Worldlserver Source

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Drajwer
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Post by Drajwer »

weird...

im using hbusa original configs and wl server source and 3.02 hg sources and i have stopped on decoding potions:

Image
<img src='http://img440.imageshack.us/img440/2627/15pt.jpg' border='0' alt='user posted image' /><br><br>HBPolska characters:<br><br>Hellios 150+ Aresden Hero Mage<br>TheBill 120 Aresden plrider<br>Kill_Me 100 Full-Hero plrider<br>Rockeater 110+ Aresden Plate Mage<br><br><a href='http://www.helbreath.org' target='_blank'>http://www.helbreath.org</a> come and play (250 ppl online)
Psycho
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Post by Psycho »

Drajwer wrote: weird...

im using hbusa original configs and wl server source and 3.02 hg sources and i have stopped on decoding potions:

"IMAGE"
HavE this problem too


YoKo
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Drajwer
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Post by Drajwer »

nvm fixed atm
<img src='http://img440.imageshack.us/img440/2627/15pt.jpg' border='0' alt='user posted image' /><br><br>HBPolska characters:<br><br>Hellios 150+ Aresden Hero Mage<br>TheBill 120 Aresden plrider<br>Kill_Me 100 Full-Hero plrider<br>Rockeater 110+ Aresden Plate Mage<br><br><a href='http://www.helbreath.org' target='_blank'>http://www.helbreath.org</a> come and play (250 ppl online)
juggalo2
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Post by juggalo2 »

snoopy81 wrote:
but he couldnt log on becouse it keep saying his character was in use... iv never had that happen before.
Had this nasty bug long ago. took mounths to repair !
The explanation was gserver-sided: When I added a 3rd city , I forgot an unused table, and of course this table overflew with the 3rd city. Fix was finally quite simple: remove this unused Siementec feature...
lol its in client sopurce not server side i fixed this bug so easy u musty make it so when u log off and u dont close ur cleint and u log into ur char srceen its will make sure ur char is loged off ill popst fix when i find it again lol
<img src='http://lifeplaysu420.com/unknow/nightsign.png' border='0' alt='user posted image' /><br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>Wanna make money for surfing the net sing up at <br><a href='http://www.cashfiesta.com/php/join.php? ... yprivitera' target='_blank'>cash fiesta</a><br>its all free hey why ntot make money while fucking around on the computer<br><br><br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ADDKiD
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Post by ADDKiD »

*Looks at the source, and passes out* Too much! I'm still learning C++, mind helpin' me out?
misery
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Post by misery »

any updates on worldserver source guys?
"How art thou fallen from heaven."
ADDKiD
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Post by ADDKiD »

I got a problem while downloading, all i get is a index.php when I click to download it. Is it just me or what?
ADDKiD
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Post by ADDKiD »

Erm yeah, anyone want to respond to this? >.>
Tafka12
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Post by Tafka12 »

Works for me B)
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locobans
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Post by locobans »

Right click...Save target as...name.rar
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
marleythe9
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Post by marleythe9 »

hey man, multi hosting kinda buggy, one thing when i try 2 HGs, is it always says Duplication Map witch is anoying i mean if i kinda close one start one up tell finaly worked lol, im not sure if thats a bug...

but always seams to crash whever i close HG
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marleythe9
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Post by marleythe9 »

DEF_MSGACCOUNTSET_NULL


bug.... my WLcrashes on HGserver deletion, after it sets 1 accont to null

i get WLserver crash if a Client Has been on the Server, and i close the HG.

The WLserver will crash after setting one account to Null

ya soo gay, dose not set all accounts to null then it crashes..

increment error? something damn?

somethign wrong with this loop?


for (j = 0; j < DEF_MAXPLAYERACCOUNTS; j++) {
if ((m_pAccountList[j] != NULL) && (strcmp(m_pAccountList[j]->m_cOnGameServer, m_pGameList->m_cGameServerName) == 0)) {

ZeroMemory(cData, sizeof(cData));

cp = (char *)cData;
memcpy(cp, m_pAccountList[j]->cAccountName, 10);
cp += 10;

wsprintf(G_cTxt, "(TestLog) Account(%s) log out request to MLS...", m_pAccountList[j]->cAccountName);
PutLogList(G_cTxt);

SendEventToMLS(MSGID_REQUEST_CLEARACCOUNTSTATUS, DEF_MSGTYPE_CONFIRM, cData, 10, -1);
OnPlayerAccountMessage(DEF_MSGACCOUNTSET_NULL, m_pAccountList[j]->cAccountName, NULL, NULL, NULL);
}





my debuger gets this shit

Code: Select all

CWorldLog::~CWorldLog(void)
{
 int i;
	
	for (i = 0; i < DEF_MAXCLIENTSOCK; i++) {
  if (m_pClientList[i] != NULL) delete m_pClientList[i];
	}
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1+12
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Post by 1+12 »

marleythe9 wrote: hey man, multi hosting kinda buggy, one thing when i try 2 HGs, is it always says Duplication Map witch is anoying i mean if i kinda close one start one up tell finaly worked lol, im not sure if thats a bug...

but always seams to crash whever i close HG
same thing happens here but with out multihosting

When I close the HGserver or when I play for 30 mins the WL crashes.
marleythe9
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Post by marleythe9 »

yup im soo screwed, and snoopy i dont know of any unused tables im....

example?
---------------------------
yup crashes when more then 1 person is on the HG.
and u just close the HG WLserver crashes.

and if multihosting it crashes just if u close the HG.

dosnt matter if anyones on
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ADDKiD
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Post by ADDKiD »

I get this...


btw, I'm using the configs with Hypno's sources..
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