AnMap help needed

Discussion about Helbreath Server Files.
Post Reply
Snaipperi
just visiting
Posts: 3
Joined: Sun Sep 21, 2003 12:04 pm

Post by Snaipperi »

Greetings to everyone!

I have been now for 5 months the project leader for HBBF (Helbreath: The Battlefield) finnish server and i just came to this site and found out you have a map editor in here. I quickly downloaded and was happy to note that the link worked =) (Usually they dont)

Now when i have the mapeditor and load aresden for example. Then i click on a Bursh(N) and it shows some of the textures. What can i do then? :rolleyes:
If someone could give me a quick tutorial of making a map what has 1 single tree in it i would be thankfull

Second, if i use your server files, does the crusade work? Whatabout autoban?

Thx for help
Jen0va
Member
Posts: 102
Joined: Sun Sep 21, 2003 5:57 pm
Location: Hameenlinna Of Finland
Contact:

Post by Jen0va »

hahahahahhahha nuubie snaipperi :DD:D:D:D:D vittuq on vaikee käyttää :D tosin te hbkx.fi jannut ette osaa mitään :D

we see it again #Gamer-HB beats him enemys 100-0 :D enemys cant use Anmap :D:D
<u>+</u><br><b>Hack Hard - Go Jen0va.</b><br><u>+</u><br>(Sitez are down but still rocking!)
HBRND
just visiting
Posts: 8
Joined: Mon Sep 22, 2003 2:30 pm

Post by HBRND »

Snaipperi,

Dont listen to this child. obvioulsy he dont know what your talking about.
If you need help with Anmap email me at Daryl@hbrnd.com and ill be more then glad to give you a hand with the map editor.
Jen0va
Member
Posts: 102
Joined: Sun Sep 21, 2003 5:57 pm
Location: Hameenlinna Of Finland
Contact:

Post by Jen0va »

i think that Snaipperi is to n00b with him server :)

i did get server to them :D but that server is not edited :D and has only 1/4 of maps up :D
<u>+</u><br><b>Hack Hard - Go Jen0va.</b><br><u>+</u><br>(Sitez are down but still rocking!)
Snaipperi
just visiting
Posts: 3
Joined: Sun Sep 21, 2003 12:04 pm

Post by Snaipperi »

Don't worry. I reelly don't care about this guy. My old friend.. vitun mulkku! :D
BTW no problem anymore. Found out everything need for the anmap myself but gotta say.. Koreans don't know anything about simple programs.. that jehova or whatever his name was in here heh is a guy we banned from our server and is now working with his own hb.. And he didn't get the server to us. Just configured the cfg files. All files we got from hbkx developers.. koita ny jo ymmärtää saatana! :P
Snaipperi
just visiting
Posts: 3
Joined: Sun Sep 21, 2003 12:04 pm

Post by Snaipperi »

Ja se on enemies eikä enemys. opettele puhuun! :lol:
Jen0va
Member
Posts: 102
Joined: Sun Sep 21, 2003 5:57 pm
Location: Hameenlinna Of Finland
Contact:

Post by Jen0va »

i notice again u!

huw get the server files to you and your server ?? :/

was that me was that?? tell allbody here Jen0va has get server to HBKX.fi
<u>+</u><br><b>Hack Hard - Go Jen0va.</b><br><u>+</u><br>(Sitez are down but still rocking!)
charlie
Outpost4lyfe
Posts: 3324
Joined: Sun Apr 06, 2003 12:24 am
Location: Mt GOD
Contact:

Post by charlie »

Jerry! Jerry! Jerry! :blink: :unsure:
Girlfriends are dedicated hookers.
Jen0va
Member
Posts: 102
Joined: Sun Sep 21, 2003 5:57 pm
Location: Hameenlinna Of Finland
Contact:

Post by Jen0va »

roger roger - roger that ;)
<u>+</u><br><b>Hack Hard - Go Jen0va.</b><br><u>+</u><br>(Sitez are down but still rocking!)
HB creator

Post by HB creator »

hi
With this map editor do I can place monster pits too somehow?
charlie
Outpost4lyfe
Posts: 3324
Joined: Sun Apr 06, 2003 12:24 am
Location: Mt GOD
Contact:

Post by charlie »

Hey,

Making Spawn Points.

