
2.20 Client Source + 2.20 Hg Server Source
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diwx heard of transparency for signatures?

<img src='http://deli.lazyslacker.com/stupidnigga.jpg' border='0' alt='user posted image' /><br><a href='http://deli.lazyslacker.com' target='_blank'>http://deli.lazyslacker.com</a><br>Don't ban me, ban the idiot!
LMAO @ HB2
noone will play that server, its pathetic, u may stop ur developing right now
HB is classic, its like CS, u cant add somekind of bullshit classes to it, noone will play it
noone will play that server, its pathetic, u may stop ur developing right now
HB is classic, its like CS, u cant add somekind of bullshit classes to it, noone will play it
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- DBfiller
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thats why u make a whole new game out of itv8kozik wrote: LMAO @ HB2
noone will play that server, its pathetic, u may stop ur developing right now
HB is classic, its like CS, u cant add somekind of bullshit classes to it, noone will play it
<img src='http://img88.exs.cx/img88/2290/7666.jpg' border='0' alt='user posted image' />
If u're going to make it compatible with MD5 you'll need this:
<a href='http://www.rfc-editor.org/rfc/rfc1321.txt' target='_blank'>http://www.rfc-editor.org/rfc/rfc1321.txt</a>
ask charlie for the key. Or crack it. It took me 6 seconds using brute force.
<a href='http://www.rfc-editor.org/rfc/rfc1321.txt' target='_blank'>http://www.rfc-editor.org/rfc/rfc1321.txt</a>
ask charlie for the key. Or crack it. It took me 6 seconds using brute force.
you guys, make a new win 32 application.
you guys need to configer you debug mode information and your linker information. make shore you pop in direct draw .lib into linker or else your gonna get some crap about linker error...
you guys need to configer you debug mode information and your linker information. make shore you pop in direct draw .lib into linker or else your gonna get some crap about linker error...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Human knowleag belongs to THE WORLD<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>So i highly dislike people who keep to their proud selfs... thats why i wanna share everything i got with you guys 

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roger thatDaryl wrote: well aryes if they dont..they dont..
I am just sick and tired of the ones that did have the source.. go around acting like they are all bad and special..
They dident make the source.. The source was stolen..
So.. why should they care if the source is let out or not..
Its not like the HBX source that we developed
this is base, untouched and undeveloped since 2.20

also not a big deal haveing source out.. thers going be more hacks yet alot more anti hacks and pluss like you dumbasses said ITS THE SOURCE! OH NO think of what hackers can do = meh... why not htink of what the server can do to change it completley i mean now you can change HB game play totaly i mean u can change it into your own game make hb hacks worthless...
i also need some help with client source.. i compiled it all that same with HGserver
when i run HGserver says it cant read WLServer cfg and when i try log on with client usein a diffrent HGserver it wont go to WLserver... do i need a special WLserver or something?.
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And this is a reason why it shouldn't have been released. Now people who have no idea what they are doing try to do things that are far beyond them, then bug people who do know. As long as everything is set to english (duh) then it'll all connect to the 2.191 main/world logs perfectly with no problem.marleythe9 wrote: i also need some help with client source.. i compiled it all that same with HGserver
when i run HGserver says it cant read WLServer cfg and when i try log on with client usein a diffrent HGserver it wont go to WLserver... do i need a special WLserver or something?.
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia
</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.

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meh i gave up on this source im useing the MW source.. sincie its easyer and better for what i was wanting to add to it
...... right now working on makeing classess..... but im havein gprobley with client source... u know how i want it to say like Aresden Class1 if there class lvl is 1... i mean my HGserver all thats right but in the client source its just like i have it like
if (m_iClass, 1)
{
msg
}
msg is for the string Aresden Class1... any help on this?
if i add it with the aresden messge and all that it shows alll the messages for class 1 elvine and aresden
now if i make diffrent like just on its own little thing in front the if (m_baresden) or what ever.. it works but only like shows 1 message witch is like the last one... i guess mabey my if m_iclass ant working or something.... or its not reading info from HGserver ....
and im not tring be no hb 2 lol... mabey a ww2 lol
.. since accul gun wars are funer
.
nvm i fixed it
.

