than were do i put iT dumassIce-T wrote:THANK YOURageIlluminati wrote:IT IS NOT C++, read it again dumbassmolo wrote: i do read but i dont know Fukcking C++ Dum ass
so i just wont u to tell me were to put that stupid Code !!!!

Code: Select all
/*void CGame::GlobalStartApocalypseMode(int iClientH, char *pData, DWORD dwMsgSize)
{
char * cp, cData[120], cBuff[256];
DWORD * dwp, dwApocalypseGUID;
SYSTEMTIME SysTime;
if (m_pClientList[iClientH]->m_iAdminUserLevel < 3) {
SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_ADMINUSERLEVELLOW, NULL, NULL, NULL, NULL);
}
if (m_bIsApocalypseMode == TRUE) return;
if (m_bIsHeldenianMode == TRUE) return;
if (m_bIsCrusadeMode == TRUE) return;
if (dwMsgSize != NULL) && (pData != NULL) {
m_bIsApocalypseGateOpen = TRUE;
GetLocalTime(&SysTime);
ZeroMemory(cBuff, sizeof(cBuff));
SafeCopy(cBuff, pData, dwMsgSize);
pStrTok = new class CStrTok(cBuff, seps);
token = pStrTok->pGet();
token = pStrTok->pGet();
if (token != NULL) {
var_124 = atoi(token);
m_dwApocalypseStartHour = SysTime.wHour;
m_dwApocalypseStartMinute = SysTime.wMinute;
}
else {
return;
}
}
sub_4AD0E0();
wsprintf(cTemp, "(%s) GM Order(%s): beginapocalypse", m_pClientList[iClientH]->m_cIPaddress, m_pClientList[iClientH]->m_cCharName);
bSendMsgToLS(MSGID_GAMEMASTERLOG, iClientH, FALSE, cTemp);
delete pStrTok;
}*/
Smartest person.....ever....molo wrote:lol i dont need to understand...Ice-T wrote: rofl he still doesnt understand
i have your HGserver so... u know what happen than right ?
i was just playing around...