AnMap help needed
Greetings to everyone!
I have been now for 5 months the project leader for HBBF (Helbreath: The Battlefield) finnish server and i just came to this site and found out you have a map editor in here. I quickly downloaded and was happy to note that the link worked =) (Usually they dont)
Now when i have the mapeditor and load aresden for example. Then i click on a Bursh(N) and it shows some of the textures. What can i do then? :rolleyes:
If someone could give me a quick tutorial of making a map what has 1 single tree in it i would be thankfull
Second, if i use your server files, does the crusade work? Whatabout autoban?
Thx for help
I have been now for 5 months the project leader for HBBF (Helbreath: The Battlefield) finnish server and i just came to this site and found out you have a map editor in here. I quickly downloaded and was happy to note that the link worked =) (Usually they dont)
Now when i have the mapeditor and load aresden for example. Then i click on a Bursh(N) and it shows some of the textures. What can i do then? :rolleyes:
If someone could give me a quick tutorial of making a map what has 1 single tree in it i would be thankfull
Second, if i use your server files, does the crusade work? Whatabout autoban?
Thx for help
Snaipperi,
Dont listen to this child. obvioulsy he dont know what your talking about.
If you need help with Anmap email me at Daryl@hbrnd.com and ill be more then glad to give you a hand with the map editor.
Dont listen to this child. obvioulsy he dont know what your talking about.
If you need help with Anmap email me at Daryl@hbrnd.com and ill be more then glad to give you a hand with the map editor.
Don't worry. I reelly don't care about this guy. My old friend.. vitun mulkku!
BTW no problem anymore. Found out everything need for the anmap myself but gotta say.. Koreans don't know anything about simple programs.. that jehova or whatever his name was in here heh is a guy we banned from our server and is now working with his own hb.. And he didn't get the server to us. Just configured the cfg files. All files we got from hbkx developers.. koita ny jo ymmärtää saatana!
BTW no problem anymore. Found out everything need for the anmap myself but gotta say.. Koreans don't know anything about simple programs.. that jehova or whatever his name was in here heh is a guy we banned from our server and is now working with his own hb.. And he didn't get the server to us. Just configured the cfg files. All files we got from hbkx developers.. koita ny jo ymmärtää saatana!
Hey,
Making Spawn Points.
You edit the spot-mob-generator cords
i dont know what all the numbers mean but.. ill try working them out
i know that
spot-mob-generator = 1 1 >>>179 430 279 506<<< 14 20
is where they spawn it makes a square 179, 430 to 279, 506 the other number i assume are what type of creature and the number of creatures spawned
Cheers,
ps join forum
Making Spawn Points.
Code: Select all
[MAP-INFO]
map-location = middleland
initial-point = 1 186 226
//-Teleportation-Set----SX-----SY-----DestMapName---------DX-----DY----Dir---;
teleport-loc = 653 225 aresden 41 22 5
teleport-loc = 653 226 aresden 41 22 5
teleport-loc = 653 227 aresden 41 22 5
teleport-loc = 653 228 aresden 41 22 5
teleport-loc = 653 229 aresden 41 22 5
teleport-loc = 653 230 aresden 41 22 5
teleport-loc = 653 231 aresden 41 22 5
teleport-loc = 653 232 aresden 41 22 5
teleport-loc = 653 233 aresden 41 22 5
teleport-loc = 653 234 aresden 41 22 5
teleport-loc = 653 235 aresden 41 22 5
teleport-loc = 653 236 aresden 41 22 5
teleport-loc = 500 795 aresden 359 22 5
teleport-loc = 501 795 aresden 359 22 5
teleport-loc = 502 795 aresden 359 22 5
teleport-loc = 503 795 aresden 359 22 5
teleport-loc = 504 795 aresden 359 22 5
teleport-loc = 505 795 aresden 359 22 5
