I Got New Gm Command Idea.

All Helbreath Server Source Discussion here.
Dshaked
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Post by Dshaked »

:D :D :D :D yeaah
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bone-you
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Post by bone-you »

Loco can release it if he wants, or if he allows me to I will release it (since it is his server and was coded for him).
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Dshaked
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Post by Dshaked »

I waiting for :o
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Windy
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Post by Windy »

personally I think a code such as easy as that shouldnt be released just because....if they cant figure out how to do it in some way then it will just be another noob server using something that they will brag about and annoy everybody with well anyways just my thoughts....
<span style='color:blue'>Coding with Evil Intentions....Evil at its Best....</span>
Treax2
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Post by Treax2 »

i dont have source , but search iDamage = 0 , something that there is a line if(adminlevel < pla pla pla) { idamage = 0;} u have figure some lines more there xD
bone-you
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Post by bone-you »

It isn't as simple as you may think. You have to set it throughout the HG that checks if you are set to 1 or 0 to allow or deny damage. You have to get every single occurance or things won't hurt you properly.
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia :D</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
Treax2
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Post by Treax2 »

yes it is ...

snoopy81
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Post by snoopy81 »

Do you want new ideas for GM commands?
Here a few ones, all functioning...
/setmaptype 0..3
0 = normal
    (default)
1 = NoPenalty NoReward
2 = No PC Drop
3 = No PC Drop, No EK, No PK

/setpkmode -5..5
0 = All EK & PK allowed
    (default)
1 = EK allowed, but no PK
2 = No PK, EK only available with Executors
3 = No PK or EK possible (safe map)
4 = No PK or EK possible (safe map),
    but Executors can be victims.
5 = No EK possible, but you may PK
    (5 is not allowed in map definition, usable by GM)
negative values have same effect but apply to crims as well.


/setdroptype -1..1
This setting will change chances to drop item on considered map.
Default is 1 (normal drops).
2+ is not implemented and is considered same than 1.
-1 will only drop potions or food.
0 will drop nothing.
This setting is taken into account at drop time, so after maps's type.


/setmapmobnum 0..999
Changes the max possible of npcs for the GM's map.


/beginapocalypse"space"
/endapocalypse"space"
/closeapocalypsegate"space"
/openapocalypsegate"space"
Apocalypse event related commands.


/start ..
Use with care! Can restart a crashed server.

/getactivegservers"space"
List currentlly active game servers. Usefull in
conjunction with previous command. Also gives connected
player number on each server.
Can be used by players without giving the player number.


/popoenabled 0/1 (default)
Value 0 forbids any usage of HPup, MPup, SPup
consume items, such as Red, Blue, Green potions. Works
on current map.

/gns MobName
Originally, works only by mob's NamingValue, now
can search around the GM, by mob's type name.
If no argument, will give info above the tile just below
gm's tile, and creature there.


/monitor CharName
I  implemented special anti-hack routines. GM can
activate them on suspect character.
Use with caution huge log created!


/setxprate 100
Changes the XP rate (from 1% to 1000% on current map.
Without nbe, gives current XP rate.


/setextradrop
Changes the map secondary extra drop rate.
(Low figure => many items) 0 or -1 restores default.


/setbossrate = 100 (1..1000)
Set at a % the nbe of mobs you need to kill before a Boss will spawn
(not for SMG boss spawns)


/thunder 0,1,2
2 sets fire explosions as on Abaddon map.
1 set lightning (thunderstorms) (do be done)
0 reset to normal.
Duration is as long as weather do not change.


/gate MapName x y
/gateto MapName x y
Opens a gate to destination, doesnt work if map
has an apocalypse gate, cannot go inside buildings
(BS, WH...). Without MapName, removes current gate.


/forcegate MapName x y
same as "/gate", but even allow to open the gate if
map is not hosted on current mode.

