2.18 source 4 gb

Discussion about Helbreath Server Files.
bigchief
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Post by bigchief »

I like candy bump bump bump bu ba
Just remember if you shake it more then 3 times your playing with it.
NightWolfZ
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Post by NightWolfZ »

haha noob
bigchief
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Post by bigchief »

lol yeh laugh it up
Just remember if you shake it more then 3 times your playing with it.
kai
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Post by kai »

bigchief wrote: i got 2.18 source for good gb avatars

pm in forum and well talk :)
gb? gunbound?
lol
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KLKS
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Post by KLKS »

oh look, KLKS and Bigchief haf 2.18 source.
/me looks at kai & NightWolfZ, DO YOU HAVE IT ? W00t W00t YOU DONT ? BUGGER OFF NOOD, COS WE DO ;)

ps has it ever occured to you that most of the people with 2.18 source play gunbound ? hehehehehe
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Post by binarydata »

KLKS wrote: oh look, KLKS and Bigchief haf 2.18 source.
/me looks at kai & NightWolfZ, DO YOU HAVE IT ? W00t W00t YOU DONT ? BUGGER OFF NOOD, COS WE DO ;)

ps has it ever occured to you that most of the people with 2.18 source play gunbound ? hehehehehe
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locobans
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Post by locobans »

lets see, KLKS was the only one on HBX that knew how to add the Trade working to the source, i mean he was/is the only one who can fix the trade am i rigth? :unsure:
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
KLKS
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Post by KLKS »

actually its not that hard to fix, you just need certain key codes, i got that off a real 3.51 hg and coded the rest myself, u can hex my 2.18 with trade fix and extract that key code too, good luck tracing optimized code :)
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Post by locobans »

:unsure: i thought u will add it to my source lmao :lol:

tho u must be good that u are the only one that know how to fix it, as i heard from others u did get it from real files, u traduced from another language (programmin languange i think it was) dont remember the name, but has to do with c++, i think u traduced it to c++ some stuff like that hahaha

Ps: brin HBX BACK!!!!!!!!!!!!
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
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Post by binarydata »

locobans wrote: :unsure: i thought u will add it to my source lmao :lol:

tho u must be good that u are the only one that know how to fix it, as i heard from others u did get it from real files, u traduced from another language (programmin languange i think it was) dont remember the name, but has to do with c++, i think u traduced it to c++ some stuff like that hahaha

Ps: brin HBX BACK!!!!!!!!!!!!
klks is nood, dun know much c++, also hb server files are nub, not very complicated
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locobans
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Post by locobans »

well if its that easy, may u put trade on my source fileS? :unsure: the "key code" of it? :unsure:
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
Acidx
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Post by Acidx »

Lol Dont wanna Sound like an Ass or a Lazy Bitch but
U Guys Shoulda took my Advice from The HBX Forums
But i Geuss Only ZubaZan Was the only One who Read my post
Its Easier to Just Debug The Chinese 2.24 GServ Into Ascii
("PMX3 Handling") Instead of Coding The old Shitty C Code up
No Offense to anyone But I Figure ur shit is just so Buggy its unStandable
Yea Zero called me a n00b and shit But The Fact that i had my Gserv 95% Debugged While u all was Incredibly Amazed By Getting the Color Bugg Fixed... Yea i dont Post here alot but i love reading Your Forums

Lol Damn Kids always gotta Take the Easy but Less Quality Road

But in the End They always Lose Out....

So Why did HBX Close down anyways? Finally Figure Out That there programmers Where Clueless on Most of the Vars.? Funny Shit... Not To Mention Dave... Who Stole the Idea From Zero.. (Respect Between Me and Zero On that case) Any ways The Morale Of the Post....
I Have no Fucking idea... Was gunna Explain something But Forgot... LOL!
anyways My Hb Haxas Keep this Lame Game Alive P34C3!!

