How To Make Ek Show!
yup i do
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same here
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--------ek anouncer-----
Guide created By locobans and traduced by Calibula
This code was created by Slipknight
Go to ur game.cpp and search for this
There is a line that says
Well, change it for
Some lines later ur are going to find
Change it for
Now, at the end of that code to find the end search
Beforde the last
Add This:
Guide created By locobans and traduced by Calibula
This code was created by Slipknight
Go to ur game.cpp and search for this
Code: Select all
void CGame::ClientKilledHandler(int iClientH, int iAttackerH, char cAttackerType, short sDamage)
There is a line that says
Code: Select all
char * cp, cAttackerName[21], cData[120];
Code: Select all
char * cp, cAttackerName[21], cData[120], KilledMessage1[45], KilledMessage2[45], KilledMessage3[45], KilledMessage4[45], KilledMessage5[45], KilledMessage6[45];
Code: Select all
int * ip, i, iExH;
Code: Select all
int * ip, i, iExH, Killedi, KMRand;
Code: Select all
// SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_EXP, NULL, NULL, NULL, NULL);
Code: Select all
}
Code: Select all
//Player Kill Notice - (C)copyrights to XTra KrazzY 2005+ | All rights reserved.
memcpy(KilledMessage1, cAttackerName, strlen(cAttackerName));
strcat(KilledMessage1, " whooped ");
strcat(KilledMessage1, m_pClientList[iClientH]->m_cCharName);
strcat(KilledMessage1, "'s ass!");
memcpy(KilledMessage2, cAttackerName, strlen(cAttackerName));
strcat(KilledMessage2, " smashed ");
strcat(KilledMessage2, m_pClientList[iClientH]->m_cCharName);
strcat(KilledMessage2, "'s face into the ground!");
memcpy(KilledMessage3, m_pClientList[iClientH]->m_cCharName, strlen(m_pClientList[iClientH]->m_cCharName));
strcat(KilledMessage3, " was sliced to pieces by ");
strcat(KilledMessage3, cAttackerName);
memcpy(KilledMessage4, m_pClientList[iClientH]->m_cCharName, strlen(m_pClientList[iClientH]->m_cCharName));
strcat(KilledMessage4, " says LAG LAG!! but gets PWNED by ");
strcat(KilledMessage4, cAttackerName);
memcpy(KilledMessage5, cAttackerName, strlen(cAttackerName));
strcat(KilledMessage5, " sent ");
strcat(KilledMessage5, m_pClientList[iClientH]->m_cCharName);
strcat(KilledMessage5, " off too pie heaven! ");
memcpy(KilledMessage6, cAttackerName, strlen(cAttackerName));
strcat(KilledMessage6, " got beat by ");
strcat(KilledMessage6, m_pClientList[iClientH]->m_cCharName);
strcat(KilledMessage6, "'s ugly stick!");
for (Killedi = 1; Killedi < DEF_MAXCLIENTS; Killedi++){
if ((m_pClientList[Killedi] != NULL)) {
KMRand = rand()%6;
if (KMRand == 0)
{
SendNotifyMsg(NULL, Killedi, DEF_NOTIFY_NOTICEMSG, NULL, NULL, NULL, KilledMessage1);
}
if (KMRand == 1)
{
SendNotifyMsg(NULL, Killedi, DEF_NOTIFY_NOTICEMSG, NULL, NULL, NULL, KilledMessage2);
}
if (KMRand == 2)
{
SendNotifyMsg(NULL, Killedi, DEF_NOTIFY_NOTICEMSG, NULL, NULL, NULL, KilledMessage3);
}
if (KMRand == 3)
{
SendNotifyMsg(NULL, Killedi, DEF_NOTIFY_NOTICEMSG, NULL, NULL, NULL, KilledMessage4);
}
if (KMRand == 4)
{
SendNotifyMsg(NULL, Killedi, DEF_NOTIFY_NOTICEMSG, NULL, NULL, NULL, KilledMessage5);
}
if (KMRand == 5)
{
SendNotifyMsg(NULL, Killedi, DEF_NOTIFY_NOTICEMSG, NULL, NULL, NULL, KilledMessage6);
}
wsprintf(G_cTxt, "%s killed %s", cAttackerName, m_pClientList[iClientH]->m_cCharName);
PutLogFileList(G_cTxt);
}
}
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you have to add and chnage thats into game.cpp in hg source
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its in hgserver source its not in a cfg file or in a txt file but in teh source it self
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true thatJaap wrote: <span style='font-size:21pt;line-height:100%'>IF YOU DONT KNOW HOW TO PROGRAM, THEN DONT FUCKING EDIT THE SOURCE</span>
goddamnit
<img src='http://lifeplaysu420.com/unknow/nightsign.png' border='0' alt='user posted image' /><br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>Wanna make money for surfing the net sing up at <br><a href='http://www.cashfiesta.com/php/join.php? ... yprivitera' target='_blank'>cash fiesta</a><br>its all free hey why ntot make money while fucking around on the computer<br><br><br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~