How I Can Fix Necklace Of Beholder...

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juanduran
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Post by juanduran »

how i can fix necklace of beholder... i found this

Code: Select all

  case DEF_ITEMEFFECTTYPE_ADDEFFECT:
... but i dunno how make the effect :( somebody can help me???? plzzzzz
snoopy81
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Post by snoopy81 »

The Neclace of Beholder does not work because, it's not implementd client side(2.191..3.51).
So you need:
- Code your own client with some implementation
- or Imagine and code some way to hack this in the client.
- and of course put the corresponding functions server-side.

That's the way, and if you're able to make that, it'll work OK. (EP server have working Neck of Beholder,when someone will drop one !)
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Jaap
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Post by Jaap »

You don't need any client source modifaction for the necklace of beholder.

When the server sends the tiledata, it also sends the invisible players along with it (but a certain flag is set for them). They are not drawn client side (but there are hacks that get around that).

So all you have to do is to make invisible players "not invisible" to the playe wearing a beholder neck. This can be done at server side, and there is no need for client side modification!
juanduran
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Post by juanduran »

so i need add other case...case 13 and here i put the function???...
snoopy81
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Post by snoopy81 »

So all you have to do is to make invisible players "not invisible" to the playe wearing a beholder neck. This can be done at server side, and there is no need for client side modification!
True, just send the invi Ennemi as of the same city than you.
You'll see everybody when invi, but everybody will seem to be from your city...

If (flag Invi && isFriendlly) Show transparent invi...
Friendlly is being of the same city and not Crim.

The hack only bypass the "isFriendlly" tests...

Then if you want nicelly working neck of Beholder, it's not so simple...
Then the "Beholder effect" can be set by server as needed...
Imagine a possible "Beholder Spell".
What about GMs seeing every invis, and are never seen by others if invi.

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Slipknight
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Post by Slipknight »

Hmm I think the current GM invis is really gay, I mean your not supposed to be seen at all period right? So why does it still leave you with your character sprite, imo it should just entirely take away your sprite so that way you CANNOT be seen at all.
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bigchief
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Post by bigchief »

like observer mode? which dont work.
Just remember if you shake it more then 3 times your playing with it.
snoopy81
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Post by snoopy81 »

like observer mode? which dont work.
Easy to Fix...
Just have a look inside v2.20 client C++ sources.
if (X==0) Scroll Left....OK
if (x==640) scroll right ! ! !
Ring bells ?
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