/forcetp xxx
Same as tp but does not check for equilibrium mode.
TP will occur even if map not hosted on current mode.....

/createtoken Token0
Used to create a special item for events "Find this Item"
Usable by GMs allowed to summon. Those tokens show creation date
when used. Token are always dropped regardless of any Zemstone
if dead.

/itemeventnow
If an itemevent is schedulled for current map, useing this
command enables the event today, and/or reset the number of items
already dropped.

/summonboss
Same as "Summon", but for a Boss type creature.

/logpits
Will show on server's screen pits of current map. For
debugging purpose only...
Happy ?
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jonisan
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Post by jonisan »

snoopy81 wrote: Do you want new ideas for GM commands?
Here a few ones, all functioning...
/setmaptype 0..3
0 = normal
    (default)
1 = NoPenalty NoReward
2 = No PC Drop
3 = No PC Drop, No EK, No PK

/setpkmode -5..5
0 = All EK & PK allowed
    (default)
1 = EK allowed, but no PK
2 = No PK, EK only available with Executors
3 = No PK or EK possible (safe map)
4 = No PK or EK possible (safe map),
    but Executors can be victims.
5 = No EK possible, but you may PK
    (5 is not allowed in map definition, usable by GM)
negative values have same effect but apply to crims as well.


/setdroptype -1..1
This setting will change chances to drop item on considered map.
Default is 1 (normal drops).
2+ is not implemented and is considered same than 1.
-1 will only drop potions or food.
0 will drop nothing.
This setting is taken into account at drop time, so after maps's type.


/setmapmobnum 0..999
Changes the max possible of npcs for the GM's map.


/beginapocalypse"space"
/endapocalypse"space"
/closeapocalypsegate"space"
/openapocalypsegate"space"
Apocalypse event related commands.


/start ..
Use with care! Can restart a crashed server.

/getactivegservers"space"
List currentlly active game servers. Usefull in
conjunction with previous command. Also gives connected
player number on each server.
Can be used by players without giving the player number.


/popoenabled 0/1 (default)
Value 0 forbids any usage of HPup, MPup, SPup
consume items, such as Red, Blue, Green potions. Works
on current map.

/gns MobName
Originally, works only by mob's NamingValue, now
can search around the GM, by mob's type name.
If no argument, will give info above the tile just below
gm's tile, and creature there.


/monitor CharName
I  implemented special anti-hack routines. GM can
activate them on suspect character.
Use with caution huge log created!


/setxprate 100
Changes the XP rate (from 1% to 1000% on current map.
Without nbe, gives current XP rate.


/setextradrop
Changes the map secondary extra drop rate.
(Low figure => many items) 0 or -1 restores default.


/setbossrate = 100 (1..1000)
Set at a % the nbe of mobs you need to kill before a Boss will spawn
(not for SMG boss spawns)


/thunder 0,1,2
2 sets fire explosions as on Abaddon map.
1 set lightning (thunderstorms) (do be done)
0 reset to normal.
Duration is as long as weather do not change.


/gate MapName x y
/gateto MapName x y
Opens a gate to destination, doesnt work if map
has an apocalypse gate, cannot go inside buildings
(BS, WH...). Without MapName, removes current gate.


/forcegate MapName x y
same as "/gate", but even allow to open the gate if
map is not hosted on current mode.

/forcetp xxx
Same as tp but does not check for equilibrium mode.
TP will occur even if map not hosted on current mode.....

/createtoken Token0
Used to create a special item for events "Find this Item"
Usable by GMs allowed to summon. Those tokens show creation date
when used. Token are always dropped regardless of any Zemstone
if dead.

/itemeventnow
If an itemevent is schedulled for current map, useing this
command enables the event today, and/or reset the number of items
already dropped.

/summonboss
Same as "Summon", but for a Boss type creature.

/logpits
Will show on server's screen pits of current map. For
debugging purpose only...
Happy ?
WOW! just cool command in ther.
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