[req] Farming
Any one have it!?
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isnt it coded in 3.0 hgserver?
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What do you mean Slammer ? I got Farming working on my server
<span style='color:blue'>Helbreath Thermal</span> <span style='color:green'>BETA</span> <span style='color:red'>Soon</span>:<br><br>www.youporngay.com<br><br><img src='http://img264.imageshack.us/img264/1041 ... piopk7.jpg' border='0' alt='user posted image' /><br><img src='http://img257.imageshack.us/img257/3762 ... eakxj1.jpg' border='0' alt='user posted image' /><br><img src='http://arthur.crepin.free.fr/images/use ... mpsons.png' border='0' alt='user posted image' /><br><img src='http://img329.imageshack.us/img329/5797/pesgamerrr3.gif' border='0' alt='user posted image' /><br><br><u><b>BLACK GAY LIST:</b></u><br><br><span style='color:red'>€M4NU€L</span>:<br>I look like a girl and he's always complaining someone.
when i use the skill the hg crashes :S€M4NU€L wrote: What do you mean Slammer ? I got Farming working on my server
OWNED!<br><img src='http://img50.imageshack.us/img50/1386/p ... 3vsqn2.gif' border='0' alt='user posted image' /><br><br><img src="http://hbtop50.com/button.php?u=hbuonline" alt="Helbreath Top 50 - Keepin' it real." border="0" /><br><a href='http://www.hbuonline.net' target='_blank'>Helbreath United</a>
here u go slammer
Code: Select all
CGame.cpp
void CGame::_CheckFarmingAction(short sAttackerH, short sTargetH, BOOL bType)
{
char cCropType;
int iItemID;
class CItem * pItem;
iItemID = 0;
cCropType = 0;
cCropType = m_pNpcList[sTargetH]->m_cCropType;
switch (cCropType) {
case 1: GetExp(sAttackerH, iDice(3,10)); iItemID = 820; break; // WaterMelon
case 2: GetExp(sAttackerH, iDice(3,10)); iItemID = 821; break; // Pumpkin
case 3: GetExp(sAttackerH, iDice(4,10)); iItemID = 822; break; // Garlic
case 4: GetExp(sAttackerH, iDice(4,10)); iItemID = 823; break; // Barley
case 5: GetExp(sAttackerH, iDice(5,10)); iItemID = 824; break; // Carrot
case 6: GetExp(sAttackerH, iDice(5,10)); iItemID = 825; break; // Radish
case 7: GetExp(sAttackerH, iDice(6,10)); iItemID = 826; break; // Corn
case 8: GetExp(sAttackerH, iDice(6,10)); iItemID = 827; break; // ChineseBellflower
case 9: GetExp(sAttackerH, iDice(7,10)); iItemID = 828; break; // Melone
case 10: GetExp(sAttackerH, iDice(7,10)); iItemID = 829; break; // Tommato
case 11: GetExp(sAttackerH, iDice(8,10)); iItemID = 830; break; // Grapes
case 12: GetExp(sAttackerH, iDice(8,10)); iItemID = 831; break; // BlueGrapes
case 13: GetExp(sAttackerH, iDice(9,10)); iItemID = 832; break; // Mushroom
default: GetExp(sAttackerH, iDice(10,10)); iItemID = 721; break; // Ginseng
}
pItem = new class CItem;
if (_bInitItemAttr(pItem, iItemID) == FALSE) {
delete pItem;
}
if (bType == 0) {
m_pMapList[m_pClientList[sAttackerH]->m_cMapIndex]->bSetItem(m_pClientList[sAttackerH]->m_sX, m_pClientList[sAttackerH]->m_sY, pItem);
SendEventToNearClient_TypeB(MSGID_EVENT_COMMON, DEF_COMMONTYPE_ITEMDROP, m_pClientList[sAttackerH]->m_cMapIndex,
m_pClientList[sAttackerH]->m_sX, m_pClientList[sAttackerH]->m_sY, pItem->m_sSprite,
pItem->m_sSpriteFrame, pItem->m_cItemColor, FALSE);
}
else if (bType == 1) {
m_pMapList[m_pNpcList[sTargetH]->m_cMapIndex]->bSetItem(m_pNpcList[sTargetH]->m_sX, m_pNpcList[sTargetH]->m_sY, pItem);
SendEventToNearClient_TypeB(MSGID_EVENT_COMMON, DEF_COMMONTYPE_ITEMDROP, m_pNpcList[sTargetH]->m_cMapIndex,
m_pNpcList[sTargetH]->m_sX, m_pNpcList[sTargetH]->m_sY, pItem->m_sSprite,
pItem->m_sSpriteFrame, pItem->m_cItemColor, FALSE);
}
}
Game.h
void _CheckFarmingAction(short sAttackerH, short sTargetH, BOOL bType);