Client V3.51 & V3.82 C++ Sources

All Helbreath Client Source Discussion here.
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Aryes
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Post by Aryes »

diuuude wrote: hum... Maybe if Aryes Allows me to do , i'll release client sources including Angels (client and server side, everything working).
Go ahead.
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Jensen
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Post by Jensen »

couple more things ive noticed as ive used it more, most of them arnt really bugs, just clone inconsistency's.

rooftops like city hall look wierd when you run through it, would be nice to see the player fully hidden (minus footsteps)

warrior hero effect didnt seem to be showing

you can walk up right next to monsters like wyvern now, they used to occupy a 3x3 instead of a 1x1 space, which also made them alot easier to aim at in crowded conditions

Zems only show quanity, not endurance when clicked

i think that was all i found last night
-><-
joeri
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Post by joeri »

Thank your diuuude and snoopy



(ps diuude can u come on msn plz i wanna ask u smthing ^^)
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Pener
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Post by Pener »

Jensen wrote: warrior hero effect didnt seem to be showing
look for bHasHeroSet


and replace case 3 with:

Code: Select all

  if ((cArmor == 8) &&(cLeg == 5)&&(cHat == 9) &&(cBerk == 3)) return (1); // Warr elv M
  if ((cArmor == 9) &&(cLeg == 6)&&(cHat == 10)&&(cBerk == 4)) return (1); // Warr ares M
  if ((cArmor == 10)&&(cLeg == 5)&&(cHat == 11)&&(cBerk == 3)) return (2); // Mage elv M
  if ((cArmor == 11)&&(cLeg == 6)&&(cHat == 12)&&(cBerk == 4)) return (2); // Mage ares M
and case 6 with:

Code: Select all

  if ((cArmor == 9) &&(cLeg == 6)&&(cHat == 9) &&(cBerk == 4)) return (1); //warr elv W
  if ((cArmor == 10)&&(cLeg == 7)&&(cHat == 10)&&(cBerk == 5)) return (1); //warr ares W
  if ((cArmor == 11)&&(cLeg == 6)&&(cHat == 11)&&(cBerk == 4)) return (2); //mage elv W
  if ((cArmor == 12)&&(cLeg == 7)&&(cHat == 12)&&(cBerk == 5)) return (2); //mage ares W
then its will works correctly :)
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joeri
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Post by joeri »

thx for telling this pener :)
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Pener
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Post by Pener »

joeri wrote: thx for telling this pener :)
np dude
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joeri
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Post by joeri »

Aryes wrote:
diuuude wrote: hum... Maybe if Aryes Allows me to do , i'll release client sources including Angels (client and server side, everything working).
Go ahead.
plz no every server will have it :/
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diuuude
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Post by diuuude »

Aryes's Choice...

I'll save him time ripping it from my sources and adding it to Snoopy's latest release... I'll post Server Code too, i'm sorry Joeri but we must share, that's the only way for the HB community to become better.

I hope some other peoples who have nice codes will share it too. I know that Rage and Drajwer did some interesting code, but are they gonna release anything ?
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Jensen
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Post by Jensen »

while im working on it, for ManaCosts, zerk wands are not calculated in correctly so heres what i ended up doing

Code: Select all

int CGame::iGetManaCost(int iMagicNo)
{	int i, iManaSave, iManaCost;
	bool bZerkFlag = false;

Code: Select all

else if( strcmp( m_pItemList[i]->m_cName, "BerserkWand(MS.30)" ) == 0){	iManaSave += 30; bZerkFlag = true;}

