how i protect server from wpe's?

Discussion about Helbreath Server Files.
naamakala
just visiting
Posts: 9
Joined: Sun Apr 23, 2006 3:49 pm

Post by naamakala »

u cant hack on every server with wpe....
bone-you
Spamtastic
Posts: 1310
Joined: Wed Mar 16, 2005 3:12 am

Post by bone-you »

naamakala wrote: u cant hack on every server with wpe....
You can do packet editing on ANY game or ANY application for that matter. The key is figuring out their methods of trying to stop it. Nothing can be 100% hack free.
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia :D</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
marleythe9
Loyal fan
Posts: 391
Joined: Sat Mar 26, 2005 12:41 am

Post by marleythe9 »

could you explain a wpe hack? mabey ill help.. are u talking about like edit packets with a diffrent Prog or useing an edited client?
<img src='http://freewebs.com/trickro/70s.png' border='0' alt='user posted image' /><img src='http://freewebs.com/trickro/70s2.jpg' border='0' alt='user posted image' />
bone-you
Spamtastic
Posts: 1310
Joined: Wed Mar 16, 2005 3:12 am

Post by bone-you »

External packet editor. WPE is just a packet editor/viewer/sender.
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia :D</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
naamakala
just visiting
Posts: 9
Joined: Sun Apr 23, 2006 3:49 pm

Post by naamakala »

yea i mean that ppl can rollback/do inv walls atc... and lag server with sending packets with WPE programs..id love to block those :P
bone-you
Spamtastic
Posts: 1310
Joined: Wed Mar 16, 2005 3:12 am

Post by bone-you »

naamakala wrote: yea i mean that ppl can rollback/do inv walls atc... and lag server with sending packets with WPE programs..id love to block those :P
That's easier done through the client. Your "inv walls" is such an easy fix and an age old bug. INITDATA hack for those who still haven't figured it out. Calling initdata after already in game makes the hg process your init again, allowing duping and creating occupied tiles.

Code: Select all

	case 69: //'E'
  if (m_bCtrlPressed == TRUE && m_cGameMode == DEF_GAMEMODE_ONMAINGAME && (!m_bInputStatus) )
  {
  	bSendCommand(MSGID_REQUEST_INITDATA, NULL, NULL, NULL, NULL, NULL, NULL);
  }
  break;
xD 'Twas one of my functions I had in my client. Funny because even to this day, most server owners don't even know what initdata really does let alone how to fix this bug. control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e big huge wall or shop closed for business :P (or wh)
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia :D</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
Dax
&lt;3 bd long time
Posts: 785
Joined: Mon Apr 18, 2005 3:19 pm

Post by Dax »

bone-you wrote:
naamakala wrote: yea i mean that ppl can rollback/do inv walls atc... and lag server with sending packets with WPE programs..id love to block those :P
That's easier done through the client. Your "inv walls" is such an easy fix and an age old bug. INITDATA hack for those who still haven't figured it out. Calling initdata after already in game makes the hg process your init again, allowing duping and creating occupied tiles.

Code: Select all

	case 69: //'E'
  if (m_bCtrlPressed == TRUE && m_cGameMode == DEF_GAMEMODE_ONMAINGAME && (!m_bInputStatus) )
  {
  	bSendCommand(MSGID_REQUEST_INITDATA, NULL, NULL, NULL, NULL, NULL, NULL);
  }
  break;
xD 'Twas one of my functions I had in my client. Funny because even to this day, most server owners don't even know what initdata really does let alone how to fix this bug. control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e big huge wall or shop closed for business :P (or wh)
That would of been the only thing i would ever make a command for. Just input the amount of tiles you want occupied.
Reppin' 127.0.0.1!!!<br><br><img src='http://img502.imageshack.us/img502/1348/sig4daxbn2.jpg' border='0' alt='user posted image' /><br><br>I contend that we are both atheists. I just believe in one fewer god than you do. <br>When you understand why you dismiss all the other possible gods, you will <br>understand why I dismiss yours.<br>~ <b>Stephen Roberts</b>
Sentinel
Loyal fan
Posts: 462
Joined: Thu Jan 11, 2007 4:16 pm

Post by Sentinel »

Hell that'd piss me off.. >.>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->charlie says:<br>i may own outpost but im not a nerd<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(locobans @ Mar 12 2007, 10:48 PM) <br>"Remember while peeing, If you shake it more than twice you playing with it..." <br><!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd-->
bone-you
Spamtastic
Posts: 1310
Joined: Wed Mar 16, 2005 3:12 am

Post by bone-you »

Sentinel wrote: Hell that'd piss me off.. >.>
What a hypocrite. It was you doing it on every server you could find when you used my client laughing to me at how many people were whining "can't get in shop!" "gm hacker!" and shit.
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia :D</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
marleythe9
Loyal fan
Posts: 391
Joined: Sat Mar 26, 2005 12:41 am

Post by marleythe9 »

so with a wpe hack could people catch a packet being send and read and edit it simply? like client sending to server that there invis.

only way i can think of blocking it if u cant do it by simply changeing messages cuz they could just easy find them then. i would say just make a dll linked with client that searches for all these programs that packet edit. and if runing close the client.
<img src='http://freewebs.com/trickro/70s.png' border='0' alt='user posted image' /><img src='http://freewebs.com/trickro/70s2.jpg' border='0' alt='user posted image' />
bone-you
Spamtastic
Posts: 1310
Joined: Wed Mar 16, 2005 3:12 am

Post by bone-you »

marleythe9 wrote: like client sending to server that there invis.

only way i can think of blocking it if u cant do it by simply changeing messages cuz they could just easy find them then. i would say just make a dll linked with client that searches for all these programs that packet edit. and if runing close the client.
umm. no. Not like invis. If you think about it, unless you have some massive complex system, packet SENDING it rather useless. To cast hack a spell instantly on yourself you need your coords which wouldn't be available to WPE or the likes. blah blah etc etc for every other case. The only thing I can think of off the top of my head right now is to cast hack off screen to a set location (like levelling from the other side of the map). In which case a simple check to see if you're casting within the proper tiles will catch that.

Someone give some examples of things you would want to hack by sending packets :x

Oh, and the DLL thing was already done *tada* search.dll <3
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia :D</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
1+12
Member
Posts: 173
Joined: Sat Feb 04, 2006 5:05 pm

Post by 1+12 »

marleythe9 wrote: so with a wpe hack could people catch a packet being send and read and edit it simply? like client sending to server that there invis.

only way i can think of blocking it if u cant do it by simply changeing messages cuz they could just easy find them then. i would say just make a dll linked with client that searches for all these programs that packet edit. and if runing close the client.
With that, they can also change the name of WPE like the one here on outpost...
Adshjolee14
just visiting
Posts: 5
Joined: Mon Jan 29, 2007 3:07 pm

Post by Adshjolee14 »

csxtitan
Regular
Posts: 95
Joined: Sun Jul 11, 2004 11:02 am

Post by csxtitan »

Does it feel good? ARE YOU MOANING?! TELL ME DAMMIT
Charles
Loyal fan
Posts: 418
Joined: Wed Nov 26, 2003 8:20 pm

Post by Charles »

csxtitan wrote: Does it feel good? ARE YOU MOANING?! TELL ME DAMMIT
lol
<i>"Always write good code. Feel bad to write bad code."</i>
Post Reply