Code: Select all

[MAP-INFO]

map-location = middleland
initial-point = 1  186 226


//-Teleportation-Set----SX-----SY-----DestMapName---------DX-----DY----Dir---;
teleport-loc     =     653    225     aresden             41     22    5
teleport-loc     =     653    226     aresden             41     22    5
teleport-loc     =     653    227     aresden             41     22    5
teleport-loc     =     653    228     aresden             41     22    5
teleport-loc     =     653    229     aresden             41     22    5
teleport-loc     =     653    230     aresden             41     22    5
teleport-loc     =     653    231     aresden             41     22    5
teleport-loc     =     653    232     aresden             41     22    5
teleport-loc     =     653    233     aresden             41     22    5
teleport-loc     =     653    234     aresden             41     22    5
teleport-loc     =     653    235     aresden             41     22    5
teleport-loc     =     653    236     aresden             41     22    5

teleport-loc     =     500    795     aresden             359    22    5
teleport-loc     =     501    795     aresden             359    22    5
teleport-loc     =     502    795     aresden             359    22    5
teleport-loc     =     503    795     aresden             359    22    5
teleport-loc     =     504    795     aresden             359    22    5
teleport-loc     =     505    795     aresden             359    22    5
teleport-loc     =     506    795     aresden             359    22    5
teleport-loc     =     507    795     aresden             359    22    5
teleport-loc     =     508    795     aresden             359    22    5
teleport-loc     =     509    795     aresden             359    22    5
teleport-loc     =     510    795     aresden             359    22    5
teleport-loc     =     511    795     aresden             359    22    5
teleport-loc     =     512    795     aresden             359    22    5

teleport-loc     =     249    20      elvine              32     371   1
teleport-loc     =     250    20      elvine              32     371   1
teleport-loc     =     251    20      elvine              32     371   1
teleport-loc     =     252    20      elvine              32     371   1
teleport-loc     =     253    20      elvine              32     371   1
teleport-loc     =     254    20      elvine              32     371   1
teleport-loc     =     255    20      elvine              32     371   1
teleport-loc     =     256    20      elvine              32     371   1
teleport-loc     =     257    20      elvine              32     371   1

teleport-loc     =     454    21      elvine              304     372   1
teleport-loc     =     455    21      elvine              304     372   1
teleport-loc     =     456    21      elvine              304     372   1
teleport-loc     =     457    21      elvine              304     372   1
teleport-loc     =     458    21      elvine              304     372   1
teleport-loc     =     459    21      elvine              304     372   1
teleport-loc     =     460    21      elvine              304     372   1
teleport-loc     =     461    21      elvine              304     372   1
teleport-loc     =     462    21      elvine              304     372   1
teleport-loc     =     463    21      elvine              304     372   1
teleport-loc     =     464    21      elvine              304     372   1
teleport-loc     =     465    21      elvine              304     372   1
teleport-loc     =     466    21      elvine              304     372   1
teleport-loc     =     467    21      elvine              304     372   1
teleport-loc     =     468    21      elvine              304     372   1
teleport-loc     =     469    21      elvine              304     372   1
teleport-loc     =     470    21      elvine              304     372   1
teleport-loc     =     471    21      elvine              304     372   1
teleport-loc     =     472    21      elvine              304     372   1
teleport-loc     =     473    21      elvine              304     372   1
teleport-loc     =     474    21      elvine              304     372   1
teleport-loc     =     475    21      elvine              304     372   1

teleport-loc     =     349    383     middled1x           70     108   1
teleport-loc     =     350    382     middled1x           70     108   1
teleport-loc     =     350    383     middled1x           70     108   1

