4-in-1 "extasis Hack" (3.51?2.20?2.21?err?)

Discussion on Helbreath Hacks. New ones Released. and how to work them.
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DarkStaff
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Post by DarkStaff »

Wrong. Not even Celestial is patched *if* you know what you're doing.

Twist.
Char
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Post by Char »

locobans wrote: It's netstat -n :)
well if u put netstat -n then u wont get the PID what u can match with the task manager one
eestikaka
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Post by eestikaka »

but i have playing hb marius for a week now....today new port and ip....but the saddest part of them all: new WLserver name ,not anymore HBMarius,like it was before...
how i can get the new WLserver name??? :o
tommu00
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Post by tommu00 »

<!--QuoteBegin-by DarkieDuck+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (by DarkieDuck)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-----------------------------------------------------------------------------
-- SiemenTech co., LDT.                        WorldServer.sql
-- 2002.07.4 by SungHun Mun
-----------------------------------------------------------------------------

CREATE DATABASE [ws1] ON PRIMARY
(
NAME  = N'ws1',
FILENAME = N'C:\MSSQL\data\ws1.mdf',
size= 100,
FILEGROWTH = 10%
)
GO

ALTER DATABASE [ws1] ADD FILEGROUP [Second]
go

ALTER DATABASE [ws1] ADD FILE
(
NAME  = N'ws1_idx',
FILENAME = N'C:\MSSQL\data\ws1_idx.mdf',
size= 10,
FILEGROWTH = 10%
) TO FILEGROUP [Second]
go

use ws1
go
CREATE TABLE CHARACTER_T                  -- Character Info. Table
(
-- CHARACTER ID
cCharName  NCHAR(10) NOT NULL, -- Character Name
cAccountID  NCHAR(10) NOT NULL, -- AccountID
CharID  INT NOT NULL,        -- Character ID 
sID1  SMALLINT,    -- ID Number 1 
sID2  SMALLINT,    -- ID Number 2 
sID3  SMALLINT,    -- ID Number 3 


-- CHARACTER Ability
sLevel  SMALLINT DEFAULT (1), -- Level 
sStr  SMALLINT, -- Strength of character
sVit  SMALLINT, -- Vitality of character
sDex  SMALLINT,  -- Dexterity of character
sInt  SMALLINT, -- Intelligent of character
sMag  SMALLINT, -- Magic of character
sChar  SMALLINT, -- Charisma of character
iExp    INT DEFAULT (0), -- Experience of character
sUpStr  SMALLINT DEFAULT (0), -- STR Up Point for next level up
sUpVit  SMALLINT DEFAULT (0), -- Vit Up Point for next level up
sUpDex  SMALLINT DEFAULT (0), -- Dex Up Point for next level up
sUpInt  SMALLINT DEFAULT (0), -- Int Up Point for next level up
sUpMag  SMALLINT DEFAULT (0), -- Mag Up Point for next level up
sUpChar  SMALLINT DEFAULT (0), -- Char Up Point for next level up

-- CHARACTER Feature
bGender  BIT,  -- Gender(Character gender, male or female)
sSkin  SMALLINT, -- Skin Color(Skin color--> black, white, yellow)
sHairStyle  SMALLINT, -- Hair Style
sHairColor  SMALLINT, -- Hair Color
sUnderWear  SMALLINT, -- Underwear(underwear color)
iApprColor  INT,  -- Apperance Color
sAppr1  SMALLINT, -- Appearance Setting 1
sAppr2  SMALLINT, -- Appearance Setting 2
sAppr3  SMALLINT, -- Appearance Setting 3
sAppr4  SMALLINT, -- Appearance Setting 4

-- CHARACTER Location
cNation    NCHAR(10) NOT NULL, -- Nation(Character's nation like aresden,elvine or NONE)
cMapLoc    NCHAR(10) NOT NULL,    -- Map Location(Current Character's position)
sLocX  SMALLINT DEFAULT (-1),  -- X Coordinates(Current character's x position in the map)
sLocY  SMALLINT DEFAULT (-1), -- Y Coordinates(Current character's y position in the map)

-- CHARACTER Info.
cProfile  NCHAR(70) NOT NULL, -- Profile(Character profile)
sAdminLevel  SMALLINT,        -- Administrator Level(GM>1, normal user=0)
iContribution  INT,          -- Contribution(Contribution point rises when character complete quest)
iLeftSpecTime  INT,          -- Remain Special Ability Time(If character use special ability, he can't do it within 20minutes)
cLockMapName  NCHAR(10) NOT NULL,    -- Locked Map Name(If character is locked at some map for some time, this means the locked map name)
iLockMapTime  INT,          -- Locked Map Time(And this is locked time)
FileSaveDate  SMALLDATETIME ,        -- File Saved Date(last saved data date)
BlockDate  SMALLDATETIME ,        -- Character Block Date(The GM can block character, and the character can't login until this date)

