Secure Of Rollbackclient

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Dshaked
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Post by Dshaked »

Friend tolds some secure of rollbacking hack.
Need someone to make code like this:
Always when character drops item, hg saves character file.
Then people cant use rollbacking client.
Im not 100% sure about that.
But can someone make this code for test?
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snoopy81
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Post by snoopy81 »

Friend tolds some secure of rollbacking hack.
Need someone to make code like this:
Always when character drops item, hg saves character file.
Then people cant use rollbacking client.
Im not 100% sure about that.
But can someone make this code for test?
Bad idea would be be tedious for server....
The fix resides in using released World server, or Changing Nosave logout MSGID....
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Dshaked
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Post by Dshaked »

Friend tolds:
HB Secret using that secure.
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juggalo2
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Post by juggalo2 »

lol save it when and items drop lol most funny est thinsg in worls server lags will incress alot
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Dshaked
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Post by Dshaked »

Juggalo can you make some secure for me ?
Or some secure like netmessages, but more simpple.
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juggalo2
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Post by juggalo2 »

change net msg in worls client and hg u amke it so they can nto conected to ur server without useing ru ckleitn and make ur world server anmes biger make it more thanst 3 spots and a normal hacked client cant fit alsoe in ur client source mover around ur main fuction in game.cpp to make the exe hex in difent spots.
aslo insted of chnageing netmsge just nukmber change teh hoel masg to difetn name or somthings make sure tis lcient and hg and wolrds onblys thos :P

if i have soem time ill chekc soem thing mroe to do
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Dshaked
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Post by Dshaked »

Thx, first I make long wolrdserver name.
But im not sure how to do others :)
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Dshaked
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Post by Dshaked »

Eh, With LOGIN.cfg can log in with hack clients.
I maked so long name, and with LOGIN.cfg can log in XD
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BlueChristmas
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Post by BlueChristmas »

Dshaked wrote: Eh, With LOGIN.cfg can log in with hack clients.
I maked so long name, and with LOGIN.cfg can log in XD
login.cfg doesn't count for ws name...
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Dshaked
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Post by Dshaked »

It counts, if using 3.51 rollbacking client.
You can add like this:
world-server-name = Fuckyouasshole
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BlueChristmas
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Post by BlueChristmas »

Dshaked wrote: It counts, if using 3.51 rollbacking client.
You can add like this:
world-server-name = Fuckyouasshole
yeah it may count, but not on a server with edited client netmessages.h
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Dshaked
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Post by Dshaked »

Want tell how I edit them?
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Mr.Buckethead
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Post by Mr.Buckethead »

snoopy81 wrote:
Friend tolds some secure of rollbacking hack.
Need someone to make code like this:
Always when character drops item, hg saves character file.
Then people cant use rollbacking client.
Im not 100% sure about that.
But can someone make this code for test?
Bad idea would be be tedious for server....
The fix resides in using released World server, or Changing Nosave logout MSGID....
<span style='font-size:8pt;line-height:100%'><span style='font-family:Courier'>yea, nice solution.</span></span>
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Jensen
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Post by Jensen »

does the /rollback client send the nosave logout straight to the logserver, or does it try and get the hg to send it to the logserver?
-><-
snoopy81
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Post by snoopy81 »

does the /rollback client send the nosave logout straight to the logserver, or does it try and get the hg to send it to the logserver?
Just look for this msgid in gserver sources, you'll find when it's sent,... and get your answer !
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