SQL LAYOUT

Discussion about Helbreath Server Files.
DarkieDuck
Loyal fan
Posts: 441
Joined: Wed Feb 18, 2004 7:10 am

Post by DarkieDuck »

if some ppl have 2.24 which i doubt (cuz else i would have noticed :P )
Here is the DB layout

Code: Select all

CREATE DATABASE [mainlogin] ON PRIMARY
(
NAME  = N'mainlogin',
FILENAME = N'C:\MSSQL\data\mainlogin.mdf',
size= 10,
FILEGROWTH = 10%
)
GO

use mainlogin
GO

ALTER DATABASE [mainlogin] ADD FILEGROUP [Second] 
go

ALTER DATABASE [mainlogin] ADD FILE
(
NAME  = N'mainlogin_idx',
FILENAME = N'C:\MSSQL\data\mainlogin_idx.mdf',
size= 10,
FILEGROWTH = 10%
) TO FILEGROUP [Second] 
go


CREATE TABLE ACCOUNT_T        -- Account info. Table
( 
	cAccountID	NCHAR(10) NOT NULL,	-- Account ID          	1
	cPasswd  NCHAR(10),  -- Password                     2
	iAccountID	INT NOT NULL,  -- Account Unique Number  3
	cLoginIpAddress NCHAR(20),              -- Login Ip Address    	8 -> 4
        IsGMAccount     BIT,                 -- GM Account ID                9 -> 5
	CreateDate	SMALLDATETIME ,  -- Create Date    4 -> 6
	LoginDate	SMALLDATETIME ,  -- LogIn  Date    7
	LogoutDate	SMALLDATETIME ,  -- LogOut Date    8
	BlockDate	SMALLDATETIME ,  -- Account Block Date  9

	-- personal information
	-- cRealName	NCHAR(10),  -- Real Name            10
	cRealName	NCHAR(30),  -- Real Name            10
	cSSN  NCHAR(20),  -- Person Number      	11
	-- cEmail  NCHAR(50),	-- E-MAIL            12
	cEmail  NCHAR(60),  -- E-MAIL            12	-- for japan
	cCharRecord  NCHAR(100),  -- Character Document        13
	cQuiz  NCHAR(45),  -- QUIZ                      14
	cAnswer  NCHAR(20),  -- ANSWER                    15
	ValidDate	SMALLDATETIME ,  -- Account Vaild Date  	16
	iValidTime  INT,  	-- Account Vaild Time  	17

	CONSTRAINT PK_ACCOUNT_T PRIMARY KEY (cAccountID),
	CONSTRAINT UniqlACCOUNT_ID UNIQUE (iAccountID)
)
GO

CREATE TABLE WS1_T                 -- First World Server Characters Info Table
(
	iAccountID  INT NOT NULL,	-- Account ID
	cCharName  NCHAR(10),  -- Character Name
	
	CONSTRAINT  FK_WS1_T FOREIGN KEY (
  iAccountID
	) REFERENCES [ACCOUNT_T] (
  iAccountID
	) ON DELETE CASCADE ON UPDATE CASCADE
	
)

GO

-- CREATE TABLE WS2_T                 -- Second World Server Characters Info Table
-- (
--  iAccountID  INT NOT NULL,	-- Account Unique Number
--  cCharName  NCHAR(10),  -- Character Name
--  
--  CONSTRAINT  FK_WS2_T FOREIGN KEY (
--  	iAccountID
--  ) REFERENCES [ACCOUNT_T] (
--  	iAccountID
--  ) ON DELETE CASCADE ON UPDATE CASCADE
--  
-- )
-- go

CREATE NONCLUSTERED INDEX WS1_IDX
ON WS1_T(iAccountID)
WITH FILLFACTOR = 80,STATISTICS_NORECOMPUTE on SECOND
go
mainlogin ofcourse

Code: Select all

-----------------------------------------------------------------------------
-- SiemenTech co., LDT.                        WorldServer.sql 
-- 2002.07.4 by SungHun Mun 
-----------------------------------------------------------------------------

CREATE DATABASE [ws1] ON PRIMARY
(
NAME  = N'ws1',
FILENAME = N'C:\MSSQL\data\ws1.mdf',
size= 100,
FILEGROWTH = 10%
)
GO