Also The 2.18 Code... I Have it... And im Sure lots other ppl have it... Its some piece of work lmao Yea right :rolleyes: ....... LAME! :lol:
<b>-<span style='color:green'>ACiD-x </span><span style='color:red'> Owning PCs Since 1987</span><br><img src='http://img204.imageshack.us/img204/2245/hackertf5.gif' border='0' alt='user posted image' /><br><img src='http://img509.imageshack.us/img509/6697 ... 4sc4ed.png' border='0' alt='user posted image' /><br><span style='color:orange'>i am Pwn NetGAYLORDS !</span></b><br><span style='color:blue'><br>I Pwn HBUSA =)</span>
bigchief
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Post by bigchief »

the difference from hbx and you are hbx released 2.14 source and they also released hg servers, i dont see nething from you
Just remember if you shake it more then 3 times your playing with it.
KLKS
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Post by KLKS »

nice on getting 2.24 to work but its close to imposible to recreate functions of the newer versions (3.2/3.51), i would have done it if it was that easy ;). And hbx closed down cos me and Hypno left, the only 2 ppl capable of coding ? the reason is simple, the community is too gay, they demand for too much, bitch about every small mistake, diss us cos stuff dont work, and give so little fucking credit. oh and they want the source too. and for what ? like they can make anything out of it, thats why Hypno went to WoW but then Extasis followed him, hahahahahaha, i still <3 zabuza cos he's a respectable coder. i love his work on the 3.51 worldlog. he and me shared alot of information, he gave me 3.51 hg and in return i mapped it and returned alot of good shit to him, here's the 2.24 variable mapping :P, the only reason its not complete is cos i went on to work on 3.51,

ps to ppl who come here claiming this is theirs, BUGGER OFF cos i have the IDA file with Mapped functions & variables for 2.24 and 3.51 :D