-- CHARACTER Guild Info.
cGuildName  NCHAR(20) NOT NULL, -- Guild Name 
iGuildID  INT,  -- Guild ID 
sGuildRank  SMALLINT, -- Guild Rank 
sFightNum  SMALLINT, -- Reserved FightZone ID(The fightzone id that the player has reserved)
sFightDate  SMALLINT, -- Reserved FightZone Date(The reserved date that the player can use)
sFightTicket  SMALLINT, -- Remain Reserved FightZone Ticket(Left counts of fightzone ticket)

-- CHARACTER Quest Info.
sQuestNum  SMALLINT, -- Quest Number
sQuestID  SMALLINT, -- Quest ID
sQuestCount  SMALLINT, -- Quest Count(If the quest is slaying 10 slimes, this count means left count for player to complete the quest.)
sQuestRewType  SMALLINT, -- Quest Reward Type(Kind of reward type, it could be experince or gold)
sQuestRewAmount  SMALLINT, -- Quest Reward Amount(The amount of reward, ex.gold 1000)
bQuestCompleted  BIT,  -- Quest Completed(Whether player completed quest or not)

-- CHARCTER Event Info.
iEventID  INT,  -- Event ID 

-- CHRACTER Crusade Info.
iWarCon  INT,  -- Charcter Crusade Contribution "character-war-contribution" 55
iCruJob  INT,  -- Crusade Job  "crusade-job"              56
iCruID  INT,  -- Crusade ID  "crusade-GUID"              57
iCruConstructPoint INT,  -- Crusade Construct Point "construct-point"        58

-- CHARACTER Status
iPopular  INT,  -- Popularity(A player can evaluate other player. This is used for character rightness)
iHP  INT,  -- Hit Point(Current Hit point)
iMP  INT,  -- Magic Point(Current Mana point)
iSP  INT,  -- Stamina Point(Curren stamina point)
iEK  INT,  -- Enemy Kill Count(If a player capture enemy, this count rises)
iPK  INT,  -- Player Kill Count(If a player kill innocent friends, this count rises)
iRewardGold  INT,  -- Reward Gold(You can take the prize gold at city hall when you got captured enemy or completed quest.)
sDownSkillIDX  SMALLINT, -- Down Skill Index(A character skill can't exceed 700. So if user want to raise other skill, he should down the other skill.)
sHunger  SMALLINT, -- Hunger Status(A character is going to be hungry like the real human being. This is the parameter of hunger status. From 0 to 100)
sLeftSAC  SMALLINT, -- Remain Super Attack Count(remained counts that character can use super attack)
iLeftShutupTime  INT,  -- Remain Shutup Time(If the GM gave a penalty to bad user, he can't chat for this time)
iLeftPopTime  INT,  -- Remain Popular Time(If a character evaluate other character, he can't do it again for some time to protect abuser)
iLeftForceRecallTime INT, -- Remain Force Recall Time(Time left when a character visits enemy's nation)
iLeftFirmStaminarTime INT, -- Remain Firm Staminar Time(Time left when a character eats super green potion)
iLeftDeadpenaltyTime INT, -- Remain Dead Penalty Time(To protect abuser, if a character dies, he can't go outside from his town for this time)

-- CHARACTER Magic Mastery Info.
cMagicMastery  NCHAR(100) NOT NULL, -- Magic Mastery

-- CHARACTER Party Info.
iPartyID  INT ,          -- Party ID
-- iGizoneItemUpgradeLeft  INT          -- highest Level Player Item Upgrade Left


CONSTRAINT PK_CHARACTER_T PRIMARY KEY (cCharName),
CONSTRAINT CHARID UNIQUE (CharID)
)
GO


CREATE TABLE SKILL_T                    -- Skill list Table take lessons
(
CharID  INT NOT NULL,  -- Character Name
sSkillID  SMALLINT,  -- SKill ID(Skill Name)
sSkillMastery  SMALLINT,  -- Skill Mastery(Skill Level)
iSkillSSN  INT,    -- Skill SSN(Left counts to skill up)

)
GO

CREATE NONCLUSTERED INDEX SKILL_IDX
ON SKILL_T(CharID)
WITH FILLFACTOR = 80,PAD_INDEX,STATISTICS_NORECOMPUTE on SECOND
go

CREATE TABLE ITEM_T      -- Items list Table
(
CharID  INT NOT NULL,        -- Character Name(Character name who has these items.)
sItemID  SMALLINT ,    -- Item Name
iCount  INT DEFAULT (1),  -- Item Count(number of item)
sItemType  SMALLINT DEFAULT (0), -- Item Type
sID1  SMALLINT DEFAULT (0), -- Item Unique ID 1
sID2  SMALLINT DEFAULT (0), -- Item Unique ID 2
sID3  SMALLINT DEFAULT (0), -- Item Unique ID 3
sColor  SMALLINT DEFAULT (0), -- Item Color( the color of the item)
sEffect1  SMALLINT DEFAULT (0), -- Item Effect Value 1
sEffect2  SMALLINT DEFAULT (0), -- Item Effect Value 2
sEffect3  SMALLINT DEFAULT (0), -- Item Effect Value 3
iLifeSpan  INT DEFAULT (0),  -- Item LifeSpan( Left lifespan of the item)
iAttribute  INT DEFAULT (0),  -- Item Attribute
bItemEquip  BIT DEFAULT (0),  -- Item Equip Status(this means the item is Equiped or not)
sItemPosX  SMALLINT DEFAULT (40), -- Item X Coordinates(X position of item in the inventory window)
sItemPosY  SMALLINT DEFAULT (30), -- Item Y Coordinates(Y position of item in the inventory window)
)
go

CREATE NONCLUSTERED INDEX ITEM_IDX
ON ITEM_T(CharID)
WITH FILLFACTOR = 70,PAD_INDEX,STATISTICS_NORECOMPUTE on SECOND
go


CREATE TABLE BANKITEM_T              --  Items list table stored in warehouse
(
CharID  INT NOT NULL,  -- Character Name(Character name who has this item)
sItemID  SMALLINT ,  -- Item Name(Item name)
iCount  INT,  -- Item Count(Number of item)
sItemType  SMALLINT,  -- Item Type
sID1  SMALLINT,  -- Item Unique ID 1
sID2  SMALLINT,  -- Item Unique ID 2
sID3  SMALLINT,  -- Item Unique ID 3
sColor  SMALLINT,  -- Item Color( the color of the item)
sEffect1  SMALLINT,  -- Item Effect Value 1
sEffect2  SMALLINT,  -- Item Effect Value 2
sEffect3  SMALLINT,  -- Item Effect Value 3
iLifeSpan  INT,  -- Item LifeSpan( left lifespan of the item)
iAttribute  INT,  -- Item Attribute

)
go

CREATE NONCLUSTERED INDEX BANKITEM_IDX
ON BANKITEM_T(CharID)
WITH FILLFACTOR = 80,PAD_INDEX,STATISTICS_NORECOMPUTE on SECOND
go

CREATE TABLE GUILD_T -- 
(
cGuildName  NCHAR(20) NOT NULL, -- Guild Name 
iGuildID  INT,  -- Guild ID 
cMasterName  NCHAR(10),
cLocation  NCHAR(10),
sMemberNO  SMALLINT,
CreateDate  SMALLDATETIME
)
go
CREATE NONCLUSTERED INDEX GUILD_IDX
ON GUILD_T(cGuildName)
WITH FILLFACTOR = 80,PAD_INDEX,STATISTICS_NORECOMPUTE on SECOND
go

CREATE TABLE GUILDMEMBER_T -- 
(
cGuildName  NCHAR(20) NOT NULL, -- Guild Name 
cMemberName  NCHAR(10),
JoinDate  SMALLDATETIME
)

CREATE NONCLUSTERED INDEX GUILDMEMBER_IDX
ON GUILDMEMBER_T(cGuildName)
WITH FILLFACTOR = 80,PAD_INDEX,STATISTICS_NORECOMPUTE on SECOND
go[/quote]

Here's my problem! I've never had any need to touch SQL but now I'd like to convert HBHAX to work with those sql-based character files, the problem is that as far as I can tell, the first thingies in these files I'm about to post, should be:

cCharName NCHAR(10) NOT NULL, -- Character Name
cAccountID NCHAR(10) NOT NULL, -- AccountID
CharID INT NOT NULL, -- Character ID
sID1 SMALLINT, -- ID Number 1
sID2 SMALLINT, -- ID Number 2
sID3 SMALLINT, -- ID Number 3


-- CHARACTER Ability
sLevel SMALLINT DEFAULT (1), -- Level
sStr SMALLINT, -- Strength of character

But It would seem that its 10bytes character name, then some 14bytes shit and then character stats in some order(str,dex etc) as smallints(2 bytes) but err..
The layout says that there shuold be 3 times smallint plus account id as 10bytes(err numbers as string ehh.......) and charid as integer(4bytes) which would sum up to total of 20 ... the problem!

I'm thinking that the layout is old/incorrect which I found in these forums, posted by DarkieDuck ... so if anyone has RECENT, NEW, CORRECT layout for the file, then I'd be (probably) able to sew up somewhat working sql-based server's hbhax... Till that(I'm lazy), I'll just wait for you to crunch on that(if you will, please?)

-------------
So in a nutshell: I need correct (and new?) character layout which is commented as that one above so I can implement "sql-support" to HBHAX period
-------------

Got any? HalP!