ALTER DATABASE [ws1] ADD FILEGROUP [Second] 
go

ALTER DATABASE [ws1] ADD FILE
(
NAME  = N'ws1_idx',
FILENAME = N'C:\MSSQL\data\ws1_idx.mdf',
size= 10,
FILEGROWTH = 10%
) TO FILEGROUP [Second] 
go

use ws1
go
CREATE TABLE CHARACTER_T                  -- Character Info. Table
(
-- CHARACTER ID
	cCharName  NCHAR(10) NOT NULL, -- Character Name	
	cAccountID  NCHAR(10) NOT NULL, -- AccountID	
	CharID  	INT NOT NULL,         -- Character ID  
	sID1  	SMALLINT,     -- ID Number 1  	
	sID2  	SMALLINT,     -- ID Number 2  	
	sID3  	SMALLINT,     -- ID Number 3  	


-- CHARACTER Ability
	sLevel  	SMALLINT DEFAULT (1), -- Level  
	sStr  	SMALLINT,	-- Strength of character
	sVit  	SMALLINT,	-- Vitality of character
	sDex  	SMALLINT,  -- Dexterity of character
	sInt  	SMALLINT,	-- Intelligent of character
	sMag  	SMALLINT,	-- Magic of character
	sChar  	SMALLINT,	-- Charisma of character
	iExp    INT DEFAULT (0), -- Experience of character
	sUpStr  	SMALLINT DEFAULT (0), -- STR Up Point for next level up
	sUpVit  	SMALLINT DEFAULT (0), -- Vit Up Point for next level up
	sUpDex  	SMALLINT DEFAULT (0), -- Dex Up Point for next level up
	sUpInt  	SMALLINT DEFAULT (0), -- Int Up Point for next level up
	sUpMag  	SMALLINT DEFAULT (0), -- Mag Up Point for next level up
	sUpChar  	SMALLINT DEFAULT (0), -- Char Up Point for next level up

-- CHARACTER Feature
	bGender  	BIT,  -- Gender(Character gender, male or female)
	sSkin  	SMALLINT,	-- Skin Color(Skin color--> black, white, yellow)
	sHairStyle  SMALLINT,	-- Hair Style
	sHairColor  SMALLINT,	-- Hair Color
	sUnderWear  SMALLINT,	-- Underwear(underwear color)
	iApprColor  INT,  -- Apperance Color
	sAppr1  	SMALLINT,	-- Appearance Setting 1
	sAppr2  	SMALLINT,	-- Appearance Setting 2
	sAppr3  	SMALLINT,	-- Appearance Setting 3
	sAppr4  	SMALLINT,	-- Appearance Setting 4

-- CHARACTER Location
	cNation    NCHAR(10) NOT NULL,	-- Nation(Character's nation like aresden,elvine or NONE)
	cMapLoc    NCHAR(10) NOT NULL,     -- Map Location(Current Character's position)
	sLocX  	SMALLINT DEFAULT (-1),  -- X Coordinates(Current character's x position in the map)
	sLocY  	SMALLINT DEFAULT (-1),	-- Y Coordinates(Current character's y position in the map)
	
-- CHARACTER Info.
	cProfile  NCHAR(70) NOT NULL,	-- Profile(Character profile)
	sAdminLevel  SMALLINT,         -- Administrator Level(GM>1, normal user=0)
	iContribution  INT,          -- Contribution(Contribution point rises when character complete quest)
	iLeftSpecTime  INT,          	-- Remain Special Ability Time(If character use special ability, he can't do it within 20minutes)
	cLockMapName  NCHAR(10) NOT NULL,     -- Locked Map Name(If character is locked at some map for some time, this means the locked map name)
	iLockMapTime  INT,          	-- Locked Map Time(And this is locked time)
	FileSaveDate  SMALLDATETIME ,         -- File Saved Date(last saved data date)
	BlockDate  SMALLDATETIME ,         -- Character Block Date(The GM can block character, and the character can't login until this date)

-- CHARACTER Guild Info.
	cGuildName  NCHAR(20) NOT NULL,	-- Guild Name  
	iGuildID  INT,  -- Guild ID  	
	sGuildRank  SMALLINT,	-- Guild Rank  	
	sFightNum  SMALLINT,	-- Reserved FightZone ID(The fightzone id that the player has reserved)
	sFightDate  SMALLINT,	-- Reserved FightZone Date(The reserved date that the player can use)
	sFightTicket  SMALLINT,	-- Remain Reserved FightZone Ticket(Left counts of fightzone ticket)
	
