edited:
Code: Select all
case 96:
{
MakeSprite( "Wstaff1", 16020 + 64*35, 56, TRUE);// Staff
MakeSprite( "Wstaff2", 16020 + 64*36, 56, TRUE);
MakeSprite("WStaff3", 16020 + 64*37, 56, TRUE);
MakeSprite("WReMagicWand", 16020 + 64*38, 56, TRUE);
MakeSprite("WKlonessWand", 16020 + 64*39, 56, TRUE);
MakeSprite( "Wbo", 16020 + 64*40, 56, TRUE);// Bow (ID: 40¹øºÎÅÍÀ̹ǷÎ)
m_hPakFile = CreateFile("sprites\\Wbo.pak", GENERIC_READ, NULL, NULL, OPEN_EXISTING, NULL, NULL);
if( m_hPakFile != INVALID_HANDLE_VALUE ) {
for (i = 0; i < 56; i++) m_pSprite[16020 + i + 64*41] = new class CSprite(m_hPakFile, &m_DDraw, "Wbo", i + 56*1, TRUE);
CloseHandle(m_hPakFile);
m_cLoading = 100;
}
break;
monster status isnt right. i cant fix it, maybe someone fixed it already?