PS. See that the real data starts@offset:9 because the beginning is hb header.

Link: <a href='http://members.tiscali.fi/tommi00/SQLshietChars.zip' target='_blank'>SQLshietChars.zip</a>
Slaya
noob
Posts: 18
Joined: Mon Aug 08, 2005 7:08 pm

Post by Slaya »

everybody ask me how i getted FutureHB IP : Open your eyes ppl the ip is in PHPs only copy link location.



Tommu00 why dont u update this hack anymore? U update a antihack for this :S

1 question can u make like upload cfgs? like upload npc.cfg and then crash server?
Drajwer
&lt;3 bd long time
Posts: 841
Joined: Fri Dec 10, 2004 3:24 pm

Post by Drajwer »

Release the source.
<img src='http://img440.imageshack.us/img440/2627/15pt.jpg' border='0' alt='user posted image' /><br><br>HBPolska characters:<br><br>Hellios 150+ Aresden Hero Mage<br>TheBill 120 Aresden plrider<br>Kill_Me 100 Full-Hero plrider<br>Rockeater 110+ Aresden Plate Mage<br><br><a href='http://www.helbreath.org' target='_blank'>http://www.helbreath.org</a> come and play (250 ppl online)
tommu00
Regular
Posts: 47
Joined: Mon Feb 09, 2004 3:31 pm

Post by tommu00 »

"..Or else?" :D
Slaya
noob
Posts: 18
Joined: Mon Aug 08, 2005 7:08 pm

Post by Slaya »

You Will Die :D :P

its good idea release it plox.
noel
Member
Posts: 102
Joined: Sat Oct 30, 2004 4:40 pm

Post by noel »

why when i try to connect to hb future the hack says : "game server registration failed" -.-" same with hbSH and im sure im using the correct ip / port... Someone told me that if the server got all maps running this will happen... is that true?
Char
noob
Posts: 28
Joined: Fri Jul 22, 2005 7:54 pm

Post by Char »

noel wrote: why when i try to connect to hb future the hack says : "game server registration failed" -.-" same with hbSH and im sure im using the correct ip / port... Someone told me that if the server got all maps running this will happen... is that true?
hehe they are patched
Hope
just visiting
Posts: 8
Joined: Sun Jan 08, 2006 5:09 am

Post by Hope »

ok i have the program, i got the ip and port of the "target server" but when i go to connect it just says trying to connect...do i just run the program or do i need to run my own server as well? if so do i add other ips than mine? and if i need a hacked hgserver can someone post or pm me a link for one? im new to the hacking and i just cant figure out how to work this...thanks
Char
noob
Posts: 28
Joined: Fri Jul 22, 2005 7:54 pm

Post by Char »

Hope wrote: ok i have the program, i got the ip and port of the "target server" but when i go to connect it just says trying to connect...do i just run the program or do i need to run my own server as well? if so do i add other ips than mine? and if i need a hacked hgserver can someone post or pm me a link for one? im new to the hacking and i just cant figure out how to work this...thanks
i am curious what server you are trying to hack..
but i am pretty sure it is patched from this hack...
and u dont have to run your own server at same time
Hope
just visiting
Posts: 8
Joined: Sun Jan 08, 2006 5:09 am

Post by Hope »

well im look for either future or marius.. heard future is patched but im not sure about marius...if anyone has a server thats hackable that they play..ill do that i just wanna hack some servers and mess around.....
Char
noob
Posts: 28
Joined: Fri Jul 22, 2005 7:54 pm

Post by Char »

Hope wrote: well im look for either future or marius.. heard future is patched but im not sure about marius...if anyone has a server thats hackable that they play..ill do that i just wanna hack some servers and mess around.....
i aint 100 % but i think i recall someone saying that it isnt patched ;)

EDIT: where is the character file..it said i got it but where it downloaded it?
RageIlluminati
Outpost bitch
Posts: 559
Joined: Wed Mar 30, 2005 6:45 am

Post by RageIlluminati »

tommu00 wrote: Link: <a href='http://members.tiscali.fi/tommi00/SQLshietChars.zip' target='_blank'>SQLshietChars.zip</a>
mhm.. could you say.. how to open these files.. and see whats inside.. maybe I can figure out the meanings... as I run one of the SQLservers
<img src='http://helbreath.pri.ee/userbars/hbest-gamemaster2.jpg' border='0' alt='user posted image' /> <img src='http://helbreath.pri.ee/userbars/hbsoccer-owner.jpg' border='0' alt='user posted image' /> <img src='http://helbreath.pri.ee/userbars/scorpa-rider.jpg' border='0' alt='user posted image' /> <img src='http://helbreath.pri.ee/userbars/logout-master.jpg' border='0' alt='user posted image' /> <br>.<br>................................Ego sum Rage, flagellum Dei!<br><br>The problem with America is stupidity. I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself? (bash.org)
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