ps2, Acidx nice on getting 2.18 :), hope u do something usefull with it, hahaha
2.24 Chinese HG Variable Mapping - KLKS [19/04/2000]
Memory Variable    Size
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
0A68h m_cProfile    100h
0008h m_cCharName    00Ch
0014h m_cAccountName    00Ch
0020h m_cAccountPassword  00Ch
004Ah m_cGuildName    016h
0060h m_cLocation    00Ch
0038h m_cMapName    00Ch
006Ch m_iGuildRank    004h
0070h m_iGuildGUID    004h
002Ch m_bIsInitComplete  004h
0144h m_Unknown    004h
0140h m_Unknown    004h
013Ch m_Unknown    004h
0138h m_Unknown    004h
0134h m_Unknown    004h
0130h m_iLU_Point    004h
014Ch m_iEnemyKillCount  004h
0150h m_iPKCount    004h
0154h m_iRewardGold    004h
0158h m_iCurWeightLoad  004h
0C00h m_bIsSafeAttackMode  004h
0664h m_sItemEquipmentStatus  xxxh
0164h m_pItemList    xxxh
022Ch m_ItemPosList.x    xxxh
0230h m_ItemPosList.y    xxxh
059Ch m_bIsItemEquipped  xxxh
0682h m_cArrowIndex    001h
03BCh m_pItemInBankList  xxxh
0683h m_cMagicMastery    xxxh
06E7h m_cSkillMastery    xxxh
0814h m_bSkillUsingStatus  xxxh
0904h m_iSkillUsingTimeID  xxxh
0044h m_cMapIndex    001h
0046h m_sX    004h
0048h m_sY    004h
0074h m_cDir    001h
0076h m_sType    002h
0078h m_sOriginalType    002h
007Ah m_sAppr1    002h
007Ch m_sAppr2    002h
007Eh m_sAppr3    002h
0080h m_sAppr4    002h
0084h m_iApprColor    004h
0088h m_sStatus    004h
00A4h m_cSex    001h
00A5h m_cSkin    001h
00A6h m_cHairStyle    001h
00A7h m_cHairColor    001h
00A8h m_cUnderwear    001h
015Dh m_cAttackDiceThrow_SM  001h
015Eh m_cAttackDiceRange_SM  001h
015Fh m_cAttackDiceThrow_L  001h
0160h m_cAttackDiceRange_L  001h
0161h m_cAttackBonus_SM  001h
0162h m_cAttackBonus_L  001h
015Ch m_cSide    001h
00D0h m_iHitRatio    004h
00CCh m_iDefenseRatio    004h
00D4h m_iDamageAbsorption_Armor  xxxh
0110h m_iDamageAbsorption_Shield  004h
00B0h m_iHPstock    004h
00B4h m_Unknown    004h
00C8h m_bIsKilled    004h
09F4h m_cMagicEffectStatus  xxxh
0A58h m_iWhisperPlayerIndex  004h
0A5Ch m_Unknown    00Ch
0B68h m_iHungerStatus    004h
0B70h m_bIsWarLocation  004h
0B74h m_bIsPoisoned    004h
0B78h m_iPoisonLevel    004h
0B9Ch m_iAdminUserLevel  004h
0BA0h m_iRating    004h
0BA4h m_iTimeLeft_ShutUp  004h
0BA8h m_iTimeLeft_Rating  004h
0BACh m_iTimeLeft_ForceRecall  004h
0BB0h m_iTimeLeft_FirmStaminar  004h
0BB4h m_Unknown    004h
0BB8h m_Unknown    004h
0BBCh m_Unknown    004h
0D34h m_Unknown    004h
0D30h m_Unknown    004h
0BD8h m_Unknown    004h
0004h m_Unknown    004h
0BC0h m_bIsOnServerChange  004h
0BC4h m_iExpStock    004h
0BE0h m_iAllocatedFish  004h
0BE4h m_iFishChance    004h
0BE8h m_cIPaddress    015h
0C04h m_bIsOnWaitingProcess  004h
0C08h m_iSuperAttackLeft  004h
0C0Ch m_iSuperAttackCount  004h
0C10h m_sUsingWeaponSkill  004h
0C14h m_iManaSaveRatio  004h
0D94h m_iAddResistMagic  004h
0D98h m_iAddPhysicalDamage  004h
0D9Ch m_iAddMagicalDamage  004h
0C18h m_bIsLuckyEffect  004h
0C1Ch m_iSideEffect_MaxHPdown  004h
0DA0h m_iAddAbsAir    004h
0DA4h m_iAddAbsEarth    004h
0DA8h m_iAddAbsFire    004h
0DACh m_iAddAbsWater    004h
0C20h m_iComboAttackCount  004h
0C24h m_iDownSkillIndex  004h
0C28h m_iMagicDamageSaveItemIndex  004h
0C30h m_sCharIDnum1    002h
0C2Eh m_sCharIDnum2    002h
0C2Ch m_sCharIDnum3    002h
0C34h m_iPartyRank    004h
0C38h m_iPartyMemberCount  004h
0C3Ch m_iPartyGUID    004h
0C40h m_stPartyMemberName[].iIndex  004h
0C44h m_stPartyMemberName[].cName  00Bh
0CC0h m_iAbuseCount    004h
0CC4h m_bIsBWMonitor    004h
0CCCh m_bIsExchangeMode  004h
0B90h m_iFightZoneTicketNumber  004h
0B8Ch m_iFightzoneNumber  004h
0B94h m_iReserveTime    004h
0B88h m_iPenaltyBlockYear  004h
0B84h m_iPenaltyBlockMonth  004h
0B80h m_iPenaltyBlockDay  004h
0CD0h m_iExchangeH    004h
0CD4h m_cExchangeName    00Bh
0CDFh m_cExchangeItemName  015h
0CF4h m_cExchangeItemIndex  001h
0CF8h m_Unknown    004h
0CFCh m_Unknown    004h
0D00h m_iQuest    004h
0D04h m_iQuestID    004h
0D08h m_iAskedQuest    004h
0D0Ch m_iCurQuestCount  004h
0D10h m_iQuestRewardType  004h
0D14h m_iQuestRewardAmount  004h
0D18h m_iContribution    004h
0D1Ch m_bQuestMatchFlag_Loc  004h
0D20h m_bIsQuestCompleted  004h
0D2Ch m_Unknown    004h
0D48h m_Unknown    004h
0D4Ch m_bIsObserverMode  004h
0D50h m_iSpecialEventID  004h
0D54h m_iSpecialWeaponEffectType  004h
0D58h m_iSpecialWeaponEffectValue  004h
0D64h m_iAddHP    004h
0D60h m_iAddSP    004h
0D5Ch m_iAddMP    004h
0D70h m_iAddAR    004h
0D6Ch m_iAddPR    004h
0D68h m_iAddDR    004h
0D7Ch m_iAddAbsPD    004h
0D78h m_iAddAbsMD    004h
0D88h m_iAddCD    004h
0D84h m_iAddExp    004h
0D80h m_iAddGold    004h
0DD0h m_iSpecialAbilityTime  004h
0DE0h m_iSpecialAbilityType  004h
0DD4h m_bIsSpecialAbilityEnabled  004h
0DDCh m_iSpecialAbilityLastSec  004h
0DE4h m_iSpecialAbilityEquipPos  004h
0DB4h m_iMoveMsgRecvCount  004h
0DB8h m_iAttackMsgRecvCount  004h
0DBCh m_iRunMsgRecvCount  004h
0DC0h m_iSkillMsgRecvCount  004h
0DE8h m_bIsAdminCreateItemEnabled  004h
0DECh m_bIsAdminCommandEnabled  004h
0DF0h m_iAlterItemDropIndex  004h
0BCCh m_iAutoExpAmount  004h
0DF4h m_iWarContribution  004h
0DCCh m_dwMoveLAT    004h
0DC8h m_dwRunLAT    004h
0DC4h m_dwAttackLAT    004h
0E00h m_dwInitCCTimeRcv  004h
0E04h m_dwInitCCTime    004h
0E08h m_cLockedMapName  00Ch
0E14h m_iLockedMapTime  004h
0E18h m_Unknown    004h
0E1Ch m_iCrusadeDuty    004h
0E20h m_dwCrusadeGUID    004h
0E24h m_stCrusadeStructureInfo[].cType 002h
0E25h m_stCrusadeStructureInfo[].cSide 002h
0E26h m_stCrusadeStructureInfo[].sX  004h
0E28h m_stCrusadeStructureInfo[].sY  004h
152Ch m_iCSIsendPoint    004h
153Ch m_bIsSendingMapStatus  004h
1530h m_cSendingMapName  00Ch
1540h m_iConstructionPoint  004h
1544h m_cConstructMapName  00Ch
1554h m_iConstructLocX  004h
1550h m_iConstructLocY  004h
1558h m_Unknown    004h
1564h m_Unknown    004h
1568h m_Unknown    004h
156Ch m_Unknown    004h
1570h m_Unknown    00Ch
0BDCh m_Unknown    004h
0034h m_Unknown    004h
155Ch m_Unknown    004h
157Ch m_iGizonItemUpgradeLeft  004h
1588h m_Unknown    004h
1584h m_Unknown    004h
1580h m_Unknown    004h
158Ch m_Unknown    004h
1590h m_Unknown    004h
1594h m_Unknown    004h
1598h Var_1598h    004h
15A0h m_Unknown    004h
15A4h m_Unknown    004h
159Ch bIsPlayerCivil    004h ; Controls Playmode ??
15ACh m_Unknown    004h
15A8h m_Unknown    004h