-- CHARACTER Quest Info.
	sQuestNum  SMALLINT,	-- Quest Number
	sQuestID  SMALLINT,	-- Quest ID
	sQuestCount  SMALLINT,	-- Quest Count(If the quest is slaying 10 slimes, this count means left count for player to complete the quest.)
	sQuestRewType  SMALLINT,	-- Quest Reward Type(Kind of reward type, it could be experince or gold)
	sQuestRewAmount  SMALLINT,	-- Quest Reward Amount(The amount of reward, ex.gold 1000)
	bQuestCompleted  BIT,  -- Quest Completed(Whether player completed quest or not)

-- CHARCTER Event Info.
	iEventID  INT,  -- Event ID  
	
-- CHRACTER Crusade Info.
	iWarCon  	INT,  -- Charcter Crusade Contribution "character-war-contribution" 55
	iCruJob  	INT,  -- Crusade Job  "crusade-job"               56
	iCruID  	INT,  -- Crusade ID  "crusade-GUID"              57
	iCruConstructPoint	INT,  -- Crusade Construct Point "construct-point"        58

-- CHARACTER Status	
	iPopular  INT,  -- Popularity(A player can evaluate other player. This is used for character rightness)
	iHP  	INT,  -- Hit Point(Current Hit point)
	iMP  	INT,  -- Magic Point(Current Mana point)
	iSP  	INT,  -- Stamina Point(Curren stamina point)
	iEK  	INT,  -- Enemy Kill Count(If a player capture enemy, this count rises)
	iPK  	INT,  -- Player Kill Count(If a player kill innocent friends, this count rises)
	iRewardGold  INT,  -- Reward Gold(You can take the prize gold at city hall when you got captured enemy or completed quest.)
	sDownSkillIDX  SMALLINT,	-- Down Skill Index(A character skill can't exceed 700. So if user want to raise other skill, he should down the other skill.)
	sHunger  	SMALLINT,	-- Hunger Status(A character is going to be hungry like the real human being. This is the parameter of hunger status. From 0 to 100)
	sLeftSAC  SMALLINT,	-- Remain Super Attack Count(remained counts that character can use super attack)
	iLeftShutupTime  INT,  -- Remain Shutup Time(If the GM gave a penalty to bad user, he can't chat for this time)
	iLeftPopTime  INT,  -- Remain Popular Time(If a character evaluate other character, he can't do it again for some time to protect abuser)
	iLeftForceRecallTime	INT,	-- Remain Force Recall Time(Time left when a character visits enemy's nation)
	iLeftFirmStaminarTime	INT,	-- Remain Firm Staminar Time(Time left when a character eats super green potion)
	iLeftDeadpenaltyTime	INT,	-- Remain Dead Penalty Time(To protect abuser, if a character dies, he can't go outside from his town for this time)

-- CHARACTER Magic Mastery Info.
	cMagicMastery  NCHAR(100) NOT NULL,	-- Magic Mastery 

-- CHARACTER Party Info.
	iPartyID  	INT ,          -- Party ID 
--	iGizoneItemUpgradeLeft  INT          	-- highest Level Player Item Upgrade Left
  

	CONSTRAINT PK_CHARACTER_T PRIMARY KEY (cCharName),
	CONSTRAINT CHARID UNIQUE (CharID)
)
GO


CREATE TABLE SKILL_T                    -- Skill list Table take lessons
(
	CharID  	INT NOT NULL,  	-- Character Name
	sSkillID  SMALLINT,  	-- SKill ID(Skill Name)
	sSkillMastery  SMALLINT,  	-- Skill Mastery(Skill Level)
	iSkillSSN  INT,    -- Skill SSN(Left counts to skill up)

)
GO

CREATE NONCLUSTERED INDEX SKILL_IDX
ON SKILL_T(CharID)
WITH FILLFACTOR = 80,PAD_INDEX,STATISTICS_NORECOMPUTE on SECOND
go

CREATE TABLE ITEM_T      	-- Items list Table
(
	CharID  	INT NOT NULL,        -- Character Name(Character name who has these items.)
	sItemID  	SMALLINT ,    -- Item Name
	iCount  	INT DEFAULT (1),  -- Item Count(number of item)
	sItemType  SMALLINT DEFAULT (0),	-- Item Type
	sID1  	SMALLINT DEFAULT (0),	-- Item Unique ID 1
	sID2  	SMALLINT DEFAULT (0),	-- Item Unique ID 2
	sID3  	SMALLINT DEFAULT (0),	-- Item Unique ID 3
	sColor  	SMALLINT DEFAULT (0),	-- Item Color( the color of the item)
	sEffect1  SMALLINT DEFAULT (0),	-- Item Effect Value 1
	sEffect2  SMALLINT DEFAULT (0),	-- Item Effect Value 2
	sEffect3  SMALLINT DEFAULT (0),	-- Item Effect Value 3
	iLifeSpan  INT DEFAULT (0),  -- Item LifeSpan( Left lifespan of the item)
	iAttribute  INT DEFAULT (0),  -- Item Attribute
	bItemEquip  BIT DEFAULT (0),  -- Item Equip Status(this means the item is Equiped or not)
	sItemPosX  SMALLINT DEFAULT (40),	-- Item X Coordinates(X position of item in the inventory window)
	sItemPosY  SMALLINT DEFAULT (30),	-- Item Y Coordinates(Y position of item in the inventory window)
)
go

CREATE NONCLUSTERED INDEX ITEM_IDX
ON ITEM_T(CharID)
WITH FILLFACTOR = 70,PAD_INDEX,STATISTICS_NORECOMPUTE on SECOND
go


CREATE TABLE BANKITEM_T              --  Items list table stored in warehouse 
(
	CharID  	INT NOT NULL,  -- Character Name(Character name who has this item)
	sItemID  	SMALLINT ,  -- Item Name(Item name)
	iCount  	INT,  	-- Item Count(Number of item)
	sItemType  SMALLINT,  -- Item Type
	sID1  	SMALLINT,  -- Item Unique ID 1
	sID2  	SMALLINT,  -- Item Unique ID 2
	sID3  	SMALLINT,  -- Item Unique ID 3
	sColor  	SMALLINT,  -- Item Color( the color of the item)
	sEffect1  SMALLINT,  -- Item Effect Value 1
	sEffect2  SMALLINT,  -- Item Effect Value 2
	sEffect3  SMALLINT,  -- Item Effect Value 3
	iLifeSpan  INT,  	-- Item LifeSpan( left lifespan of the item)
	iAttribute  INT,  	-- Item Attribute
	
)
go

CREATE NONCLUSTERED INDEX BANKITEM_IDX
ON BANKITEM_T(CharID)
WITH FILLFACTOR = 80,PAD_INDEX,STATISTICS_NORECOMPUTE on SECOND
go

CREATE TABLE GUILD_T --  
(
	cGuildName  NCHAR(20) NOT NULL,	-- Guild Name  
	iGuildID  INT,  -- Guild ID  	
	cMasterName  NCHAR(10),
	cLocation  NCHAR(10),
	sMemberNO  SMALLINT,	
	CreateDate  SMALLDATETIME	
)
go 
CREATE NONCLUSTERED INDEX GUILD_IDX 
ON GUILD_T(cGuildName)
WITH FILLFACTOR = 80,PAD_INDEX,STATISTICS_NORECOMPUTE on SECOND
go

CREATE TABLE GUILDMEMBER_T --  
(
	cGuildName  NCHAR(20) NOT NULL,	-- Guild Name  
	cMemberName  NCHAR(10),
	JoinDate  SMALLDATETIME	
)

CREATE NONCLUSTERED INDEX GUILDMEMBER_IDX 
ON GUILDMEMBER_T(cGuildName)
WITH FILLFACTOR = 80,PAD_INDEX,STATISTICS_NORECOMPUTE on SECOND
go
gotta love that copyright


hax
MeNiA
Member
Posts: 113
Joined: Thu Feb 19, 2004 6:13 pm

Post by MeNiA »

thanks man!!!
listen, could you tell me where should i put these files and on what names, how do i connect them to the server?
(i got mysql installed)
DarkieDuck
Loyal fan
Posts: 441
Joined: Wed Feb 18, 2004 7:10 am

