Yeah...I remebered having a bug that when you put your manued items in WareHouse their endurance go to 0% and sometimes even goes to negative numbers...
I just noticed...that it seems my server has it...though I went over the bank functions in sources and couldn't find anything "abnormal"...
If anyone remember this bug and want to post a comment on it feel free to do so.
Completion/warehouse Bug?
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
i remember that bug , but im sure thats fixed in 2.24+. did you use 2.24 or older with fixes?
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Actually I'm using 2.24b sources...that's why Its a bit weirdo...
I been trying to analyze the problem...you put it into the warehouse and take it out and have weird completion but if you relog and open your bag is normal again...
Any tips for where I shouuld look at?
I been trying to analyze the problem...you put it into the warehouse and take it out and have weird completion but if you relog and open your bag is normal again...
Any tips for where I shouuld look at?
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
I fixed that so long ago....
Hard to remember, but check BOOL CGame::bSetItemToBankItem(..)
NB: Thereis 2 such functions...
Hard to remember, but check BOOL CGame::bSetItemToBankItem(..)
NB: Thereis 2 such functions...
Code: Select all
sp = (short *)cp;
*sp = pItem->m_sItemEffectValue2;
cp += 2;
// v1.42
dwp = (DWORD *)cp;
*dwp = pItem->m_dwAttribute;
cp += 4;
//SNOOPY: Completion/Purity fix
sp = (short *)cp;
*cp = pItem->m_sItemSpecEffectValue2;
cp += 2;
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Thanks snoop81
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>