teleport-loc = 506 795 aresden 359 22 5
teleport-loc = 507 795 aresden 359 22 5
teleport-loc = 508 795 aresden 359 22 5
teleport-loc = 509 795 aresden 359 22 5
teleport-loc = 510 795 aresden 359 22 5
teleport-loc = 511 795 aresden 359 22 5
teleport-loc = 512 795 aresden 359 22 5
teleport-loc = 249 20 elvine 32 371 1
teleport-loc = 250 20 elvine 32 371 1
teleport-loc = 251 20 elvine 32 371 1
teleport-loc = 252 20 elvine 32 371 1
teleport-loc = 253 20 elvine 32 371 1
teleport-loc = 254 20 elvine 32 371 1
teleport-loc = 255 20 elvine 32 371 1
teleport-loc = 256 20 elvine 32 371 1
teleport-loc = 257 20 elvine 32 371 1
teleport-loc = 454 21 elvine 304 372 1
teleport-loc = 455 21 elvine 304 372 1
teleport-loc = 456 21 elvine 304 372 1
teleport-loc = 457 21 elvine 304 372 1
teleport-loc = 458 21 elvine 304 372 1
teleport-loc = 459 21 elvine 304 372 1
teleport-loc = 460 21 elvine 304 372 1
teleport-loc = 461 21 elvine 304 372 1
teleport-loc = 462 21 elvine 304 372 1
teleport-loc = 463 21 elvine 304 372 1
teleport-loc = 464 21 elvine 304 372 1
teleport-loc = 465 21 elvine 304 372 1
teleport-loc = 466 21 elvine 304 372 1
teleport-loc = 467 21 elvine 304 372 1
teleport-loc = 468 21 elvine 304 372 1
teleport-loc = 469 21 elvine 304 372 1
teleport-loc = 470 21 elvine 304 372 1
teleport-loc = 471 21 elvine 304 372 1
teleport-loc = 472 21 elvine 304 372 1
teleport-loc = 473 21 elvine 304 372 1
teleport-loc = 474 21 elvine 304 372 1
teleport-loc = 475 21 elvine 304 372 1
teleport-loc = 349 383 middled1x 70 108 1
teleport-loc = 350 382 middled1x 70 108 1
teleport-loc = 350 383 middled1x 70 108 1
//-WayPoint-Set---------Num-----X-----Y----;
waypoint = 0 100 160
waypoint = 1 247 158
waypoint = 2 400 160
waypoint = 3 550 160
waypoint = 4 648 127
waypoint = 5 100 320
waypoint = 6 250 320
waypoint = 7 400 320
waypoint = 8 570 340
waypoint = 9 700 335
waypoint = 10 100 480
waypoint = 11 250 480
waypoint = 12 400 480
waypoint = 13 550 480
waypoint = 14 680 480
waypoint = 15 100 640
waypoint = 16 250 650
waypoint = 17 400 640
waypoint = 18 550 640
waypoint = 19 700 640
//-No-Attack-Area----------Num-----RECT-------------
no-attack-area = 1 451 20 473 25
no-attack-area = 2 245 20 264 24
no-attack-area = 3 295 794 305 799
no-attack-area = 4 500 790 516 795
maximum-object = 999
random-mob-generator = 1 3
//-----------------------Num-Type-RECT---------------Mob-MobNum
spot-mob-generator = 1 1 179 430 279 506 14 20
spot-mob-generator = 2 1 538 471 608 520 14 20
spot-mob-generator = 3 1 552 342 632 384 14 20
spot-mob-generator = 4 1 177 286 254 346 14 20
spot-mob-generator = 5 1 202 673 298 730 11 20
spot-mob-generator = 6 1 291 236 406 304 11 20
spot-mob-generator = 7 1 598 703 633 744 17 20
spot-mob-generator = 8 1 511 33 546 70 17 20
spot-mob-generator = 9 1 363 328 454 381 22 20
spot-mob-generator = 10 1 403 434 482 480 22 20
spot-mob-generator = 11 1 197 727 231 748 16 20
spot-mob-generator = 12 1 408 734 452 781 16 20
spot-mob-generator = 13 1 249 240 327 318 16 20
spot-mob-generator = 14 1 243 765 272 786 18 20
spot-mob-generator = 15 1 430 54 482 96 18 20
spot-mob-generator = 16 1 90 298 658 474 48 20
spot-mob-generator = 17 1 200 200 624 624 50 1
spot-mob-generator = 18 1 200 200 624 624 49 1
//strategic-point-Num-Side-Value--X----Y
strategic-point = 1 0 2 176 224
strategic-point = 2 0 1 456 213
strategic-point = 3 0 1 275 286
//energy-sphere
//energy-sphere-creation-point = 1 1 181 221
//energy-sphere-goal-point = 1 1 272 473 404 66
[END-MAP-INFO]
Code: Select all
spot-mob-generator = 1 1 179 430 279 506 14 20
i know that
spot-mob-generator = 1 1 >>>179 430 279 506<<< 14 20
is where they spawn it makes a square 179, 430 to 279, 506 the other number i assume are what type of creature and the number of creatures spawned
Cheers,
ps join forum
Girlfriends are dedicated hookers.