if (m_iClass, 1)
{
msg
}
msg is for the string Aresden Class1... any help on this?
if i add it with the aresden messge and all that it shows alll the messages for class 1 elvine and aresden
now if i make diffrent like just on its own little thing in front the if (m_baresden) or what ever.. it works but only like shows 1 message witch is like the last one... i guess mabey my if m_iclass ant working or something.... or its not reading info from HGserver ....
and im not tring be no hb 2 lol... mabey a ww2 lol


nvm i fixed it

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And coders to defend servers.....now this just aids hackers to attack servers as well.
Sure ?If HB was a democracy then yes it is bad as the majority of servers will die as a resault. As for those that can code (At the moment HBMT is the only server with a good coder)
No future? no... but I started coding HB after a Wipe on your server, and when I managed to do things your server didn't have, I started take pleasure (and pride) in coding. Now every coder goes his way, but everyone has his own vision (PvP or PvM is one of the bigger question...)But the one thing you forget about is that there is no future in coding for hb or improving hb.
People support them...I wouldn't be surprised if things went back to 2.20 because of the lack of support for these "3.51"
There is one, there is many....Each with his special spirit...There is quite an endearing project on way at the moment. The project name is Helbreath 2, and it looks quite impressive.
Taming in my server is changing some npc "evil" side to player's side... for a while !Tame:
Tame is a magic spell, to tame a creature you need to weaken it's HPto a certain height.. then cast tame on it. Not all monsters can be tamed and each tamable monster has a certain % of being tamed. If the monsters HP is to high, nothing will happen.
Everyboby can tame, but Druids are more adepts at it !
That's stupid to say ....noone will play that server, its pathetic, u may stop ur developing right now
HB is classic, its like CS, u cant add somekind of bullshit classes to it, noone will play it
Sure =)now people will be able to learn more and fix all the korean shit we had to stand these last years.
<span style='color:purple'>Now, just a bit of code, itsn't it suposed to be OpenSource?</span>
void CGame::OnTimer()
{ if( m_cGameMode < 0 ) return;
DWORD dwTime = timeGetTime();
if (m_cGameMode != DEF_GAMEMODE_ONLOADING) {
if ((dwTime - m_dwCheckSprTime) > 8000) {//3000
m_dwCheckSprTime = dwTime;
if( m_bIsProgramActive ) ReleaseUnusedSprites();
if ((m_pGSock != NULL) && (m_pGSock->m_bIsAvailable == TRUE)) bSendCommand(MSGID_COMMAND_CHECKCONNECTION, DEF_MSGTYPE_CONFIRM, NULL, NULL, NULL, NULL, NULL);
.....
<span style='color:blue'>
void CGame::OnTimer()
{ if( m_cGameMode < 0 ) return;
DWORD dwTime = timeGetTime();
if (m_cGameMode != DEF_GAMEMODE_ONLOADING) {
if ((dwTime - m_dwCheckSprTime) > 7326) {//3000
m_dwCheckSprTime = dwTime;
if( m_bIsProgramActive ) ReleaseUnusedSprites();
if ((m_pGSock != NULL) && (m_pGSock->m_bIsAvailable == TRUE)) bSendCommand(MSGID_COMMAND_CHECKCONNECTION, DEF_MSGTYPE_CONFIRM, m_dwCheckSprTime), NULL, NULL, NULL, NULL);
.....
BOOL CGame::bSendCommand(DWORD dwMsgID, WORD wCommand, char cDir, int iV1, int iV2, int iV3, char * pString, int iV4)
{....
case MSGID_COMMAND_CHECKCONNECTION:
...
dwp = (DWORD *)cp;
*dwp = iV1;
cp += 4;
....
</span>
This will ease greatlly SpeedHack detection server side. I didn't code the client, but I'm Hex-Editing the client for same result.....
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