Over Levelling Fix
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:ph34r:if (m_pClientList[iClientH]->m_iLevel >= 251){
m_pClientList[iClientH]->m_iLevel -= 1;
}
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well it works >.<Cleroth wrote::ph34r:if (m_pClientList[iClientH]->m_iLevel >= 251){
m_pClientList[iClientH]->m_iLevel -= 1;
}
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:ph34r:omar_omiez wrote:well it works >.<Cleroth wrote::ph34r:if (m_pClientList[iClientH]->m_iLevel >= 251){
m_pClientList[iClientH]->m_iLevel -= 1;
}
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zzz.......Cleroth wrote::ph34r:omar_omiez wrote:well it works >.<Cleroth wrote: :ph34r:
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:ph34r:omar_omiez wrote:zzz.......Cleroth wrote::ph34r:omar_omiez wrote: well it works >.<
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This will work like original Majestic..
Under BOOL CGame::bCheckLevelUp(int iClientH)
Ex:
Exp Decreased XxXxXxX
Item Upgrade Is Possible!
you just need to code the Weapons upgrade or Take it from 3.0 source By Hypno..
Under BOOL CGame::bCheckLevelUp(int iClientH)
Code: Select all
if (m_pClientList[iClientH] == NULL) return FALSE;
if (m_pClientList[iClientH]->m_iLevel >= m_iPlayerMaxLevel) {
if (m_pClientList[iClientH]->m_iExp >= m_iLevelExpTable[m_iPlayerMaxLevel + 1]) {
m_pClientList[iClientH]->m_iExp = m_iLevelExpTable[m_iPlayerMaxLevel];
SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_EXP, NULL, NULL, NULL, NULL);
if (m_pClientList[iClientH]->m_iGizonItemUpgradeLeft < 0) {
m_pClientList[iClientH]->m_iGizonItemUpgradeLeft = 0;
}
m_pClientList[iClientH]->m_iGizonItemUpgradeLeft++;
if (m_pClientList[iClientH]->m_iGizonItemUpgradeLeft > 50) {
m_pClientList[iClientH]->m_iGizonItemUpgradeLeft = 50;
}
SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_GIZONITEMUPGRADELEFT, m_pClientList[iClientH]->m_iGizonItemUpgradeLeft, 1, NULL, NULL, NULL);
}
}
Exp Decreased XxXxXxX
Item Upgrade Is Possible!
you just need to code the Weapons upgrade or Take it from 3.0 source By Hypno..
:ph34r:Cleroth wrote::ph34r:omar_omiez wrote:zzz.......Cleroth wrote: :ph34r:
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i r teh ninja :ph34r:charlie wrote: NO useless responses.
First Warning
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