00C0h m_iExp    004h
0B6Ch m_dwWarBeginTime  004h
00ACh m_iHP    004h
0114h m_iLevel    004h
00BCh m_iSP    004h
00B8h m_iMP    004h

0118h m_iStr    004h
0124h m_iDex    004h
011Ch m_iInt    004h
0120h m_iVit    004h
0128h m_iMag    004h
012Ch m_iChar    004h

0B98h ->m_pXSock
----------------------------------------------------
0ED4C4h  m_bIsCrusadeMode
1052FCh  m_iClientShortCut
0EA8FCh  m_iTotalClients
1073E8  m_iForceRecallTime
1073D0  m_dwCrusadeGUID
1062D0
104BE0  m_iIndexGSS
1073D4 
0E2DD4  m_pMagicConfigList
0E2DD4->48h m_pMagicConfigList->m_sIntLimit
0EA954  m_cDayOrNight
6ECC  m_pMapList[]
6ECC->13A0 m_pMapList[]->m_bIsFixedDayMode
6ECC->3F88 m_pMapList[]->m_cWhetherStatus
6ECC->17B48 m_pMapList[]->m_bIsFightZone
----------------------------------------------------
CTile Mapping
~~~~~~~~~~~~~
0004h m_cOwnerClass
0006h m_sOwner
000Ah m_sDeadOwner
000Ch
0040h m_sDynamicObjectType
0008h m_cDeadOwnerClass
charlie
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Post by charlie »

fucking nice klks
Girlfriends are dedicated hookers.
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