//-WayPoint-Set---------Num-----X-----Y----;
waypoint          =     0       100   160
waypoint          =     1       247   158
waypoint          =     2       400   160
waypoint          =     3       550   160
waypoint          =     4       648   127
waypoint          =     5       100   320
waypoint          =     6       250   320
waypoint          =     7       400   320
waypoint          =     8       570   340
waypoint          =     9       700   335

waypoint          =     10      100   480
waypoint          =     11      250   480
waypoint          =     12      400   480
waypoint          =     13      550   480
waypoint          =     14      680   480
waypoint          =     15      100   640
waypoint          =     16      250   650
waypoint          =     17      400   640
waypoint          =     18      550   640
waypoint          =     19      700   640



//-No-Attack-Area----------Num-----RECT-------------
no-attack-area           = 1       451 20 473 25
no-attack-area           = 2       245 20 264 24
no-attack-area           = 3       295 794 305 799
no-attack-area           = 4       500 790 516 795


maximum-object  = 999
random-mob-generator	= 1  3

//-----------------------Num-Type-RECT---------------Mob-MobNum
spot-mob-generator	= 1  1    179 430 279 506    14  20
spot-mob-generator	= 2  1    538 471 608 520    14  20
spot-mob-generator	= 3  1    552 342 632 384    14  20
spot-mob-generator	= 4  1    177 286 254 346    14  20

spot-mob-generator	= 5  1    202 673 298 730    11  20
spot-mob-generator	= 6  1    291 236 406 304    11  20

spot-mob-generator	= 7  1    598 703 633 744    17  20
spot-mob-generator	= 8  1    511 33 546 70      17  20

spot-mob-generator	= 9  1    363 328 454 381    22  20
spot-mob-generator	= 10 1    403 434 482 480    22  20

spot-mob-generator	= 11 1    197 727 231 748    16  20
spot-mob-generator	= 12 1    408 734 452 781    16  20
spot-mob-generator	= 13 1    249 240 327 318    16  20

spot-mob-generator	= 14 1    243 765 272 786    18  20
spot-mob-generator	= 15 1    430 54 482 96      18  20

spot-mob-generator	= 16 1    90 298 658 474     48  20
spot-mob-generator	= 17 1    200 200 624 624    50  1
spot-mob-generator	= 18 1    200 200 624 624    49  1


//strategic-point-Num-Side-Value--X----Y
strategic-point = 1   0    2     176  224
strategic-point = 2   0    1     456  213
strategic-point = 3   0    1     275  286

//energy-sphere
//energy-sphere-creation-point = 1 1 181 221
//energy-sphere-goal-point     = 1 1 272 473 404 66 

[END-MAP-INFO]
You edit the spot-mob-generator cords

Code: Select all

spot-mob-generator	= 1  1    179 430 279 506    14  20
i dont know what all the numbers mean but.. ill try working them out

i know that

spot-mob-generator = 1 1 >>>179 430 279 506<<< 14 20

is where they spawn it makes a square 179, 430 to 279, 506 the other number i assume are what type of creature and the number of creatures spawned

Cheers,

ps join forum :D


Girlfriends are dedicated hookers.
Ventz
just visiting
Posts: 4
Joined: Fri Oct 03, 2003 1:36 pm

Post by Ventz »

thank you weary much
Finaly i have found a good forum :)
Aldarius
Regular
Posts: 89
Joined: Sun Oct 19, 2003 10:47 pm

Post by Aldarius »

Hey HBRND do you have messenger??
tate
just visiting
Posts: 2
Joined: Mon Oct 27, 2003 3:29 pm

Post by tate »

ANyone can help me? i need a map editor...coz the one that i have..when i wanna save...put a message: who is u daddy....

Plz i need a map editor..hbmapper..or something..

Thanks
Post Reply