It's pretty simple, inside void CGame::UpdateScreen(), replace:
Code: Select all
case DEF_GAMEMODE_ONMAINGAME:
UpdateScreen_OnGame();
break;
Code: Select all
case DEF_GAMEMODE_ONMAINGAME:
//fps limit around 83
if((G_dwGlobalTime - m_dwCurTime) > 12) UpdateScreen_OnGame();
break;
Make a test with a "900".