



Happy ?/setmaptype 0..3
0 = normal
(default)
1 = NoPenalty NoReward
2 = No PC Drop
3 = No PC Drop, No EK, No PK
/setpkmode -5..5
0 = All EK & PK allowed
(default)
1 = EK allowed, but no PK
2 = No PK, EK only available with Executors
3 = No PK or EK possible (safe map)
4 = No PK or EK possible (safe map),
but Executors can be victims.
5 = No EK possible, but you may PK
(5 is not allowed in map definition, usable by GM)
negative values have same effect but apply to crims as well.
/setdroptype -1..1
This setting will change chances to drop item on considered map.
Default is 1 (normal drops).
2+ is not implemented and is considered same than 1.
-1 will only drop potions or food.
0 will drop nothing.
This setting is taken into account at drop time, so after maps's type.
/setmapmobnum 0..999
Changes the max possible of npcs for the GM's map.
/beginapocalypse"space"
/endapocalypse"space"
/closeapocalypsegate"space"
/openapocalypsegate"space"
Apocalypse event related commands.
/start ..
Use with care! Can restart a crashed server.
/getactivegservers"space"
List currentlly active game servers. Usefull in
conjunction with previous command. Also gives connected
player number on each server.
Can be used by players without giving the player number.
/popoenabled 0/1 (default)
Value 0 forbids any usage of HPup, MPup, SPup
consume items, such as Red, Blue, Green potions. Works
on current map.
/gns MobName
Originally, works only by mob's NamingValue, now
can search around the GM, by mob's type name.
If no argument, will give info above the tile just below
gm's tile, and creature there.
/monitor CharName
I implemented special anti-hack routines. GM can
activate them on suspect character.
Use with caution huge log created!
/setxprate 100
Changes the XP rate (from 1% to 1000% on current map.
Without nbe, gives current XP rate.
/setextradrop
Changes the map secondary extra drop rate.
(Low figure => many items) 0 or -1 restores default.
/setbossrate = 100 (1..1000)
Set at a % the nbe of mobs you need to kill before a Boss will spawn
(not for SMG boss spawns)
/thunder 0,1,2
2 sets fire explosions as on Abaddon map.
1 set lightning (thunderstorms) (do be done)
0 reset to normal.
Duration is as long as weather do not change.
/gate MapName x y
/gateto MapName x y
Opens a gate to destination, doesnt work if map
has an apocalypse gate, cannot go inside buildings
(BS, WH...). Without MapName, removes current gate.
/forcegate MapName x y
same as "/gate", but even allow to open the gate if
map is not hosted on current mode.
/forcetp xxx
Same as tp but does not check for equilibrium mode.
TP will occur even if map not hosted on current mode.....
/createtoken Token0
Used to create a special item for events "Find this Item"
Usable by GMs allowed to summon. Those tokens show creation date
when used. Token are always dropped regardless of any Zemstone
if dead.
/itemeventnow
If an itemevent is schedulled for current map, useing this
command enables the event today, and/or reset the number of items
already dropped.
/summonboss
Same as "Summon", but for a Boss type creature.
/logpits
Will show on server's screen pits of current map. For
debugging purpose only...
WOW! just cool command in ther.snoopy81 wrote: Do you want new ideas for GM commands?
Here a few ones, all functioning...Happy ?/setmaptype 0..3
0 = normal
(default)
1 = NoPenalty NoReward
2 = No PC Drop
3 = No PC Drop, No EK, No PK
/setpkmode -5..5
0 = All EK & PK allowed
(default)
1 = EK allowed, but no PK
2 = No PK, EK only available with Executors
3 = No PK or EK possible (safe map)
4 = No PK or EK possible (safe map),
but Executors can be victims.
5 = No EK possible, but you may PK
(5 is not allowed in map definition, usable by GM)
negative values have same effect but apply to crims as well.
/setdroptype -1..1
This setting will change chances to drop item on considered map.
Default is 1 (normal drops).
2+ is not implemented and is considered same than 1.
-1 will only drop potions or food.
0 will drop nothing.
This setting is taken into account at drop time, so after maps's type.
/setmapmobnum 0..999
Changes the max possible of npcs for the GM's map.
/beginapocalypse"space"
/endapocalypse"space"
/closeapocalypsegate"space"
/openapocalypsegate"space"
Apocalypse event related commands.
/start ..
Use with care! Can restart a crashed server.
/getactivegservers"space"
List currentlly active game servers. Usefull in
conjunction with previous command. Also gives connected
player number on each server.
Can be used by players without giving the player number.
/popoenabled 0/1 (default)
Value 0 forbids any usage of HPup, MPup, SPup
consume items, such as Red, Blue, Green potions. Works
on current map.
/gns MobName
Originally, works only by mob's NamingValue, now
can search around the GM, by mob's type name.
If no argument, will give info above the tile just below
gm's tile, and creature there.
/monitor CharName
I implemented special anti-hack routines. GM can
activate them on suspect character.
Use with caution huge log created!
/setxprate 100
Changes the XP rate (from 1% to 1000% on current map.
Without nbe, gives current XP rate.
/setextradrop
Changes the map secondary extra drop rate.
(Low figure => many items) 0 or -1 restores default.
/setbossrate = 100 (1..1000)
Set at a % the nbe of mobs you need to kill before a Boss will spawn
(not for SMG boss spawns)
/thunder 0,1,2
2 sets fire explosions as on Abaddon map.
1 set lightning (thunderstorms) (do be done)
0 reset to normal.
Duration is as long as weather do not change.
/gate MapName x y
/gateto MapName x y
Opens a gate to destination, doesnt work if map
has an apocalypse gate, cannot go inside buildings
(BS, WH...). Without MapName, removes current gate.
/forcegate MapName x y
same as "/gate", but even allow to open the gate if
map is not hosted on current mode.
/forcetp xxx
Same as tp but does not check for equilibrium mode.
TP will occur even if map not hosted on current mode.....
/createtoken Token0
Used to create a special item for events "Find this Item"
Usable by GMs allowed to summon. Those tokens show creation date
when used. Token are always dropped regardless of any Zemstone
if dead.
/itemeventnow
If an itemevent is schedulled for current map, useing this
command enables the event today, and/or reset the number of items
already dropped.
/summonboss
Same as "Summon", but for a Boss type creature.
/logpits
Will show on server's screen pits of current map. For
debugging purpose only...