Code: Select all

if (bZerkFlag)
  	iManaCost += 20;
	if( iManaCost < 1 ) iManaCost = 1;
	return iManaCost;
}
this is how the manacost is calculated in the hg, hope this helps that you have enough mana to cast, but client wont let you thing :P
-><-
snoopy81
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Post by snoopy81 »

couple more things ive noticed as ive used it more, most of them arnt really bugs, just clone inconsistency's.
Too late! Why didn't told that before release?
rooftops like city hall look wierd when you run through it, would be nice to see the player fully hidden (minus footsteps)
Didn't notice, will check that.
warrior hero effect didnt seem to be showing
Are you sure? Works fine at home....
Different item paks ?
you can walk up right next to monsters like wyvern now, they used to occupy a 3x3 instead of a 1x1 space, which also made them alot easier to aim at in crowded conditions
Missing feature, why not telling sooner?
Zems only show quanity, not endurance when clicked
Very easy to code, but not present in v351 so not introduced...
(Anyways, on EP, double Click a Zem shows his endurance, so didn't need to add that)
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Jensen
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Post by Jensen »

i didnt mention some of them sooner becuase i didnt get a couple of my close friends with me hunting things untill after sources were out and they noticed a couple of them

Pener's fix for the hero looks like it worked, just a couple things swaped i guess

didnt notice the wyv thing untill about an hour before the post
rooftops i noticed when chasing somone above cityhall

and thanks for the note on zem endurance
(its not bad that it doesnt show, leaves it more as a grab back for whoever owns the zem and leaves more mystery to how much longer till it goes poof)

all in all, you guys did an EXTREMELY good job on these imho
-><-
theblue2
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Post by theblue2 »


error messages help!!

It requests a help to inform the method it will be able to amend~

Game.cpp
Wmain.cpp
Generating Code...
Linking...
Creating library Debug/Client.lib and object Debug/Client.exp
LINK : warning LNK4098: defaultlib "MSVCRTD" conflicts with use of other libs; use /NODEFAULTLIB:library
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_finish_decompress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_read_scanlines
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_start_decompress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_calc_output_dimensions
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_read_header
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_CreateDecompress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_destroy_decompress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_std_error
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_resync_to_restart
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_finish_compress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_write_scanlines
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_start_compress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_simple_progression
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_set_quality
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_set_colorspace
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_set_defaults
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_CreateCompress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_destroy_compress
Debug/Client.exe : fatal error LNK1120: 18 unresolved externals
Error executing link.exe.

Client.exe - 19 error(s), 1 warning(s)
snoopy81
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Post by snoopy81 »

error messages help!!
Project seetings -> C++ -> Code generation -> Use RunTime library
Be sure thave Multithreaded DLL selected...
ElvenHeroItem
Uploaded fixed sources
BerserkWand
The 351 siementec client doesn't show the proper mana overcost.
Anyways, any server ca use his own BeserkWand (ie: you MS30 sample !) so this was not considered as a bug and not fixed.
Behind CityHall
I checked that, you're right, but the issue IS the same with original 351 client.
So Siementec's bug. . .
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€M4NU€L
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Post by €M4NU€L »

Pener wrote:
Jensen wrote: warrior hero effect didnt seem to be showing
look for bHasHeroSet


and replace case 3 with:

Code: Select all

  if ((cArmor == 8) &&(cLeg == 5)&&(cHat == 9) &&(cBerk == 3)) return (1); // Warr elv M
  if ((cArmor == 9) &&(cLeg == 6)&&(cHat == 10)&&(cBerk == 4)) return (1); // Warr ares M
  if ((cArmor == 10)&&(cLeg == 5)&&(cHat == 11)&&(cBerk == 3)) return (2); // Mage elv M
  if ((cArmor == 11)&&(cLeg == 6)&&(cHat == 12)&&(cBerk == 4)) return (2); // Mage ares M
and case 6 with:

Code: Select all

  if ((cArmor == 9) &&(cLeg == 6)&&(cHat == 9) &&(cBerk == 4)) return (1); //warr elv W
  if ((cArmor == 10)&&(cLeg == 7)&&(cHat == 10)&&(cBerk == 5)) return (1); //warr ares W
  if ((cArmor == 11)&&(cLeg == 6)&&(cHat == 11)&&(cBerk == 4)) return (2); //mage elv W
  if ((cArmor == 12)&&(cLeg == 7)&&(cHat == 12)&&(cBerk == 5)) return (2); //mage ares W
then its will works correctly :)
Nice :P
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Maxis
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Post by Maxis »

Nice :D Good Job Diuude, snoopy81 I search for this :))
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