[Src]->Get merien set on cityhall
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why would you want to put friendslist on gail? friends list should be on a dialog on its ownADDKiD wrote: I still dont' get it... I'm a retarded noob... If you did screenshots or something, I would probably be able to get it.. I got angels fine, but I fucked up on them... and another question about Angels... If I took the same src code for FriendsList, would I be able to add them to Gail?
<img src='http://img114.imageshack.us/img114/8618 ... 2dy3lx.jpg' border='0' alt='user posted image' />
hey i see on mistake
look here
but here you got 49 50 51 and so on:
look here
See there are MENU81. 82 and so on#define DRAW_DIALOGBOX_CITYHALL_MENU80 "Merien's Cap (EK 650 - Contrib 200)"
#define DRAW_DIALOGBOX_CITYHALL_MENU81 "Merien's Armor (EK 1100 - Contrib 300)"
#define DRAW_DIALOGBOX_CITYHALL_MENU82 "Merien's Robe (EK 1000 - Contrib 200)"
#define DRAW_DIALOGBOX_CITYHALL_MENU83 "Merien's Hauberk (EK 600 - Contrib 100)"
#define DRAW_DIALOGBOX_CITYHALL_MENU84 "Merien's Leggings (EK 800 - Contrib 150)"
#define DRAW_DIALOGBOX_CITYHALL_MENU87 "Here are the available MERIEN
but here you got 49 50 51 and so on:
// MERIEN HERO CAP AKI KEDE!!!!!!
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 155) && (msY <= sY + 170))
{ if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 945;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 946;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 945;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 946;
ZeroMemory(m_cTakeItemName,sizeof(m_cTakeItemName));
memcpy(m_cTakeItemName,DRAW_DIALOGBOX_CITYHALL_MENU49,strlen(DRAW_DIALOGBOX_CITYHALL_MENU49));
m_stDialogBoxInfo[13].cMode = 13;
m_stDialogBoxInfo[13].sV1=iReqItemID;
PlaySound('E', 14, 5);
}
// MERIEN HERO ARMOR
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 185) && (msY <= sY + 200))
{ if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 947;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 948;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 947;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 948;
ZeroMemory(m_cTakeItemName,sizeof(m_cTakeItemName));
memcpy(m_cTakeItemName,DRAW_DIALOGBOX_CITYHALL_MENU50,strlen(DRAW_DIALOGBOX_CITYHALL_MENU50));
m_stDialogBoxInfo[13].cMode = 13;
m_stDialogBoxInfo[13].sV1=iReqItemID;
PlaySound('E', 14, 5);
}
// MERIEN HERO ROBE
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 215) && (msY <= sY + 230))
{ if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 949;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 950;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 949;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 950;
ZeroMemory(m_cTakeItemName,sizeof(m_cTakeItemName));
memcpy(m_cTakeItemName,DRAW_DIALOGBOX_CITYHALL_MENU51,strlen(DRAW_DIALOGBOX_CITYHALL_MENU51));
m_stDialogBoxInfo[13].cMode = 13;
m_stDialogBoxInfo[13].sV1=iReqItemID;
PlaySound('E', 14, 5);
}
// MERIEN HERO HAUBERK
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 245) && (msY <= sY + 260))
{ if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 951;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 952;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 951;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 952;
ZeroMemory(m_cTakeItemName,sizeof(m_cTakeItemName));
memcpy(m_cTakeItemName,DRAW_DIALOGBOX_CITYHALL_MENU52,strlen(DRAW_DIALOGBOX_CITYHALL_MENU52));
m_stDialogBoxInfo[13].cMode = 13;
m_stDialogBoxInfo[13].sV1=iReqItemID;
PlaySound('E', 14, 5);
}
// MERIEN HERO LEGGINGS
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 275) && (msY <= sY + 290))
{ if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 953;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 954;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 953;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 954;
ZeroMemory(m_cTakeItemName,sizeof(m_cTakeItemName));
memcpy(m_cTakeItemName,DRAW_DIALOGBOX_CITYHALL_MENU53,strlen(DRAW_DIALOGBOX_CITYHALL_MENU53));
m_stDialogBoxInfo[13].cMode = 13;
m_stDialogBoxInfo[13].sV1=iReqItemID;
PlaySound('E', 14, 5);
}
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
it tells me TakeItemName is undecleared and i have to change to TakeHeroItemName.
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
It's also 1 option.
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
<span style='color:green'>Those numbers are a little bug, it only changes what it says in the draw dialog box, but thanks for posting it.Tafka12 wrote: hey i see on mistake
look hereSee there are MENU81. 82 and so on#define DRAW_DIALOGBOX_CITYHALL_MENU80 "Merien's Cap (EK 650 - Contrib 200)"
#define DRAW_DIALOGBOX_CITYHALL_MENU81 "Merien's Armor (EK 1100 - Contrib 300)"
#define DRAW_DIALOGBOX_CITYHALL_MENU82 "Merien's Robe (EK 1000 - Contrib 200)"
#define DRAW_DIALOGBOX_CITYHALL_MENU83 "Merien's Hauberk (EK 600 - Contrib 100)"
#define DRAW_DIALOGBOX_CITYHALL_MENU84 "Merien's Leggings (EK 800 - Contrib 150)"
#define DRAW_DIALOGBOX_CITYHALL_MENU87 "Here are the available MERIEN
but here you got 49 50 51 and so on:// MERIEN HERO CAP AKI KEDE!!!!!!
