Bug with ppl dead

Discussion about Helbreath Server Files.
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orange1
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Post by orange1 »

hi,

i have a server running with hb client ver 3.2
ppl can play normally, but when some1 die and other player come in the screen (of the dead player), sometimes he can see the dead player with a monster skin (random) and sometimes the client just get crashed.

anyone have any idea how to fix?


thanx
locobans
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Post by locobans »

true i even got 3.51 files and still doing that shit :ph34r:
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
wannabee
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Post by wannabee »

when someone is moving, the server calls the iClientMotion_Move_Handler now if you look in that, there is the iGetPlayerABSStatus (it determons what the other player looks like)

the problem is, there is 2 iGetPlayerABSStatus functions.

How to fix:
search for: int CGame::iGetPlayerABSStatus(int iClientH)
change to: int CGame::iGetPlayerABSStatus2(int iClientH)

change all: iTemp2 = iGetPlayerABSStatus(iClientH);
to: iTemp2 = iGetPlayerABSStatus2(iClientH);
(there should only be 2)

Now it should work...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Human knowleag belongs to THE WORLD<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>So i highly dislike people who keep to their proud selfs... thats why i wanna share everything i got with you guys :D
locobans
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Post by locobans »

on HGservers????????? :unsure:
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
wannabee
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Post by wannabee »

i forgot to add:
in game.h:
change: int iGetPlayerABSStatus(int iClientH);
to: int iGetPlayerABSStatus2(int iClientH);
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Human knowleag belongs to THE WORLD<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>So i highly dislike people who keep to their proud selfs... thats why i wanna share everything i got with you guys :D
HatoL
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Post by HatoL »

how i can get this file?
orange1
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Post by orange1 »

:blink:

ohh, i will try that, thanx a lot :rolleyes:
Mastah
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Post by Mastah »

wannabee wrote: when someone is moving, the server calls the iClientMotion_Move_Handler now if you look in that, there is the iGetPlayerABSStatus (it determons what the other player looks like)

the problem is, there is 2 iGetPlayerABSStatus functions.

How to fix:
search for: int CGame::iGetPlayerABSStatus(int iClientH)
change to: int CGame::iGetPlayerABSStatus2(int iClientH)

change all: iTemp2 = iGetPlayerABSStatus(iClientH);
to: iTemp2 = iGetPlayerABSStatus2(iClientH);
(there should only be 2)

Now it should work...
Damn You're good... B)
locobans
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Post by locobans »

thats the source file B)
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
HatoL
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Post by HatoL »

and where i can get the source file?
orange1
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Post by orange1 »

yep, the problem now is to find the source ver 2.18 with multitrade fixed :(

i'll keep trying, if i find something i will post here.
if some1 can, help pls :)
locobans
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Post by locobans »

for now i am using 2.19 no multi trade but this bug is fixed B)
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
orange1
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Post by orange1 »

thats good, any problem if i use version 2.19 and keep the actual config and contents files?

and... were i find it? :lol:

omg, im in problems

well, i'll keep looking for sources ;)
locobans
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Post by locobans »

wanabee i did this on the game.cpp and in the game.h like you told and compile and build the HGserver and still people crashin :unsure:
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
locobans
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Post by locobans »

wannabe may you asnwer this plz is really important to me :(
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
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