Not So Requests But..

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Tafka12
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Post by Tafka12 »

I'd only like to know how can i change few things like:
1.If you are in enemy down, die and you go jail, then locked map time is 60 sec (1 min) not 180 sec (3 min)

2. Rep modifier, if you kill your own city man or Neutral person then you loose 1 rep not 10.

3. Hero Items EK and Contribution needed. I'd like required contribution to be 0 on all hero items cose then i dont have to put contri php also id like to change the EK, like Armor to be 250 and then i'd like to replace Cape with Hero Blades (700 EK) so if you know then tell this too.

4. Majestic Upgrade changed to Stat Upgrade. I saw in HBSH5 that Majestic Upgrade gave you 5 stat points, what you chose. I'd like to change it too but it to be 3 stat points and max stats to be 600 (normal 500).

So Wise-Guys who knows could tell.
and ah yeah can somebody please compile me my HGsources to exe file... i am not smart in sources but i have edited something a little so please, help :)
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diuuude
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Post by diuuude »

2. void CGame::ApplyPKpenalty(short sAttackerH, short sVictumH), look some lines below for this : m_pClientList[sAttackerH]->m_iRating -= 10; and edit as you want.
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€M4NU€L
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Post by €M4NU€L »

3.// Hero Hauberk's
case 419: //Aresden HeroHauberk(M)
case 420: //Aresden HeroHauberk(W)
case 421: //Elvine HeroHauberk(M)
case 422: //Elvine HeroHauberk(W)
if(m_pClientList[iClientH]->m_iEnemyKillCount < 100) return;
m_pClientList[iClientH]->m_iEnemyKillCount -= 100;
if(m_pClientList[iClientH]->m_iContribution < 10) return;
m_pClientList[iClientH]->m_iContribution -= 10;
break;

Like you see the number 100 represents the EK's of heros so im gonna change it to the half of a 100 thats an example.

And the number 10 represents the Contrubutions you can change it yo any number eather so let's see.

I will change the 100 for 50 and the 10 for 15.

50 EK's
15 Contributions

Code: Select all

// Hero Hauberk's 
case 419: //Aresden HeroHauberk(M) 
case 420: //Aresden HeroHauberk(W) 
case 421: //Elvine HeroHauberk(M) 
case 422: //Elvine HeroHauberk(W) 
if(m_pClientList[iClientH]->m_iEnemyKillCount < 50) return; 
m_pClientList[iClientH]->m_iEnemyKillCount -= 50; 
if(m_pClientList[iClientH]->m_iContribution < 15) return; 
m_pClientList[iClientH]->m_iContribution -= 15; 
break;
Change EK's and Contributions for the Client :

Like you can see i show you the Photo of the Client so you can change the EK's and Contributions you need HexDecimal and search for the word Hero intul you get this image in your Client <a href='http://img515.imageshack.us/my.php?image=s4ak.png' target='_blank'>EK's & CONTRIBUTION'S</a> and from there you change EK's and Contributions eather.
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Tafka12
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Joined: Wed Dec 28, 2005 6:32 pm

Post by Tafka12 »

EDIT: ty i got it all now but i still got question about one thing

how can i change how fast monster regenerate???
like i'd like them to be back right after old ones body has been dissapeared but here seems to take longer as i'd like
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€M4NU€L
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Post by €M4NU€L »

Tafka12 wrote: EDIT: ty i got it all now but i still got question about one thing

how can i change how fast monster regenerate???
like i'd like them to be back right after old ones body has been dissapeared but here seems to take longer as i'd like
RegenTime in NPC.CFG
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Tafka12
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Joined: Wed Dec 28, 2005 6:32 pm

Post by Tafka12 »

ffs i dont have what number means... can you tell me which number in order is regen time?

btw i changed Source of EK in my mind but didnt seem to work :S:S still the EK and contri require is different :(
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