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 155) && (msY <= sY + 170))
{ if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 945;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 946;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 945;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 946;
ZeroMemory(m_cTakeItemName,sizeof(m_cTakeItemName));
memcpy(m_cTakeItemName,DRAW_DIALOGBOX_CITYHALL_MENU49,strlen(DRAW_DIALOGBOX_CITYHALL_MENU49));
m_stDialogBoxInfo[13].cMode = 13;
m_stDialogBoxInfo[13].sV1=iReqItemID;
PlaySound('E', 14, 5);
}
// MERIEN HERO ARMOR
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 185) && (msY <= sY + 200))
{ if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 947;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 948;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 947;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 948;
ZeroMemory(m_cTakeItemName,sizeof(m_cTakeItemName));
memcpy(m_cTakeItemName,DRAW_DIALOGBOX_CITYHALL_MENU50,strlen(DRAW_DIALOGBOX_CITYHALL_MENU50));
m_stDialogBoxInfo[13].cMode = 13;
m_stDialogBoxInfo[13].sV1=iReqItemID;
PlaySound('E', 14, 5);
}
// MERIEN HERO ROBE
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 215) && (msY <= sY + 230))
{ if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 949;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 950;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 949;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 950;
ZeroMemory(m_cTakeItemName,sizeof(m_cTakeItemName));
memcpy(m_cTakeItemName,DRAW_DIALOGBOX_CITYHALL_MENU51,strlen(DRAW_DIALOGBOX_CITYHALL_MENU51));
m_stDialogBoxInfo[13].cMode = 13;
m_stDialogBoxInfo[13].sV1=iReqItemID;
PlaySound('E', 14, 5);
}
// MERIEN HERO HAUBERK
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 245) && (msY <= sY + 260))
{ if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 951;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 952;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 951;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 952;
ZeroMemory(m_cTakeItemName,sizeof(m_cTakeItemName));
memcpy(m_cTakeItemName,DRAW_DIALOGBOX_CITYHALL_MENU52,strlen(DRAW_DIALOGBOX_CITYHALL_MENU52));
m_stDialogBoxInfo[13].cMode = 13;
m_stDialogBoxInfo[13].sV1=iReqItemID;
PlaySound('E', 14, 5);
}
// MERIEN HERO LEGGINGS
if ((msX >= sX + 35) && (msX <= sX + 220) && (msY >= sY + 275) && (msY <= sY + 290))
{ if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 953;
if((m_bAresden == TRUE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 954;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 1)) iReqItemID = 953;
if((m_bAresden == FALSE) && (m_pCharList[m_cCurFocus-1]->m_sSex == 2)) iReqItemID = 954;
ZeroMemory(m_cTakeItemName,sizeof(m_cTakeItemName));
memcpy(m_cTakeItemName,DRAW_DIALOGBOX_CITYHALL_MENU53,strlen(DRAW_DIALOGBOX_CITYHALL_MENU53));
m_stDialogBoxInfo[13].cMode = 13;
m_stDialogBoxInfo[13].sV1=iReqItemID;
PlaySound('E', 14, 5);
}
About your other post, you have to declare the TakeItemName, or whatever you want to name it on the header (I would name it TakeMerien hehe).</span>
<a href='http://imageshack.us' target='_blank'><img src='http://img224.imageshack.us/img224/2738/screenqu8.jpg' border='0' alt='user posted image' /></a><br>drajwer draw<br><a href='index.php?showtopic=7299' target='_blank'>index.php?showtopic=7299</a>
well
I changed it to get DKSet from CH man
i have 4 different types
Warr M
Warr W
Mage M
Mage W
but it gives only 1 item instead of 5
i have it with iReqItemID = 8, 39, 393, 3939, 29292;
Separated with commas but gives 1 :S
I changed it to get DKSet from CH man
i have 4 different types
Warr M
Warr W
Mage M
Mage W
but it gives only 1 item instead of 5
i have it with iReqItemID = 8, 39, 393, 3939, 29292;
Separated with commas but gives 1 :S
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
how?
<a href='http://www.hot.ee/carvanho/DKSet.txt' target='_blank'>http://www.hot.ee/carvanho/DKSet.txt</a>
take from there n show
<a href='http://www.hot.ee/carvanho/DKSet.txt' target='_blank'>http://www.hot.ee/carvanho/DKSet.txt</a>
take from there n show
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
<span style='color:green'>If you only get one item it's probably HG server side problem, why you want to get all at the same time, follow the same pattern as the hero it is, it's the same armor, robe, cap, helm, etc, etc, etc, etc, etc...</span>
<a href='http://imageshack.us' target='_blank'><img src='http://img224.imageshack.us/img224/2738/screenqu8.jpg' border='0' alt='user posted image' /></a><br>drajwer draw<br><a href='index.php?showtopic=7299' target='_blank'>index.php?showtopic=7299</a>
omg i can't put it give 40 items...
Stupid... "follow the same pattern"
Stupid... "follow the same pattern"
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
<span style='color:green'>Sheez man hahaha, you are trying to simplify a big ass code by putting some commas. Find some help elsewhere if you don't like it.</span>
<a href='http://imageshack.us' target='_blank'><img src='http://img224.imageshack.us/img224/2738/screenqu8.jpg' border='0' alt='user posted image' /></a><br>drajwer draw<br><a href='index.php?showtopic=7299' target='_blank'>index.php?showtopic=7299</a>
Don't tell me what to do.
I want it to give you 5 items (Helm, berk, legs, armor and sword) in 1 time. Don't come teach me.
I want it to give you 5 items (Helm, berk, legs, armor and sword) in 1 time. Don't come teach me.
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />