client crash

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Kenshi
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Joined: Thu Nov 20, 2003 8:27 am

Post by Kenshi »

my client crashes whenever i try to enter the game or when it used to let me in (its not doing letting me in anymore) it would crash when i changed maps and when it used to let me in i used to teleport to xy -1 -1 and it would let me teleport. But its not even letting me get into the game anymore, i think my client isnt communicating with my hg properly.. My world server logs this...

(2006:10: 8:14:29) - (TestLog) Getting character data in account(corey)-ID(4676528)...
(2006:10: 8:14:29) - (TestLog) Total Char: 2
(2006:10: 8:14:29) - (TestLog) Getting character file Character\\AscII98\\bumhole.txt
(2006:10: 8:14:29) - (TestLog) Getting character file Character\\AscII99\\corey.txt
(2006:10: 8:14:29) - (X) Send Message (23ab2201)
(2006:10: 8:14:29) - (X) Recieved Message (0x25000198)
(2006:10: 8:14:29) - (TestLog) Set account(corey)-Level(19) connection status INIT(create & set)...
(2006:10: 8:14:29) - (X) Recieved Message (0x0C152210)
(2006:10: 8:14:29) - (TestLog) Verify Character Integrity (Character\\AscII99\\corey.txt)
(2006:10: 8:14:29) - (TestLog) Send character(corey) data...
(2006:10: 8:14:29) - (X) Recieved Message (0x12A01006)
(2006:10: 8:14:29) - (TestLog) Set account(corey) connection status PLAYING...
(2006:10: 8:14:29) - (X) Recieved Message (0x0DF3074F)
(2006:10: 8:14:29) - (O) Character data file saved : Name(corey)
(2006:10: 8:14:29) - (TestLog) Account(corey) log out request to MLS...
(2006:10: 8:14:29) - (X) Send Message (24021ee0)
(2006:10: 8:14:29) - (TestLog) Set account(corey) connection status NULL...
get rooted.
Kenshi
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Posts: 208
Joined: Thu Nov 20, 2003 8:27 am

Post by Kenshi »

ok a more complete investigation of this issue

when the server sends

24021ee0

"(X) Send Message (24021ee0)"

the client doesnt know what to do with it..

n then crashes?

i'm not sure.
get rooted.
Kenshi
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Posts: 208
Joined: Thu Nov 20, 2003 8:27 am

Post by Kenshi »

figured it out.. i have a bad hg -its sick
get rooted.
Crossfade
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Post by Crossfade »

Kenshi wrote: ok a more complete investigation of this issue

when the server sends

24021ee0

"(X) Send Message (24021ee0)"

the client doesnt know what to do with it..

n then crashes?

i'm not sure.
just so you know that sent message isnt an error, its the world log showing you the loggout to mls or in other words logging out of the game back to login screen is what that message is saying. for debugging purposes.
Kenshi
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Post by Kenshi »

yeah i investigated and found that out after i posed it, lol. without any knowledge i was jumping to conclusions on what that message could have been.
get rooted.
Crossfade
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Post by Crossfade »

Kenshi wrote: yeah i investigated and found that out after i posed it, lol. without any knowledge i was jumping to conclusions on what that message could have been.
if it wont let you in the hg itself then check your connection message from client to hg and vis versa. anything you changed in the netmessages double check them.
Kenshi
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Posts: 208
Joined: Thu Nov 20, 2003 8:27 am

Post by Kenshi »

nah a friend compiled it because he didnt want to give me the source and i think something has gone wrong with compiling it because when he compiled a client for me it didnt work properly either came up with memory leaks. yer if you could help me out though if u have a HGServer with angels & crafting it would be sweet as.. but most probably not even though hb is dead people still want to pretend that their files are worth something.. lol.
get rooted.
Crossfade
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Post by Crossfade »

Kenshi wrote: nah a friend compiled it because he didnt want to give me the source and i think something has gone wrong with compiling it because when he compiled a client for me it didnt work properly either came up with memory leaks. yer if you could help me out though if u have a HGServer with angels & crafting it would be sweet as.. but most probably not even though hb is dead people still want to pretend that their files are worth something.. lol.
nah i dont have sources with angels and crafting as i find they are useless to hb. i've been messing with hb2's sources.
Kenshi
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Joined: Thu Nov 20, 2003 8:27 am

Post by Kenshi »

how ya goin with that, i was very disappointed that the hb2 project was lost. they made some significant changes to the gameplay and general functions.. too bad they arent around no more.
get rooted.
Crossfade
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Post by Crossfade »

Kenshi wrote: how ya goin with that, i was very disappointed that the hb2 project was lost. they made some significant changes to the gameplay and general functions.. too bad they arent around no more.
this topic isn't about me and what I do, so I can't really say. :ph34r:
Kenshi
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Posts: 208
Joined: Thu Nov 20, 2003 8:27 am

Post by Kenshi »

Crossfade wrote:
Kenshi wrote: how ya goin with that, i was very disappointed that the hb2 project was lost. they made some significant changes to the gameplay and general functions.. too bad they arent around no more.
this topic isn't about me and what I do, so I can't really say. :ph34r:
riiiiiiiiiight.... some sort of secret squirrel stuff that you're keeping from the ever lasting hb members which totals to around 500 worldwide and around 20 or so on here?
get rooted.
Crossfade
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Posts: 354
Joined: Sun Mar 20, 2005 5:55 pm

Post by Crossfade »

Kenshi wrote:
Crossfade wrote:
Kenshi wrote: how ya goin with that, i was very disappointed that the hb2 project was lost. they made some significant changes to the gameplay and general functions.. too bad they arent around no more.
this topic isn't about me and what I do, so I can't really say. :ph34r:
riiiiiiiiiight.... some sort of secret squirrel stuff that you're keeping from the ever lasting hb members which totals to around 500 worldwide and around 20 or so on here?
never said it was top secret. i said this topic isn't about me it's about you?
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