read much of this topic but based on marleythe9's post my proposal is this:
Once a player/monster enters your screen your client receives their hp and when they receive damage your client alters the hp var accordingly. Thus tracking their hp. Once they leave your screen the hp var is discarded and if they happen to enter your screen again the process will be repeated..
Seems rather simple to me, other people may have other ideas...
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