search for this i ned edit there anything plz help
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look for iMapside = iGetMapLocationSide(m_pMapList[m_pClientList[iClientH]->m_cMapIndex]->m_cName);
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look for iMapside = iGetMapLocationSide(m_pMapList[m_pClientList[iClientH]->m_cMapIndex]->m_cName);
use search button there are tons of topics with this fix, and renaming shop wont help lolKiruku wrote: if u go shop u are ares and u can go elvine shop... i want fix this out i renamed shop to eshop instead of gshop but on gshop bug was too
search for this i ned edit there anything plz helpCode: Select all
look for iMapside = iGetMapLocationSide(m_pMapList[m_pClientList[iClientH]->m_cMapIndex]->m_cName);
bInsideEnemyBuilding EXACT this i didnt foundTafka12 wrote: check some recall functions or smth
bInsideEnemyBuilding
and if they are FALSE change them to TRUE
I guess.
here is what i did...Kiruku wrote: can anyone send me the whole bInsideEnemyBuilding function? please
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m_bIsInsideEnemyBuilding = FALSE;
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BOOL m_bIsInsideEnemyBuilding;
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void CGame::RequestInitDataHandler(int iClientH, char * pData, char cKey)
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m_pClientList[iClientH]->m_bIsInsideOwnTown = FALSE;
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m_pClientList[iClientH]->m_bIsInsideEnemyBuilding = TRUE;
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m_pClientList[iClientH]->m_bIsInsideOwnTown = TRUE;
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m_pClientList[iClientH]->m_bIsInsideEnemyTown = TRUE;
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void CGame::CheckClientResponseTime()
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if (m_pClientList[i]->m_bIsInsideOwnTown == TRUE)
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if (m_pClientList[i]->m_bIsInsideEnemyBuilding == TRUE)
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int CGame::iClientMotion_Attack_Handler(int iClientH, short sX, short sY, short dX, short dY, short wType, char cDir, WORD wTargetObjectID, BOOL bResponse, BOOL bIsDash)
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m_pClientList[iClientH]->m_bIsInsideOwnTown == FALSE)
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m_pClientList[iClientH]->m_bIsInsideEnemyBuilding == TRUE)
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void CGame::RequestTeleportHandler(int iClientH, char * pData, char * cMapName, int dX, int dY)
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m_pClientList[iClientH]->m_bIsInsideOwnTown = FALSE;
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m_pClientList[iClientH]->m_bIsInsideEnemyBuilding = TRUE;
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m_pClientList[iClientH]->m_bIsInsideOwnTown = TRUE;
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m_pClientList[iClientH]->m_bIsInsideEnemyBuilding = TRUE;
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void CGame::SetForceRecallTime(int iClientH)
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m_pClientList[iClientH]->m_iTimeLeft_ForceRecall = 1;
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m_pClientList[iClientH]->m_iTimeLeft_ForceRecall = iTL_;
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m_pClientList[iClientH]->m_bIsWarLocation = TRUE;
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E:\Sources\HGServer 2.24d\Game.cpp(1786) : error C2039: 'm_bIsInsideEnemyTown' : is not a member of 'CClient'
E:\Sources\HGServer 2.24d\Client.h(37) : see declaration of 'CClient'
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HGserver.exe - 1 error(s), 0 warning(s)
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m_pClientList[iClientH]->m_bIsInsideEnemyTown = TRUE;
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class CClient
{ <-- here
public: