[REQ] "Notes" Code
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- noob
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He doesn't want a mailing system.. How many times does he have to tell you? He wants like an in-game "Notepad"
Not a hard concept...
Not a hard concept...
<!--QuoteBegin-crazymnig88+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crazymnig88)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->by notepad??? it didn't show any code, just show words wif no mean<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br><!--QuoteBegin-charlie+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (charlie)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->he'll probably save it as 600pagebook.bmp<br><br>400gb file plzkthnx<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd-->
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- Outpost bitch
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I had posted Mail System go to Helbreath Snippets and you will find it
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Player logs in game and...
- Press xxx Key and client shows up a window.
- Player write on that window and click the SAVE button
- Client sends the player's request to HGServer
- HGServer save the data onto the folder named NOTES under the file with the charactername.txt
- When player log in, HGServer automatically load up his NOTES files and give player the option to delete or save again what has been showed up.
Implement this to c++ and you done
- Press xxx Key and client shows up a window.
- Player write on that window and click the SAVE button
- Client sends the player's request to HGServer
- HGServer save the data onto the folder named NOTES under the file with the charactername.txt
- When player log in, HGServer automatically load up his NOTES files and give player the option to delete or save again what has been showed up.
Implement this to c++ and you done
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
I'd do that, but instead of making a new folder and extra .txt files, i'd just amend [NOTES] onto existing character files and add it into the character loading routinelocobans wrote: Player logs in game and...
- Press xxx Key and client shows up a window.
- Player write on that window and click the SAVE button
- Client sends the player's request to HGServer
- HGServer save the data onto the folder named NOTES under the file with the charactername.txt
- When player log in, HGServer automatically load up his NOTES files and give player the option to delete or save again what has been showed up.
Implement this to c++ and you done
<!--QuoteBegin-crazymnig88+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crazymnig88)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->by notepad??? it didn't show any code, just show words wif no mean<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br><!--QuoteBegin-charlie+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (charlie)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->he'll probably save it as 600pagebook.bmp<br><br>400gb file plzkthnx<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd-->
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- noob
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can u make that code for me?Orkl wrote:I'd do that, but instead of making a new folder and extra .txt files, i'd just amend [NOTES] onto existing character files and add it into the character loading routinelocobans wrote: Player logs in game and...
- Press xxx Key and client shows up a window.
- Player write on that window and click the SAVE button
- Client sends the player's request to HGServer
- HGServer save the data onto the folder named NOTES under the file with the charactername.txt
- When player log in, HGServer automatically load up his NOTES files and give player the option to delete or save again what has been showed up.
Implement this to c++ and you done
Yeah that could be something too B)Orkl wrote:I'd do that, but instead of making a new folder and extra .txt files, i'd just amend [NOTES] onto existing character files and add it into the character loading routinelocobans wrote: Player logs in game and...
- Press xxx Key and client shows up a window.
- Player write on that window and click the SAVE button
- Client sends the player's request to HGServer
- HGServer save the data onto the folder named NOTES under the file with the charactername.txt
- When player log in, HGServer automatically load up his NOTES files and give player the option to delete or save again what has been showed up.
Implement this to c++ and you done
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
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