Post by DarkieDuck »

uhmm these files will set up 2 DB
MainLogin and WS1
1 for Login server and 1 for worldserver ofcourse.
Also u need 2 or 3 ODBCs linked to them.
and u need sql2000 with mdac 2.6
hax
MeNiA
Member
Posts: 113
Joined: Thu Feb 19, 2004 6:13 pm

Post by MeNiA »

this is what i did get from ur post:
the file should call Mainlog.sql and the second WS1.sql( i guess it doesnt matter where they'll be)
i need to dl mysql-odbc,sql2000 and mdac 2.6. ( how to i link files by odbc?)
till now i mysql 4.0.16, winmysqladmin,mysqlcc,phpmyadmin, isn't one of them enuff? plz explain more, sry im im bugging u
Xakep
Regular
Posts: 79
Joined: Wed Nov 12, 2003 8:57 pm
Location: Internet

Post by Xakep »

thx alot man. One more question where i can get 2.24 files ???
China
Member
Posts: 161
Joined: Sat Oct 25, 2003 5:51 pm

Post by China »

Xakep wrote: thx alot man. One more question where i can get 2.24 files ???
<_<
Nineteen
Member
Posts: 132
Joined: Tue Dec 02, 2003 6:36 pm

Post by Nineteen »

Xakep wrote: thx alot man. One more question where i can get 2.24 files ???
hhaah, that actually made me lol. you never even asked a question before that
<b><span style='font-size:9pt;line-height:100%'><span style='color:red'>milky </span>is <span style='color:red'>cool</span></b></span>
DarkieDuck
Loyal fan
Posts: 441
Joined: Wed Feb 18, 2004 7:10 am

Post by DarkieDuck »

u dont need mysql..

u just need to run it all on w2k(server)
hax
GrAnNy
Member
Posts: 193
Joined: Sat Nov 08, 2003 3:49 pm

Post by GrAnNy »

DarkieDuck wrote: u dont need mysql..

u just need to run it all on w2k(server)
but if u have windows XP ?
WHO EVER ADDS ME TO MSN ASK FIRST BY PM HERE OR OTHERWISE I WILL BLOCK YOU BRUTALLY!!!
DarkieDuck
Loyal fan
Posts: 441
Joined: Wed Feb 18, 2004 7:10 am

Post by DarkieDuck »

GrAnNy wrote:
DarkieDuck wrote: u dont need mysql..

u just need to run it all on w2k(server)
but if u have windows XP ?
should also work
not sure
i hate XP so i nvr tryed it
hax
GenOCiDe-
just visiting
Posts: 2
Joined: Fri Feb 20, 2004 6:40 pm

Post by GenOCiDe- »

DarkieDuck wrote:
GrAnNy wrote:
DarkieDuck wrote: u dont need mysql..

u just need to run it all on w2k(server)
but if u have windows XP ?
should also work
not sure
i hate XP so i nvr tryed it
what about win2003 ?
magsec4
Member
Posts: 120
Joined: Tue Nov 18, 2003 3:31 am

Post by magsec4 »

Xakep wrote: thx alot man. One more question where i can get 2.24 files ???
i'm sure DarkieDuck has 2.24 files <_< .

anywayz thankz for the sqls Darkie.
GrAnNy
Member
Posts: 193
Joined: Sat Nov 08, 2003 3:49 pm

Post by GrAnNy »

GenOCiDe- wrote:
DarkieDuck wrote:
GrAnNy wrote: but if u have windows XP ?
should also work
not sure
i hate XP so i nvr tryed it
what about win2003 ?
works with win2k3 :rolleyes:
WHO EVER ADDS ME TO MSN ASK FIRST BY PM HERE OR OTHERWISE I WILL BLOCK YOU BRUTALLY!!!
MeNiA
Member
Posts: 113
Joined: Thu Feb 19, 2004 6:13 pm

Post by MeNiA »

can some1 plz give me working links to the program i need.. google results reffered me to microsoft's site, and i cant find the odbc there, only odbc.net (something like that) and mdac does nutting, i guess its like a patch.
and the sql 2000 ...
can any1 help me plz..?
DarkieDuck
Loyal fan
Posts: 441
Joined: Wed Feb 18, 2004 7:10 am

Post by DarkieDuck »

i dont know about w2k3
i tryeed it 1
and i didnt work

cant thibnk very clea now , but i think it didnt work cuz of w2k3 and not because i drunk to much LD
hax
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